Search Icon Search Account Icon Account Discord Icon Discord
Guides
    Loading guides...
Heroes
    Loading Heroes...

Clash of Clans Super Bowler Detailed Guide

Introduction to Clash of Clans Super Bowler Detailed Guide

The Super Bowler in Clash of Clans is an enhanced version of the regular Bowler, available as a Super Troop. To unlock the Super Bowler, players must boost a Bowler that is at least level 4. The upgrade costs 25,000 Dark Elixir or can be done with a Super Potion. The boost lasts for three days, allowing players to utilize the Super Bowler in battles during that period. Visually, the Super Bowler is distinguished from the regular Bowler by its larger size, lavender blue skin, and orange gloves, loincloth, and mask, giving it a unique, more intimidating appearance on the battlefield.

One of the key features that sets the Super Bowler apart from its regular counterpart is the boulder it throws. The Super Bowler hurls a larger, purple boulder that bounces three times, dealing splash damage with each bounce. Each bounce occurs 3 tiles apart, allowing the Super Bowler to hit multiple buildings or units in its path. This increased splash damage and the ability to hit several targets makes the Super Bowler an excellent choice for clearing out clusters of defensive buildings or troops. This troop excels in taking down tight groups of defenses, especially when paired with other units that help funnel it in the right direction.

Clash of Clans Super Bowler Detailed Guide - icon
Clash of Clans Super Bowler Detailed Guide - statistics

Strengths

Triple Bounce Damage

The Super Bowler’s massive boulder bounces three times, dealing splash damage to multiple buildings in a line. This makes him highly effective against bases with structures closely aligned in straight paths.

High Health and Damage Output

He boasts significantly more health and damage per hit than a regular Bowler, allowing him to survive longer and take out key defenses with fewer shots, especially when backed by a healer or tank.

Synergy with Funnel and Push Combos

Super Bowlers work well in Queen Charge or Warden Walk hybrid attacks and are often the centerpiece of Super Bowler Smash, which clears bases using jump spells, Rage, and Healers for devastating core penetration.

Weaknesses

Slow Attack Speed and Movement

The Super Bowler has a relatively slow hit rate and movement speed, which can cause delays and make him vulnerable to defenses like Inferno Towers or Single-Target Scatters without proper spell support.

Spell Dependency

To get maximum value, Super Bowlers often need Rage, Jump, and Healer support. Without spells or proper funneling, they can easily stray off path or stall against tanky defenses.

Poor Against Spread-Out Bases

His triple-bounce attack is only effective when buildings are aligned. Bases with wide spacing or staggered defenses reduce his damage efficiency and waste his splash potential.

Unlocking and Boosting

Boosting the Bowler into a Super Bowler requires 25,000 Dark Elixir or can be done using a Super Potion, offering players flexibility in how they unlock the Super Troop. The level of the Super Bowler is directly tied to the level of the original Bowler, meaning that upgrading your Bowler before boosting it can lead to a stronger Super Bowler. Players need to reach Town Hall 12 in order to boost their Bowlers into Super Bowlers, marking the troop as a higher-tier option for mid- to late-game players.

For those who may not have reached Town Hall 12 yet, players at Town Hall 10 or above can still access the Super Bowler through Clan Castle donations, provided the Clan Castle is at level 6 or higher. This allows players who are not yet at the required Town Hall level to still benefit from the Super Bowler as a donated troop, expanding its accessibility and usefulness in Clan Wars and other battles.

Offensive Strategies

Super Bowlers will always attack the nearest building without any specific target preference. Unlike some troops that prioritize defenses or resource buildings, they focus on whatever structure is closest to them. This makes their deployment crucial, as improper funneling can cause them to veer off course and attack undesirable targets. Their bouncing boulder attack, which hits multiple buildings in a straight line, allows them to deal splash damage beyond their initial target, making them highly effective in clustered base layouts.

While they lack a specific target priority, Super Bowlers will redirect their attacks if enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons engage them. Once these threats are eliminated, they resume attacking the nearest structure. Their ability to damage buildings behind their initial target gives them a tactical advantage over standard Bowlers, as they can clear multiple structures in a single attack. Proper positioning and spell support, such as Rage or Freeze Spells, can maximize their destructive potential and ensure they remain effective throughout the battle.

