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Clash Royale Cannon Guide

Cannon
Clash Royale Cannon Guide - CannonCard 1
Elixir Cost3
RarityCommon
TypeBuilding
ArenaBarbarian Bowl
Release Date4 January 2016

The Cannon is a defensive building card in Clash Royale that provides a reliable way to defend against ground-based enemy troops. With its ability to fire powerful cannonballs at attacking units, the Clash Royale Cannon is an excellent tool for managing tanks and mini-tanks. However, it cannot target flying troops, so it’s important to pair it with other units to handle air-based threats. Unlocked in Arena 3 (Barbarian Bowl), the Clash Royale Cannon’s low elixir cost makes it a cost-efficient choice for many players, allowing for positive elixir trades when used strategically. Its effectiveness in defense and versatility in various deck setups make it a valuable asset in both casual and competitive play.

Cannon Card Statistics

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Attributes
Cost
Clash Royale Cannon Guide - cost
Hit Speed
Clash Royale Cannon Guide - dmg
First Hit
Clash Royale Cannon Guide - dmg
Lifetime
Clash Royale Cannon Guide - Icons stats deploy time
Deploy Time
Clash Royale Cannon Guide - deploy time
Range
Clash Royale Cannon Guide - range
Projectile Speed
Clash Royale Cannon Guide - speed
Target
Clash Royale Cannon Guide - target
Type
Clash Royale Cannon Guide - type
Rarity
Clash Royale Cannon Guide - rarity
3 1 sec 1 sec 30 sec 1 sec 5.5 1000 Ground Building Common
Level Statistics
Level
Clash Royale Cannon Guide - level
Hitpoints
Clash Royale Cannon Guide - hitpoints Photoroom 1
Hitpoints lost
per second
Clash Royale Cannon Guide - Icons stats deploy time
Damage
Clash Royale Cannon Guide - damage Photoroom
Damage per second
Clash Royale Cannon Guide - dps Photoroom

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 67,500 Damage to enemy
Troops or buildings
200 Cannon Cards
25 XP
2 Deal a total of 200,000 Damage to enemy
Troops or buildings
2,000 Gold Icon
25 XP
3 Deal a total of 335,000 Damage to enemy
Troops or buildings
150 Gem
25 XP
Clash Royale Cannon Guide - Troop Destroyer 1
Troop Destroyer
1 Destroy 210 enemy Troops 3,000 Gold Icon
100 XP
2 Destroy 600 enemy Troops 200 Common Wild Card
100 XP
3 Destroy 1,050 enemy Troops 5,000 Gold Icon
100 XP

Deck

Clash Royale Cannon Guide - HogRiderCard 6 Clash Royale Cannon Guide - CannonCard 1 Clash Royale Cannon Guide - IceSpiritCard 2 Clash Royale Cannon Guide - SkeletonsCard 2 Clash Royale Cannon Guide - FireballCard 5 Clash Royale Cannon Guide - MusketeerCard Clash Royale Cannon Guide - Log Clash Royale Cannon Guide - IceGolemCard

Classic 2.6 Hog Cycle
The Cannon provides reliable defense against ground-based win conditions, especially Hog Rider and Giants. Its low elixir cost allows you to cycle quickly to your next Hog push. Use Cannon to stall tanks and let the Musketeer and towers deal damage, then counter-push with Hog Rider supported by Ice Golem or Fireball.

Clash Royale Cannon Guide - MinerCard 18 Clash Royale Cannon Guide - CannonCard 1 Clash Royale Cannon Guide - WallBreakersCard 1 Clash Royale Cannon Guide - SpearGoblinsCard 7 Clash Royale Cannon Guide - BombTowerCard 6 Clash Royale Cannon Guide - FireballCard 5 Clash Royale Cannon Guide - Log Clash Royale Cannon Guide - BatsCard 11

Miner Control Cycle
This deck focuses on chip damage using the Miner and quick cycle cards like Wall Breakers. Cannon is the defensive backbone against tanks and ground swarms, offering great elixir efficiency. While it struggles against air, combining Cannon with Bats and Fireball helps cover most threats. The goal is to out-cycle the opponent while defending with minimal elixir.

Clash Royale Cannon Guide - HogRiderCard 6 Clash Royale Cannon Guide - EarthquakeCard Clash Royale Cannon Guide - FirecrackerCard 3 Clash Royale Cannon Guide - SkeletonsCard 2 Clash Royale Cannon Guide - CannonCard 1 Clash Royale Cannon Guide - IceSpiritCard 2 Clash Royale Cannon Guide - Log Clash Royale Cannon Guide - KnightCard 3

Firecracker Hog EQ Cycle
This variant is specifically designed to hard-counter building-based defenses. Cannon acts as your main ground defense, while Earthquake clears enemy buildings to open the lane for Hog. Firecracker provides long-range splash damage and chip value, while Knight helps absorb pushes. This deck thrives in the current meta where buildings like Bomb Tower and Furnace are common.

Strength and Weakness

Clash Royale Cannon Guide - Cannon Placement

Strengths

Low Elixir Cost (3 Elixir):
Cannon offers solid defensive value for its cost, making it a great choice for fast cycle decks.

High Single-Target DPS:
It can quickly take down high-HP ground units like Hog Rider, Giant, and Ram Rider, making it a reliable tank killer.

Fast Placement Time:
Cannon deploys quickly, allowing clutch plays and emergency defenses when reacting to sudden threats.

No Targeting Delay:
It starts shooting immediately after deployment, unlike some other buildings (e.g., Tesla), which need to surface.

