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Clash of Clans Super Archers Detailed Guide

Introduction to Clash of Clans Super Archers Detailed Guide

In Clash of Clans, The Super Archer enhances the capabilities of the standard Archer by gaining increased damage, health, and a special ability that allows its arrows to pierce through multiple buildings and units. This makes it highly effective for sniping structures behind walls and dealing damage to multiple targets in a straight line.

Unlike regular Archers, the Super Archer’s extended range and piercing shots allow it to hit buildings protected by multiple layers of walls, making it a valuable troop for funneling and support. It can be particularly effective in clearing compartments with high-value defenses or resource buildings.

Since the Super Archer remains a ranged troop with relatively low health, it is vulnerable to splash damage defenses such as Mortars and Wizard Towers. To maximize its potential, players often deploy it behind tanky units like Giants or Golems, ensuring it stays protected while dealing damage from a distance.

Clash of Clans Super Archers Detailed Guide - icon
Clash of Clans Super Archers Detailed Guide - clash of clans super archers statistics

Strengths

Long-Range Arrow Bounce

Super Archers fire arrows that pierce through multiple buildings in a line, allowing them to damage up to five structures with a single shot. This makes them highly effective against compact base layouts and defensive lines.

Extended Attack Range

They have a much longer attack range than regular Archers, enabling them to snipe defenses and buildings from a safe distance, often avoiding retaliation from short-range defenses like Cannons or Teslas.

High Damage Output per Shot

While their attack speed is moderate, each shot from a Super Archer packs strong damage, especially when several are used together. Their combined power can quickly melt through buildings with proper funneling and protection.

Weaknesses

Low Hitpoints

Super Archers, despite their offensive potential, have fragile health, making them vulnerable to splash damage from Mortars, Bomb Towers, and especially Scattershots. A single misstep can wipe out a group.

High Housing Space Cost

Each Super Archer costs 12 housing space, compared to just 1 for a regular Archer. This limits the number you can bring in your army and reduces flexibility in troop composition.

Needs Protection and Setup

They require tanks or spells (like Giants, Ice Golems, or Wall Breakers for access) to be effective. Without proper support, they can struggle with walls, traps, and defending Clan Castle troops, especially in open, spread-out base designs.

Key Features and Abilities

Penetrating Arrows:

This unique ability allows the Super Archer to attack structures positioned behind walls without the need for Jump Spells, Earthquake Spells, or Siege Machines. The piercing effect can damage multiple buildings in a straight line, making the Super Archer highly effective for clearing compact bases or weakening multiple defenses at once.

The Penetrating Arrows ability also makes Super Archers useful for softening up key defenses before heavier troops move in. By strategically positioning them, players can maximize their damage output, taking advantage of base layouts with tightly packed buildings.

However, despite their increased damage and range, Super Archers remain vulnerable to high-damage defenses like X-Bows, Inferno Towers, and Scattershots. Protecting them with tanky units or carefully choosing their deployment location is essential to ensure they can use their piercing shots effectively.

Targeting Logic:

This behavior makes Super Archers versatile in battle, as they can provide both offensive support against buildings and defensive assistance by targeting enemy troops when necessary. Their long attack range allows them to engage threats from a safe distance, reducing the risk of taking damage while dealing consistent hits.

When enemy troops appear, Super Archers can quickly shift focus, making them useful in defending against Clan Castle reinforcements or enemy Heroes during an attack. However, they lack splash damage, meaning they may struggle against swarms of troops like Minions or Archers.

Once all nearby threats are neutralized, Super Archers will revert to their standard targeting behavior, continuing to attack the nearest building. This transition happens seamlessly, ensuring that they remain effective in both offense and defense throughout the battle.

Exceptional Range:

This extended attack range makes the Super Archer one of the safest ground troops for targeting defenses from a distance. If positioned correctly, Super Archers can eliminate key structures without triggering defensive responses, allowing them to chip away at a base with minimal risk.

However, their limited sight range of 6 tiles means they must be relatively close to identify a target before attacking. This can lead to situations where Super Archers move within range of enemy defenses before firing, making proper deployment crucial.

Defenses like Ground mode X-Bows and the Eagle Artillery remain threats due to their superior range. If left unchecked, these defenses can eliminate Super Archers before they can deal significant damage. Therefore, supporting Super Archers with tank units or using spells like Freeze and Invisibility can help mitigate these threats and ensure their effectiveness in battle.

