The Clash Royale Battle Ram is a versatile Rare card unlocked in Arena 3: Barbarian Bowl, offering early-game players a powerful tool for both offense and tactical defense. For just 4 Elixir, this card sends a charging duo toward enemy buildings — a ram carried by two troops that, upon impact or destruction, spawns two Barbarians to continue the fight.
Designed to target buildings directly, the Battle Ram excels in bridge spam tactics and counter-pushes, applying pressure with its high charge damage and follow-up melee support. Its unique two-phase mechanic not only threatens towers but also helps overwhelm defenses with surprise troop generation.
Whether you’re using it to spearhead a tower push or distract enemy tanks on defense, the Battle Ram is a dynamic and adaptable card that rewards smart timing and synergy with support units.
Battle Ram Statistics
Cost ![]() |
Speed ![]() |
Deploy Time ![]() |
Range ![]() |
Target ![]() |
Count ![]() |
Transport ![]() |
Type ![]() |
Rarity ![]() |
|---|---|---|---|---|---|---|---|---|
| 4 | Medium (60) | 1 sec | Melee: Short (0.5) | Buildings | x1 | Ground | Troop | Rare |
Speed ![]() |
Charge Range |
Target ![]() |
Transport ![]() |
|---|---|---|---|
| Very Fast (120) | 3.5 | Buildings | Ground |
Hit Speed ![]() |
Speed ![]() |
Deploy Time ![]() |
Range ![]() |
Target ![]() |
Count ![]() |
Transport ![]() |
|---|---|---|---|---|---|---|
| 1.3 sec | Medium (60) | 1 sec | Melee: Short (0.7) | Ground | x2 | Ground |
Level ![]() |
Battle Ram Hitpoints ![]() |
Battle Ram Damage ![]() |
Battle Ram Charge Damage |
Barbarian Hitpoints ![]() |
Barbarian Damage ![]() |
Barbarian Damage per second ![]() |
|---|
Card Mastery
| Type | Level/Tier | Objective | Reward |
|---|---|---|---|
![]() Damage Dealer |
1 | Deal a total of 85,000 Damage to enemy Troops or buildings |
100 Battle Ram Cards 50 |
| 2 | Deal a total of 255,000 Damage to enemy Troops or buildings |
10,000 50 |
|
| 3 | Deal a total of 425,000 Damage to enemy Troops or buildings |
150 50 |
|
![]() Tower Tapper |
1 | Hit enemy Crown Towers a total of 490 times |
6,000 125 |
| 2 | Hit enemy Crown Towers a total of 1,400 times |
100 ![]() 125 |
|
| 3 | Hit enemy Crown Towers a total of 2,450 times |
9,000 125 |
![]() CHARGE!!! |
1 | Hit a total of 500 buildings with the Charge ability |
6,000 175 |
| 2 | Hit a total of 1,500 buildings with the Charge ability |
8,000 175 |
|
| 3 | Hit a total of 2,500 buildings with the Charge ability |
10,000 175 |
How the Battle Ram Works
The Battle Ram in Clash Royale operates with a unique charging mechanic. After moving 3 tiles, the Battle Ram begins to charge toward its target and deals double damage if it connects with a building. This charging ability is similar to that of the Prince and Dark Prince, though the Battle Ram’s charge starts slightly later than the Prince’s. The charge is notably resistant to the effects of the Tornado spell, making it harder to distract or reposition.
One of the key features of the Battle Ram is its ability to spawn two Barbarians upon its destruction. If the Battle Ram is killed before reaching a building, the Barbarians will spawn at full health, ensuring they can still continue to apply pressure. Additionally, if the Battle Ram is destroyed in a single hit, the Barbarians will not take any damage, making them effective regardless of how the Battle Ram is eliminated. Even if the Battle Ram is frozen, the Barbarians will not be affected by the Freeze spell and will spawn at full health.
The Barbarians spawned by the Battle Ram scale similarly to those from the Barbarian Hut, meaning they grow stronger as the Battle Ram levels up. For instance, at Level 7, the Battle Ram will spawn Level 9 Barbarians, enhancing its overall offensive capability as it levels up.
Another important consideration is the Battle Ram’s sight range. It has a shorter sight range compared to other building-targeting units, with a range of just 5.5 tiles. This limitation means the Battle Ram can bypass certain defensive buildings that would normally attract other troops. For example, if a Cannon is placed 4 tiles from the bridge and 3 tiles from the defending Crown Tower, it will not pull the Battle Ram. To effectively pull the Battle Ram with a building, a 4-2 plant is required. This allows players to use its movement and targeting mechanics strategically to outmaneuver certain defensive setups.