Super Bowlers have the unique ability to damage buildings and units behind their initial targets due to their bouncing boulders. When they throw their massive boulders, the attack travels in a straight line, hitting up to three structures with each bounce. This makes them especially effective in base layouts with closely packed defenses, as they can weaken or destroy multiple structures in a single throw. Unlike standard Bowlers, whose boulders only bounce once, the Super Bowler’s attack provides greater reach and splash damage, making them a valuable asset in high-damage ground strategies.

Compared to Super Archers, Super Bowlers trade damage for durability. While Super Archers can hit targets from a much greater range and deal higher damage per shot, they have significantly lower hitpoints. Super Bowlers, on the other hand, can endure more damage, making them better suited for frontline assaults. Their synergy with Healers is particularly strong, especially when their bouncing boulders can eliminate Air Defenses early in the attack. This allows Healers to stay alive longer, continuously supporting Super Bowlers and keeping them in the fight. Proper funneling and spell usage, such as Rage or Freeze, can further enhance their effectiveness in battle.

If two 3×3 buildings are spaced one or two tiles apart, the Super Bowler’s bouncing boulder can strike the second building twice. This happens because the boulder lands on the first structure, bounces forward to hit the second, and then bounces again within its range, dealing an extra hit to the same structure. This interaction increases their damage output significantly in bases with compact defenses, making them particularly effective against clustered Inferno Towers, X-Bows, or Wizard Towers.

Super Bowlers can effectively replace regular Bowlers in Yeti BoBat, Witch BoBat, and P.E.K.K.A BoBat strategies. Their higher hitpoints and increased bounce range allow them to survive longer and deal more damage to defensive clusters. However, when using them in these strategies, careful planning is necessary to avoid early Town Hall activations, especially in bases where the Giga Inferno or Giga Tesla could quickly wipe out supporting troops. Using Freeze Spells, Warden’s ability, or funneling strategies to delay Town Hall engagement can help maximize their effectiveness in battle.

Defensive Strategies

Super Bowlers are not ideal for defensive Clan Castles primarily due to their low damage output and their inability to target air units. While their bouncing boulders can deal splash damage to multiple enemies, their slow attack speed leaves them vulnerable to being overwhelmed by swarming units like Minions, Skeletons, or Bats.

These swarms can quickly eliminate them before they can effectively deal damage. Aerial attackers, such as Rocket Balloons, can easily take them out as well, rendering them ineffective against airborne threats. Despite these weaknesses, their high hitpoints allow them to absorb more damage than regular Bowlers, and their splash damage can be useful in disrupting Witch-based attacks, dealing with the Skeletons spawned by the Witch. However, their lack of targeting flexibility and their vulnerability to fast-moving swarms limit their usefulness as a defensive unit.

When used offensively, Super Bowlers can be vulnerable to high-damage defenses, such as the Monolith, Ricochet Cannon, and single-target Inferno Towers, which can eliminate them with their powerful focused damage. The Super Bowler’s relatively slow attack speed and inability to target air units leave them exposed to these heavy-hitting defenses. To keep them alive and effective, it’s essential to use spells like Freeze or Overgrowth to neutralize these threats and prevent them from being destroyed too quickly.

Invisibility Spells can also be used to protect Super Bowlers temporarily, allowing them to continue dealing damage uninterrupted. The high housing space cost of Super Bowlers means that they should not be used recklessly; their survival is key to making them a worthwhile investment. Proper spell usage and precise troop placement are critical to ensure that the Super Bowlers can do their job without being quickly eliminated, allowing them to maximize their damage potential and help secure a successful attack.

Synergies

clash-of-clans-healer-icon

Healers:

Super Bowlers and Healers create a potent combination, providing a solid balance between sustained survivability and high damage output. Healers excel at keeping Super Bowlers alive during heavy bursts of damage, enabling them to continue dealing substantial splash damage from a distance. Due to their higher hitpoints compared to regular Bowlers, Super Bowlers are capable of tanking more hits, making them perfect candidates for Healer support.

