The Clash Royale Cannoneer is a Tower Troop introduced during Season 55. As an Epic rarity card, the Cannoneer stands out by being stationed directly on the Crown Tower, where it provides powerful, stationary defense. Equipped with a large cannon, it can target both ground and air units, making it a versatile defender against a wide range of threats.
Unlike traditional troops, the Cannoneer cannot be distracted or moved from its post, offering consistent protection throughout the match. Its high-damage output makes it effective against swarms, fast units, and even tanky enemies, giving players a strong tool to reinforce tower defense.
The Cannoneer’s addition has influenced the meta by encouraging more balanced defensive strategies, especially against aerial attacks, and has opened up new deck-building possibilities centered on fortifying Crown Towers.
Cannoneer Overview

The Cannoneer in Clash Royale is a unique troop with a distinctive appearance, characterized by its chipped-off teeth and quirky design. Despite its somewhat comical look, the Cannoneer can be a formidable force on the battlefield. It has a relatively slow shooting pace, but each shot delivers high damage, making it effective against tough enemies. The Cannoneer’s range is comparable to that of the Princess, allowing it to attack from a distance and keep a safe position while dealing damage.
Its primary strength lies in its ability to excel at dealing with single targets, making it particularly useful for eliminating high-health units or dealing significant damage to tanky opponents. As a result, the Cannoneer is highly effective in decks designed to counter beatdown strategies, where opponents focus on building large, powerful pushes. With its high damage output and range, the Cannoneer offers solid defensive support and can play a crucial role in disrupting heavy push strategies.
Cannoneer Stats
Hit Speed ![]() |
First Hit ![]() |
Range ![]() |
Target ![]() |
Type ![]() |
Rarity ![]() |
|---|---|---|---|---|---|
| 2.4 sec | 0.8 sec | 7.5 | Air & Ground | Tower Troop | Epic |
Level ![]() |
Hitpoints ![]() |
Damage ![]() |
Damage per second ![]() |
|---|
Deck
EvoMortar Deck (Tower Troop: Cannoneer)
Utilize the Evo Mortar for both offense and defense. Deploy Miner for chip damage and to pressure the opponent. Use Poison to eliminate swarms and support pushes. Little Prince acts as a strong counter to larger units. Minions handle air threats, while Guards provide reliable defense against ground troops. Ice Spirit helps with cycle acceleration and freezing enemies, and The Log clears swarms and provides knockback.
Miner Duo Deck (Tower Troop: Cannoneer)
Deploy Mighty Miner at the edge of the bridge to draw attention, then place Miner next to the target tower. Use Arrows or Freeze to support the Mighty Miner until it reaches the opposing Crown Tower. Deploy Elixir Collector early to build an elixir advantage, allowing for rapid deployment of troops in the Double-Elixir phase. Guards provide defense against ground units, while Bats handle air threats. Electro Wizard offers crowd control and resets enemy troops.
Giant Graveyard Deck (Tower Troop: Cannoneer)
Use Giant as a tank to absorb damage, allowing Graveyard to spawn skeletons and overwhelm the opponent. Little Prince clears defending troops and supports pushes. Mega Knight provides additional tanking and support. Minions handle air threats, while Arrows clear swarms and provide chip damage. Snowball slows down enemy troops and provides knockback.
Strategies

The Cannoneer is a stationary Tower Troop that spawns directly on your Crown Tower, offering consistent long-range defense. He targets both air and ground units and deals moderate to high single-target damage. His value comes from being untouchable by most direct troop interactions, acting like an extra defense cannon.