Decks
Battle Ram Bridge Spam Deck
This deck combines strong defense with powerful counter-pushes and dual-lane pressure. Battle Ram, Bandit, and Royal Ghost apply immediate threat at the bridge, while P.E.K.K.A handles tanks and sets up big counterattacks. Electro Wizard and Poison support your pushes, and Ice Golem helps cycle and tank. The strategy revolves around defending efficiently and punishing your opponent with fast, split-lane pressure.
Battle Ram Cycle Deck
This deck focuses on fast-paced pressure through quick elixir cycling. You constantly rotate back to Battle Ram while using cheap support cards like Bandit, Skeletons, and Electro Spirit to keep up momentum. Defensive tools like Cannon and Magic Archer help you control threats efficiently, while spells like Fireball and Log clear the way for your pushes. The key is to overwhelm your opponent before they can build up a strong counterattack.
Strategies
The Battle Ram is a flexible card that fits both offensive and defensive strategies, making it a key piece in many decks. Understanding how to leverage its charge mechanic and post-impact Barbarians is crucial to maximizing its potential.

Offensive Strategy
The Battle Ram shines as a pressure tool, especially when used in bridge spam or split-push tactics. When paired with fast-moving troops like Bandit or Ice Spirit, these units can push the Battle Ram faster toward enemy towers, improving its chances of connecting. To support its charge, use spells like Zap, Arrows, or Log to clear swarm troops that might block its path.
A well-timed Heal Spirit can be particularly effective, dealing chip damage while healing the Ram and its spawned Barbarians during a push.
Key offensive combinations include:
Dark Prince + Battle Ram: The Dark Prince’s splash damage clears swarm units, creating a powerful and hard-to-stop dual-lane or single-lane push.
Battle Ram + Spells: Using spells to remove defenders (e.g., Skeleton Army, Goblin Gang) allows the Ram to land a direct hit.
Split-Push Pressure: Use the Battle Ram in one lane while applying pressure with a different threat in the other, forcing the opponent to split their defenses.
Bait and Counter: Bait out a defensive building with a Hog Rider, then punish with a Battle Ram and support troops once the building is out of cycle.
Defensive Strategy
While primarily an offensive card, the Battle Ram can serve multiple defensive roles:
Tanking: Use it to absorb hits for glass-cannon troops like Musketeer or Archers.
Distraction: Deploy it to kite heavy-hitting units like Prince, Mini P.E.K.K.A., or Mega Knight into the opposite lane, pulling them away from your tower.
Last-Resort Defense: In emergencies, the Battle Ram can delay enemy pushes just long enough to buy time for a better counter or cycle back to key defensive cards.
Anti-Charge Utility: Its Barbarians can stop charging troops after the Ram breaks, minimizing tower damage from units like the Prince or Ram Rider.
Synergies
Battle Ram works best when supported by cards that either clear its path or protect it from being stopped before impact:
Spells: Zap, Arrows, or Log to remove swarm troops.
Support Units: Dark Prince and Bandit help clean up defenders and continue the pressure after the Ram breaks.
Tanks: Ice Golem can tank hits and explode for chip damage while the Ram charges.
Three Musketeers / Night Witch: Strong in beatdown decks, where Battle Ram leads the push and these support troops maintain pressure.
Bridge Spam Archetypes: Combine Battle Ram with other fast, lane-pressure units for relentless offense.
The Battle Ram is a dynamic card that adapts well to various playstyles, from fast-paced bridge spam to heavier beatdown strategies. With proper support and positioning, it can break through defenses, generate value with its spawned Barbarians, and even hold its own defensively. Mastering its timing and synergies is key to using the Battle Ram effectively in any deck.
Counters
While the Battle Ram can be a devastating offensive tool, it has several reliable counters across all card types. Knowing how to stop it effectively is crucial to defending your towers and gaining a positive elixir trade.

Troop Counters
1. High-Damage Single Target Units
Mini P.E.K.K.A.: One of the most reliable counters, it can quickly destroy the Battle Ram before it connects and handle the spawned Barbarians with ease.
Knight: Offers great value due to his durability and consistent damage, stalling the Battle Ram long enough for support troops or towers to finish it off.
Valkyrie: Excellent at dealing with both the Battle Ram and the Barbarians thanks to her spinning splash damage.
2. Swarm Units
Skeleton Army / Goblin Gang: Can fully stop an unsupported Battle Ram, but are vulnerable to spell support like Log or Arrows.