Requirements

This means that while Town Hall 11 players can unlock and train Super Archers, lower-level players can still utilize them if donated by clanmates. Players at Town Hall 9 or 10 can benefit from their long-range attacks in both offense and defense, making them valuable reinforcements in Clan Castles.

Since Super Archers are relatively expensive in Dark Elixir, players who cannot train them may prefer requesting them from clanmates to take advantage of their abilities without spending resources. This is especially useful in Clan Wars, where a well-placed Super Archer in a defending Clan Castle can provide significant value by attacking enemy troops from a safe distance.

Additionally, players who wish to use Super Archers in strategies such as the Super Archer Blimp can request them from clanmates, ensuring access to their powerful penetrating arrows even if they cannot boost their Archers.

Offensive Strategies

Strategic Sniping:

This makes Super Archers an excellent choice for funneling and precision attacks, as their long-range piercing arrows can clear multiple structures in a straight line. When used strategically, they can remove key defenses like Inferno Towers or Scattershots before the main army engages, reducing the overall damage taken by your troops.

Like Bowlers, Super Archers thrive when attacking bases with compact or linear building layouts. Bases that have multiple defenses aligned in a row allow Super Archers to maximize their value by hitting several targets at once. Additionally, their extended range means they can often take out buildings from a safe distance, avoiding retaliation from defenses with shorter attack ranges.

When combined with Rage Spells or Clone Spells in a Blimp drop, Super Archers can quickly dismantle the core of a base. This makes them a powerful option for strategies like the Super Archer Blimp, where they are deployed deep into the base to destroy high-value targets such as the Town Hall, Eagle Artillery, and Clan Castle.

Range Optimization:

This mechanic allows skilled players to optimize the Super Archer’s attack based on the layout of the base. By deploying Super Archers at a shorter distance from their targets, players can ensure that their piercing arrows travel through multiple structures, maximizing damage. However, doing so reduces their natural ability to stay out of the range of defensive buildings, making them more vulnerable to enemy fire.

On the other hand, placing Super Archers at their maximum range allows them to snipe buildings while staying safe from certain defenses. This is particularly useful against powerful but short-ranged defenses like Cannons, Archer Towers, or ground-mode X-Bows. Players must carefully balance positioning to either take advantage of extended range for safety or use close placement for maximizing chain damage.

Super Archers are especially effective when paired with tanky troops like Golems or Giants, which can absorb incoming fire while the Archers deal significant damage from behind. This synergy allows them to clear out defenses without being immediately targeted, preserving their value throughout the attack.

Support Tactics:

Super Archers’ moderate health pool allows them to sustain some damage, but they perform best when paired with units or spells that enhance their longevity. Healers can be particularly effective, as their healing allows Super Archers to remain on the battlefield longer, continuously dealing damage. Unlike standard Archers, Super Archers are not as fragile, making them viable recipients of Healer support.

Druids also provide valuable healing in their human form, allowing Super Archers to recover health before Druids transform into Bears. This can be beneficial in attacks where longevity is key, ensuring Super Archers remain active for a more extended period.

Healing Spells can further boost survivability, especially when Super Archers are grouped and taking splash damage from defenses like the Scattershot or Multi-Archer Tower. Since Super Archers typically operate from a distance, they can avoid immediate damage from high-impact defenses, making Healing Spells a viable option for sustaining them in prolonged battles.

Additionally, Super Archers’ ability to safely target air defenses makes them a strong complement to air-based strategies. By eliminating air-targeting defenses early, they create an opportunity for air troops such as Balloons, Dragons, or Healers to operate with reduced risk. This synergy can be particularly effective in hybrid attack strategies where both ground and air troops work together to dismantle a base efficiently.

“Smash” Attacks:

Super Archers work well in “smash” attack strategies due to their long-range, piercing arrows and moderate health. In this approach, a Queen Walk is typically used on one flank of the base to clear structures and eliminate key defenses. Meanwhile, Siege Barracks and additional funneling troops, such as Wizards or Baby Dragons, are deployed on the opposite flank. This setup creates a defined path for the main attacking force, allowing Super Archers to advance efficiently through the core of the base.