When to Use Cannoneer
- Against swarm decks (e.g., Skeleton Army, Minion Horde)
- To defend against air units (e.g., Balloon, Lava Hound, Baby Dragon)
- To support a counter-push after successful defense
- When facing chip or Miner decks, where added tower damage can help mitigate gradual damage
Key Strategic Tips
1. Support With Ground Defense
The Cannoneer covers a lot defensively but can be overwhelmed by swarms or tank + support pushes. Use support troops like:
- Guards or Ice Spirit for distraction
- Little Prince or Mini P.E.K.K.A for added firepower
- Spells (Arrows, Snowball, Log) to eliminate large groups
2. Pair With Cheap Cycle Cards
To make the most of the Cannoneer’s defensive coverage, use low-cost cards to cycle quickly and maintain tempo:
- Skeletons, Ice Spirit, Bats, Archers
- Helps control the board and stay ahead in elixir
3. Take Advantage of His Range
Place troops just outside the Cannoneer’s radius to let him shoot over your units while they tank damage. This layering creates an efficient defense setup, especially against split-lane pushes.
4. Protect Against Spell Removal
While the Cannoneer can’t be directly eliminated like a deployable troop, he can be shut down with heavy spells:
- Watch out for Lightning, Rocket, or Fireball + Log combos if your tower is low
- Avoid stacking high-value troops near the tower unless necessary
Offensive Synergy
While Cannoneer is purely defensive, he:
- Supports counter-pushes by eliminating defenders from the backline
- Can make Miner or Graveyard pushes stronger by keeping pressure on the defending enemy troops

Strengths and Weaknesses
Strengths
1. Stationary Defense on Crown Tower
The Cannoneer sits directly on your Crown Tower, acting like an extra ranged defender. He can’t be distracted by enemy troops, unlike regular units.
2. Targets Both Ground and Air Units
Unlike most tower-based defenders (like Cannon or Tesla), the Cannoneer can hit flying troops, making him especially useful against Minions, Balloon, and Lava Hound.
3. High Range and Damage Output
He has a long attack range and deals reliable single-target damage, ideal for clearing swarms and support units behind tanks.
4. No Elixir Cost to Deploy
As a Tower Troop, he doesn’t cost elixir once in your deck—making him a free defensive asset during battle.
5. Supports Counter-Pushes
He survives multiple waves and helps eliminate defending troops, making counter-attacks more effective.
Weaknesses
1. Static Positioning
He can’t move, making him useless on offense and unable to chase down threats away from the tower.
2. Vulnerable to Spells
High-damage spells like Lightning, Rocket, or Fireball + Log can weaken or destroy him indirectly through tower hits.
3. Can Be Overwhelmed
Despite his firepower, he can’t handle large swarm pushes alone. He needs help from splash units or spells when facing things like Skeleton Army or Elite Barbarians + support.
4. Limited Synergy in Aggro Decks
Because he doesn’t contribute to pushes, he’s less effective in fast cycle or siege decks that rely on constant pressure.
5. Only Defends One Lane
Since he’s fixed to the tower, he can’t defend both lanes, leaving the opposite side vulnerable if your hand is out of balance.
Counter

High-Damage Spells
These spells deal direct damage to the Crown Tower and can weaken or eliminate the Cannoneer in the process:
- Lightning – Hits the Cannoneer if it’s one of the 3 highest HP targets near the tower. Great value if paired with troops.
- Rocket – Can hit both Cannoneer and Crown Tower for massive damage.
- Fireball + Log – Combined, these can eliminate the Cannoneer if your tower is already damaged.
Best used when Cannoneer is defending alongside other troops or you’re trying to push for tower damage anyway.
Tower Pressure Strategies
Cannoneer can’t move or help offensively, so aggressive pressure in both lanes can catch the opponent off guard:
- Split-lane pushes – Push opposite lane of Cannoneer with troops like Royal Hogs, Bandit, or Battle Ram.
- Miner + Support – Send Miner to chip damage while Cannoneer is distracted by other troops.
- Lava Hound + Support – Air pushes can overwhelm the Cannoneer if you add support troops like Baby Dragon, Minions, or Inferno Dragon.