Guards: Their shields allow them to absorb the Ram’s impact and hold off the Barbarians, making them a safe and dependable option.
3. Control & Utility Troops
Electro Wizard: One of the strongest counters — it stuns the Battle Ram to reset its charge and slows down the Barbarians afterward.
Bowler: Knocks back the Ram and hits both it and any support troops in a straight line.
Ice Wizard: Slows the Battle Ram’s approach, giving more time for other defenses to react.
Electro Dragon: Can chain-stun both the Battle Ram and its support, disrupting pushes effectively.
4. Air Units
Minions / Bats: Can cleanly eliminate the Battle Ram if there’s no spell or splash support, making them great low-cost counters.
Spell Counters
1. Reset Spells
Zap / Electro Wizard: Can reset the Battle Ram’s charge mid-run, preventing double damage on impact.
Lightning: Effective against Ram pushes that include medium-health support troops like Musketeer or Dark Prince.
2. Area Control
Tornado: Can pull the Battle Ram away from its target or group it with support troops for a favorable spell combo.
Poison: Wears down the Battle Ram and its Barbarians over time, especially effective against slower pushes.
The Log: Knocks back the Ram and clears out swarm support. While it can’t stop the charge alone, it helps weaken the push significantly.

Building Counters
1. Cheap Defensive Buildings
Cannon: A reliable, low-cost structure that pulls the Battle Ram and helps eliminate it before it reaches the tower.
Tombstone: Distracts and clogs up the Ram’s path with skeletons, preventing a clean connection.
Goblin Cage: Not only pulls the Ram, but also spawns a high-HP Brawler to counterattack.
2. High-HP Buildings
Inferno Tower: Melts through the Battle Ram and its support if not distracted or reset by Zap.
Bomb Tower: Deals splash damage to both the Ram and Barbarians, making it an effective answer to ground-based pushes.

Conclusion
The Battle Ram in Clash Royale is a versatile, mid-cost card that offers both offensive and defensive capabilities, making it a valuable asset in many decks. As a win condition card, it excels at targeting buildings and dealing significant damage. If left unchecked, the Battle Ram can quickly cause substantial damage to an opponent’s tower. Its ability to apply pressure and control the arena makes it an effective tool for pushing, especially when paired with supporting troops. Additionally, the Battle Ram can serve as a tank for other units or kite enemies across the arena, disrupting their positioning and buying time for your defenses.
When building a deck around the Battle Ram, it is crucial to consider synergies with cards like spells, the Dark Prince, and the Three Musketeers, as they can enhance its effectiveness. Understanding the Battle Ram’s counters, such as Mini P.E.K.K.A., Skeleton Army, and various buildings, will help you plan strategies to minimize its weaknesses and make the most of its strengths.
Overall, the Battle Ram is a unique card that can be incorporated into a wide range of strategies. While some players may feel it needs a slight health buff to be more resilient, its versatility allows it to be an effective tool in both offense and defense. Mastering the Battle Ram’s mechanics and interactions is key to using it effectively, allowing it to become a cornerstone of many successful decks.
Frequently Asked Questions (F.A.Q)
❓ What is the main role of the Battle Ram in Clash Royale?
The Battle Ram is primarily an offensive card designed to rush enemy buildings. Upon impact or destruction, it spawns two Barbarians that continue fighting, making it a dual-threat unit for pushing and overwhelming defenses.
❓ When is the best time to deploy the Battle Ram?
The best time to deploy the Battle Ram is at the bridge when you want to apply immediate pressure. You can also use it defensively to distract enemy troops or initiate a counter-push after a successful defense.
❓ How do you counter a Battle Ram effectively?
Effective counters include Mini P.E.K.K.A., Knight, Guards, Electro Wizard, and swarm troops like Goblins or Skeleton Army. Spells such as Zap, Log, Poison, and Tornado also help disrupt or eliminate the Battle Ram and its spawned Barbarians.
❓ Is the Battle Ram good for defense?
While primarily offensive, the Battle Ram can be used defensively to distract tanks or bait spells. Its Barbarians provide additional defensive support after the ram is destroyed.
❓ Can the Battle Ram target air units?
No, the Battle Ram and the Barbarians it spawns only target ground units and buildings.
❓ Does the Battle Ram deal splash damage?
No, the Battle Ram itself deals single-target melee damage. However, the Barbarians spawned deal single-target damage as well.
❓ What’s a good strategy for using the Battle Ram in double elixir time?
During double elixir, you can afford to pair the Battle Ram with multiple support troops and spells to overwhelm opponents. Using it in combination with spells like Poison or Zap can clear the path for a strong push.
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