Super Archers’ ability to hit multiple buildings at once helps them clear clustered defenses quickly, making them a strong addition to smash-style attacks. Since they stay behind tanks like P.E.K.K.As, Ice Golems, or the Grand Warden, they can deal continuous damage while remaining relatively safe.

Witches can be paired with Super Archers to enhance survivability. The Skeletons summoned by Witches act as distractions for enemy defenses, absorbing damage that would otherwise target the Super Archers. This synergy allows Super Archers to last longer in battle and maximize their damage output.

Additionally, since Super Archers do not require direct spell support as often as other troops, Rage Spells can be reserved for the main force, while Freeze or Invisibility Spells can be used strategically to protect the Queen Walk or key Super Archers. This makes them a flexible and reliable troop choice in various smash attack strategies.

Defensive Strategies

Building Arrangement:

Placing high-hitpoint buildings in the core of the base is an effective strategy to counter the Super Archer’s piercing arrow ability. By positioning these resilient buildings, such as the Town Hall or high-level storages, in the center, you force the Super Archers to make a decision: either move closer to target these buildings, which puts them in range of other defenses, or switch to attacking other structures.

This tactic reduces the number of structures that can be hit by a single arrow, limiting the overall damage the Super Archer can inflict in one shot. It also disrupts the Super Archer’s ability to deal with clustered defenses or structures aligned in a row, making it harder for the attacker to efficiently take down multiple key buildings at once.

By creating this obstacle, you also potentially expose the Super Archers to more concentrated fire from other defenses, as they would need to reposition to attack the high-hitpoint buildings. This placement strategy can significantly mitigate the effectiveness of Super Archers, especially if paired with other defensive units or traps to further disrupt their attacks.

Hero Deployment:

Positioning Heroes near the base’s periphery can be an effective strategy to counter Super Archers, as Heroes are strong enough to engage and quickly eliminate them. Since Super Archers have a fixed targeting behavior, placing Heroes where they can get within range of the Super Archers early in the attack ensures they can deal significant damage before the Super Archers have the chance to pierce through multiple structures.

However, if Super Archers are accompanied by melee units like the Barbarian King or Yeti, there’s a chance that Heroes might prioritize these units instead of targeting the Super Archers. This is because Heroes tend to focus on the nearest threat, and melee troops often come closer to the Heroes than ranged troops like the Super Archers. To prevent this, it’s important to strategically position Heroes in a way that they can focus on Super Archers first, such as placing them in a path that leads directly toward the Super Archers or away from the melee troops.

Additionally, using spells like the Freeze or Rage Spells on Heroes can help them eliminate Super Archers faster while minimizing the risk of being distracted by other units. By ensuring that Heroes engage the Super Archers directly, players can neutralize this threat before the Super Archers can deal significant damage.

Defense Distribution:

To minimize the effectiveness of Zapquake attacks, it’s crucial to avoid clustering defenses, especially near Scattershots. The Zapquake strategy, which combines Lightning and Earthquake Spells, targets key high-value defenses like Scattershots, Mortars, or X-Bows. By grouping these defenses, you provide a prime opportunity for the enemy to eliminate several critical structures in a single spell combination.

Scattershots, in particular, are highly vulnerable to Zapquake due to their splash damage potential, and if placed too close to other defenses, they can all be hit simultaneously, significantly weakening your base’s defense. To counter this, spread out your defenses across the base, ensuring that no key structure is close to another.

By strategically placing Scattershots and other important defenses away from each other, you reduce the risk of a devastating Zapquake attack, forcing the attacker to use more spells or take additional time to eliminate defenses, which can help improve your base’s overall resilience.

Splash Damage Defenses:

Defenses that deal high splash damage or can target multiple units simultaneously, such as Mortars, Eagle Artilleries, Scattershots, and Multi-Archer Towers, pose a significant threat to Super Archers. These defenses can neutralize Super Archers quickly due to their ability to hit multiple units at once, making them especially effective when Super Archers are deployed in large groups or when they are positioned closely together.

🔹Mortars: With their splash damage, Mortars can take down clusters of Super Archers, particularly when positioned near the edges of a base.

🔹Eagle Artillery: The Eagle Artillery’s powerful shots target large groups of troops, making it a significant threat to Super Archers, especially if they are deployed in a concentrated area.