Swarm Overwhelm
Cannoneer has single-target focus, so swarm units can overwhelm him when not properly supported:
- Skeleton Army
- Goblin Gang
- Minion Horde (if not countered with spells)
Just be cautious of the Cannoneer’s splash-supporting troops like Bomber or Ice Spirit.
Building Pull + Block
Since Cannoneer is stuck to the tower, you can redirect its value with off-center units and focus on weakening tower support:
- Place buildings (e.g., Cannon, Tombstone) to pull tank units away.
- Use tanky distractions like Knight or Valkyrie to soak Cannoneer shots while support troops clean up.
Tips to Beat Cannoneer-Heavy Decks
- Don’t stack troops near your tower—you’ll give spell value to Lightning/Rocket users.
- Play fast cycle decks that outpace slow, defensive Cannoneer decks.
- Exploit the opposite lane when Cannoneer is locked into one-lane defense.
Conclusion
The Cannoneer is a unique and powerful Tower Troop in Clash Royale that can make a significant impact on the battlefield when used effectively. As an Epic rarity troop with a massive metal cannon, it can target both ground and air units, making it versatile in various situations. The Cannoneer excels against beatdown decks and high-hitpoint units, thanks to its high damage output, which allows it to quickly eliminate large threats. It also performs particularly well against cards like the Electro Giant, dealing substantial damage with its slower hit speed, which minimizes the frequency of counterattacks.
However, the Cannoneer has some weaknesses. It struggles against swarm decks, as its slow attack speed makes it vulnerable to being overwhelmed by numerous smaller units. The Tombstone, Evolved Skeletons, and Graveyard spell are all effective counters, as they can quickly overwhelm or distract the Cannoneer before it has a chance to deal significant damage.
To maximize the Cannoneer’s effectiveness, it’s crucial to take advantage of its synergies. Pairing it with cards that can stun or slow down enemies, such as the Electro Wizard or Ice Wizard, will give the Cannoneer more time to deal damage without being interrupted. Additionally, using pulling mechanics like the Tornado or Fisherman, or splash damage cards to handle swarms, can further enhance its performance. Kiting strategies are also highly effective in distracting and directing enemies into the Cannoneer’s attack range.
Some common mistakes players make with the Cannoneer include wasting Elixir on ineffective plays, such as using Furnace or Spirits, and underutilizing kiting strategies. Additionally, failing to manage swarms effectively or ignore Tombstone can lead to the Cannoneer being overwhelmed. To make the most of the Cannoneer, players must adjust their playstyle to account for its unique interactions and weaknesses. It’s important to build decks that complement the Cannoneer and help cover its vulnerabilities, such as pairing it with cards that can handle swarm units and using it in conjunction with cards that can provide support or crowd control. With careful consideration of these factors, the Cannoneer can be a powerful asset in your Clash Royale deck.
Frequently Asked Questions (F.A.Q)
❓ What is the Cannoneer in Clash Royale?
The Cannoneer is a Tower Troop introduced in Season 55. He’s an Epic rarity unit that spawns on your Crown Tower and acts as a powerful, stationary defender that can target both air and ground units.
❓ Can I place or move the Cannoneer during battle?
No. The Cannoneer is stationary and automatically deployed on your tower at the start of the match if included in your deck. You cannot choose where or when to place him.
❓ Does the Cannoneer cost Elixir to use?
No. The Cannoneer is a passive troop tied to your Crown Tower and does not cost any elixir once added to your deck.
❓ How do I counter the Cannoneer?
Use high-damage spells like Lightning or Rocket, overwhelm him with swarm troops, or pressure the opposite lane since he’s locked to defending only one Crown Tower.
❓ Can I use more than one Tower Troop in my deck?
No. You can only have one Tower Troop (like Cannoneer, Archer Queen Tower Troop, etc.) in your deck at a time.
❓ Does the Cannoneer affect both towers?
No. He is assigned to one Crown Tower (usually your Princess Tower on the side you placed him in the deck), and will only defend from that side.
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