This pairing becomes especially advantageous in attacks that require Super Bowlers to push deep into the enemy base, as Healers effectively counteract splash and single-target damage that would otherwise weaken them. With the right spell support, such as Rage or Freeze, Healers further enhance the effectiveness of Super Bowlers by providing additional durability, allowing them to break through defensive structures more efficiently.

However, this strategy requires careful consideration of Air Defenses. If the Super Bowlers’ bounces can take out Air Defenses along their route, it keeps the Healers safe, allowing them to continue their vital support role. If Air Defenses are not quickly neutralized, they can target the Healers, which could compromise the Super Bowlers’ survivability.

To ensure the effectiveness of this strategy, players must focus on proper troop placement, funneling, and the timely use of spells to secure a clear path for the Super Bowlers while eliminating key defenses early. This will prevent the Healers from being exposed to danger, allowing them to continue supporting the Super Bowlers throughout the attack. When executed with precision, this combination can create a relentless offensive force that is difficult to counter, overwhelming enemy bases with sustained damage and strong survivability.

clash-of-clans-grand-warden-icon

Grand Warden:

The Grand Warden is a powerful support unit for Super Bowlers, significantly boosting their effectiveness in battle by enhancing both their survivability and damage potential. His Life Aura, which increases the hitpoints of nearby troops, ensures that the Super Bowlers can withstand more damage while continuing to wreak havoc on enemy defenses.

This is especially useful when the Super Bowlers are facing high-damage threats. When paired with the Rage Gem, the Grand Warden not only amplifies the Super Bowlers’ damage output but also gives them additional health, further solidifying their durability. This combination makes Super Bowlers more resilient as they break through enemy defenses, allowing them to move deeper into the base while continuing to deal substantial splash damage, particularly when combined with Rage Spells.

The Grand Warden’s Eternal Tome ability provides a critical moment of invulnerability that can protect the Super Bowlers from some of the most dangerous high-damage threats, such as the Monolith, single-target Inferno Towers, or Giant Bombs. By carefully timing the Eternal Tome, players can prevent their Super Bowlers from being taken out during crucial moments, allowing them to press forward in their attack without losing momentum.

Proper positioning of the Grand Warden is key to ensuring that his abilities reach the Super Bowlers at the right time. When used strategically, the Grand Warden’s Life Aura, Rage Gem, and Eternal Tome can make Super Bowlers even more formidable, enabling them to carve through enemy bases with greater efficiency and resilience. This synergy maximizes their destructive potential, ensuring they stay alive long enough to leave a lasting impact on the battlefield.

clash-of-clans-rage-spell-icon

Rage Spells:

Rage Spells significantly boost the effectiveness of Super Bowlers by enhancing their attack power, allowing them to deal far more damage with each of their triple-bounced boulders. Since the Super Bowler’s attack strikes up to three targets with every throw, a well-timed Rage Spell ensures that each hit is highly destructive.

This dramatically accelerates the clearing of areas that contain a high concentration of buildings, especially in compact base layouts where multiple structures fall within the bounce radius. The increased damage output from Rage Spells allows Super Bowlers to tear through enemy defenses much faster than they would under normal conditions, making them even more lethal in attacks that require quick progress through defensive layers.

In addition to improving their offensive speed, Rage Spells can be used strategically to help Super Bowlers eliminate key defensive structures before they pose a significant threat. For example, when deployed near compartments containing dangerous defenses such as Inferno Towers, Monoliths, or Eagle Artillery, a well-placed Rage Spell can help Super Bowlers break through quickly, neutralizing these threats before they can deal significant damage.

By pairing Rage Spells with Super Bowlers, players can maximize the troops’ destructive potential and keep the offensive momentum going strong, making them a force to be reckoned with in ground-based attack strategies. This combination ensures that Super Bowlers maintain their impact throughout the attack, helping to overcome even the toughest defenses.

clash-of-clans-archer-queen-icon

Queen Walk:

Super Bowlers can be an excellent addition to a Queen Walk strategy when paired with Healers and the Grand Warden. Their high hitpoints and long-range attacks complement the Archer Queen’s role in clearing key defenses and funneling the enemy base. As the Queen works her way through enemy defenses, the Super Bowlers follow behind, benefiting from the Healers’ support while simultaneously dishing out consistent splash damage.