🔹Scattershots: Known for their wide splash damage radius, Scattershots can wipe out Super Archers if they are in the path of their shots, especially when the Super Archers are deployed in groups.

🔹Multi-Archer Towers: These towers target multiple troops at once and can effectively take down Super Archers, particularly when they are clumped together.

To counter these threats, it’s important to position Super Archers strategically, keeping them spread out to avoid grouping them in the splash damage radius of these defenses. Additionally, using tanks to absorb damage and spells like Freeze or Rage can help mitigate the damage from these high-splash defenses, allowing Super Archers to continue their attack.

Avoid Grouping:

Spreading out Super Archers, while making them easier to eliminate, can be a strategic disadvantage, especially when paired with Healers. Here’s why:

🔹Vulnerability to Splash Damage: When Super Archers are spread out, they become more vulnerable to splash damage defenses, such as Mortars, Scattershots, and Eagle Artilleries. These defenses will hit fewer Super Archers at once, but because of their spread-out formation, they can more easily target them individually, reducing the overall effectiveness of the attack.

🔹Healer Efficiency: Healers work most efficiently when grouped with the units they are healing. If Super Archers are too spread out, the Healers may struggle to keep all of them healed, especially if the Healers are distracted by other targets or moved out of range due to the spread-out positioning. This makes it harder for the Healers to provide consistent healing, especially in the face of high-damage defenses.

🔹Tank Protection: One key element of using Super Archers is their synergy with tanking units, like Giants or the Barbarian King. These tanks absorb damage, allowing Super Archers to stay out of harm’s way and focus on attacking. When Super Archers are too spread out, they may not benefit from the protection of these tanks as effectively. Tank units typically work best when positioned near clusters of troops, providing effective damage absorption and allowing the supporting units to focus on their task.

Counter Strategy:

To make Super Archers more effective, consider grouping them in small clusters. This helps maximize the tanking units’ coverage and ensures that your Healers can focus on fewer targets. Additionally, using spells like Freeze or Rage can help mitigate the damage from splash defenses, allowing Super Archers to stay effective even if they are grouped.

Trash Buildings:

Strategic placement of “trash” buildings (such as Builder Huts, Army Camps, or Barracks) can indeed be a useful tactic to divide and confuse Super Archers during an attack. Here’s how it works and some things to keep in mind when deploying this strategy:

Piercing Value Consideration: The effectiveness of this tactic depends on the number of buildings the Super Archers need to pierce through. If the “trash” buildings are too spaced out, Super Archers may not be forced to divert their fire to them. But with a well-placed spread, it can break the linear path of their arrows, allowing them to focus on less valuable targets or causing them to waste their damage on buildings that don’t matter much.

Trash Buildings as Dividers: Super Archers’ arrows pierce through multiple buildings, which can be particularly problematic if the buildings are aligned in a straight line. Placing “trash” buildings in key locations can force Super Archers to target these less critical structures first, potentially breaking their chain of targeting and reducing the number of buildings hit by each arrow.

Clash of Clans Super Archers Detailed Guide - barbarian icon

Frequently Asked Questions

❓What is the range of Super Archers in Clash of Clans?

Super Archers have a 6-tile attack range, which is longer than most regular troops. Their arrows can pierce through and damage up to 5 buildings in a straight line, giving them excellent reach and value against compact base layouts.

❓How do I unlock Super Archers in Clash of Clans?

To unlock Super Archers, you must be Town Hall 11 or higher and have regular Archers at level 8 or above. Visit the Super Troop Barracks next to the Trader and spend 25,000 Dark Elixir to activate Super Archers for 3 days.

❓Are Super Archers good for funneling?

Yes, Super Archers are very effective at funneling because of their long range and chain-shot ability. They can clear out multiple buildings in a line from a safe distance, helping set up the path for your main army.

❓What’s the best use of Super Archers in attacks?

Super Archers shine in Super Archer Blimp (SAB) strategies, where they’re dropped inside the core of a base using the Battle Blimp and protected with spells like Invisibility and Rage. They’re also strong behind tanks in Queen Charge Hybrid or PEKKA Smash variations.

❓Are Super Archers worth the housing space?

Super Archers cost 12 housing space each, but they can provide high value when used correctly. Their ranged piercing shots and high damage make them worth the cost in strategies that focus on precision and chain damage, especially when supported with spells or Siege Machines.

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