Their triple-bouncing boulders make them effective at clearing multiple buildings in a single attack, helping break through compartments and weaken defenses before the rest of the army joins the fray. This synergy between the Super Bowlers and Healers ensures that the Super Bowlers can continue to tank damage and deal significant damage to enemy structures, creating a solid foundation for the attack to progress.

The Grand Warden plays a vital role in enhancing this strategy by providing his Life Aura, which boosts the overall survivability of both the Archer Queen and the Super Bowlers. His Life Aura ensures that the Healers can keep these troops alive longer, especially as they move deeper into the enemy base and are exposed to stronger defenses. Furthermore, the Grand Warden’s Eternal Tome ability becomes invaluable in protecting these key troops during critical moments of the attack.

His ability to grant temporary invulnerability helps shield the Super Bowlers from devastating high-damage defenses such as Inferno Towers and the Monolith, allowing them to continue dealing damage without being taken out prematurely. However, careful deployment of the Super Bowlers is crucial in this strategy, as they are vulnerable to traps, single-target defenses, and enemy Clan Castle troops. To prevent these threats from overwhelming the Queen and Super Bowlers, strategic placement and timing are necessary to ensure that the Super Bowlers can reach their potential and contribute significantly to the success of the attack.

clash-of-clans-druid-icon

Druids:

Druids are an excellent alternative to Healers when used alongside Super Bowlers in attack strategies, offering a range of unique benefits. One of the key advantages of Druids is their ability to heal multiple Super Bowlers at once through their bouncing healing ability, ensuring all Super Bowlers in proximity receive consistent support.

This is particularly beneficial when working with a group of Super Bowlers, as the healing can be spread across them, keeping them alive longer during the attack. Unlike Healers, Druids cannot be targeted by Air Defenses, which gives them a significant advantage in bases where air threats are prevalent. This makes Druids a safer option when facing air-heavy enemy defenses or when trying to keep Healers alive while they are vulnerable to being targeted.

Upon the death of a Druid, they transform into a Bear, which serves as an additional tank for Super Bowlers. The Bears absorb damage from enemy defenses, including splash damage, allowing Super Bowlers to continue their offensive push without being overwhelmed. This tanking ability drastically improves the survivability of Super Bowlers, especially against high-damage defenses or areas with heavy splash damage.

With the Bears drawing fire, Super Bowlers can maintain their offensive presence while benefiting from consistent healing and protection. The combination of Druids and Super Bowlers provides a resilient, sustainable force that enhances both the effectiveness and longevity of the attack, making it a powerful synergy for players looking to break through even the toughest defenses.

Clash of Clans Super Bowler Detailed Guide - barbarian icon

Frequently Asked Questions

❓What is the Super Bowler in Clash of Clans?

The Super Bowler is a powerful Super Troop version of the regular Bowler, unlocked at Town Hall 12 once your Bowler reaches level 4. He throws a massive boulder that bounces three times, dealing splash damage on each hit, making him deadly against clustered buildings.

❓How much housing space does the Super Bowler take?

The Super Bowler takes up 30 housing space, which is three times that of a regular Bowler. Due to this large size, he’s often used in smaller numbers within high-damage, tank-supported army compositions.

❓What are the best attack strategies using Super Bowlers?

Super Bowlers shine in Super Bowler Smash attacks, often paired with Healers, Ice Golems, and Warden Walks in war and legend league bases. They’re best used in funnel-heavy strategies where their triple bounce can pierce through base cores and tightly packed defenses.

❓Are Super Bowlers better than regular Bowlers?

Yes, in certain situations. Super Bowlers deal significantly more damage per attack and can hit more buildings with their triple bounce, but they cost more housing space and resources. They perform best in high-level war and Legend League attacks, but regular Bowlers may be more efficient for mid-level farming.

❓How do I unlock the Super Bowler in Clash of Clans?

To unlock the Super Bowler, you need to have your Bowler at level 4 or higher, access the Super Troop Barracks, and spend 25,000 Dark Elixir to activate him for 3 days. You can only have one Super Troop active at a time unless you use the Super Potion.

About the Author

0 0 votes
Rating
0 Comments
Inline Feedbacks
View all comments