Effective Kite Tool:
Strategic center placement allows it to pull ground troops into the middle, activating both Princess Towers for added defense.

Weaknesses

No Air Targeting:
Cannon cannot hit air troops, making it completely ineffective against units like Balloon, Lava Hound, or Baby Dragon.

Low Health:
Compared to buildings like Bomb Tower or Tesla, Cannon has relatively low hitpoints and is vulnerable to spells like Earthquake and Lightning.

No Splash Damage:
It can only target one troop at a time, which makes it weak against swarms or mass pushes unless paired with splash support.

Stationary Defense:
Being a static building, it’s limited in its utility and cannot pressure or transition into counterpushes.

Short Lifespan:
It has a relatively short time on the battlefield, which limits its long-term control and forces you to rely on timing.

Clash Royale Cannon Guide - Cannon2 1

      Strategic Placement

      Proper placement of the Cannon is crucial to maximizing its defensive value. The goal is to pull enemy troops into the center, allowing both Crown Towers to assist in defense. Here’s how to do it effectively:

      General Placement Principles

      The standard placement is 4 tiles from the river and 3 tiles from the Crown Tower. This positioning puts the Cannon in the “kill zone,” enabling both towers to target the enemy.

      In general, buildings should be placed as close to the enemy as possible while still pulling troops — usually 4 tiles from the river.

      Lane-Based Adjustments

      If the enemy push is coming down the left lane, slightly shift the Cannon placement toward the right, and vice versa.

      Place the Cannon at least 3 tiles above the King Tower to ensure it activates effective pathing.

      Placement Against Specific Units

      Building-Targeting Units (e.g., Giant, Hog Rider)

      • Standard path: 4 tiles from river, 3 tiles from Crown Tower
      • Hog Rider, Royal Hogs, Ram Rider (edge jump): 4 tiles from river, 2 tiles from Crown Tower

      Balloon

      • Edge-placed Balloon: 4 tiles from river, 1 tile from Crown Tower
      • Front-placed Balloon: 3 tiles from river, 2 tiles from Crown Tower
      • Normal-path Balloon: 4 tiles from river, 3 tiles from Crown Tower

      Lava Hound

      • Edge placement: 3 tiles from river, 1 tile from Crown Tower
      • On the path: 4 tiles from river, 2 tiles from Crown Tower

      Large Tanks (Giant, Golem, Electro Giant)

      • Use their large sight range to your advantage by placing the Cannon in the opposite lane to kite them away from your weak side.

      Advanced Tips

      Aggro Timing: You can pull building-targeting troops after they cross the bridge, but only if they are within 2 tiles of the Cannon’s placement.

      Edge threats (like edge Balloons or Ram Riders) require the Cannon to be placed closer to the edge they came from to ensure it pulls them properly.

      These strategies apply to other defensive buildings too (e.g., Tesla, Bomb Tower), especially in control decks.

      Clash Royale Cannon Guide - clash royale night party u368i2r9enc9mqmj 2

      Defensive Tactics

      The Cannon is a reliable defensive building in Clash Royale, primarily used to counter ground-based troops, especially melee and building-targeting units. Its strength lies in its ability to distract and eliminate enemy threats efficiently when placed and timed correctly. To maximize its defensive potential, the Cannon should generally be placed reactively rather than proactively. Deploying it too early can allow ranged troops to destroy it from a distance without retaliation, resulting in a negative elixir trade and potential tower damage. For optimal effect, position the Cannon within range of your Crown Towers to ensure they assist in defending against approaching enemies.

      In the center of your side of the arena, the Cannon can effectively pull ground units such as Hog Rider or Barbarians, allowing both Crown Towers to deal additional damage. A common placement is four tiles from the river and two to three tiles from the Crown Tower, which lures enemy troops into the “kill zone” where both towers can attack. Although the Cannon doesn’t target air troops, it can still act as a distraction, giving your air-targeting units and Crown Towers time to eliminate flying threats. It becomes especially potent when paired with high-damage allies like Mini P.E.K.K.A. or Inferno Dragon, making it a strong option against tanks.

      Against specific matchups, tailored strategies improve its effectiveness. For example, placing the Cannon before the Electro Giant crosses the bridge helps deal full damage before its ability activates. When facing Earthquake decks, avoid predictable placements, and use cycle troops like Skeletons to stall enemy units. The Cannon fully counters Goblin Drill but must be supported against accompanying spells. Lightning spells require spacing between the Cannon and other troops to prevent multiple targets from being hit. When dealing with Royal Recruits, combining the Cannon with Skeletons ensures a positive elixir trade. In matchups involving Lava Hound and Balloon, use the Cannon to pull the Balloon first, letting the Lava Hound take the lead so you can focus on air defense.

      Against the Monk, you can bait its ability using the Cannon and follow up with a Log to activate your King Tower. When defending against Royal Hogs combined with Earthquake, place the Cannon outside the typical Earthquake zone and use small troops to guide the Hogs. For Mega Knight, precise Cannon placement with a support card like Ice Spirit or Skeletons can also help activate the King Tower. The Cannon can also counter X-Bow efficiently if placed immediately after it is deployed, and against Bowler, using a Cannon and Log in the right position may trigger King Tower activation.

      In last-minute situations, strategically placing the Cannon to pull enemy win conditions like Giant or Hog Rider to the center can buy valuable time and protect your tower from final blows. Overall, the Cannon is a powerful defensive card that, when used wisely, can handle a wide range of threats, support your Crown Towers, and lead to favorable elixir trades throughout the match.

      Clash Royale Cannon Guide - Cannon

      Counters

      One of the most effective counters to the Cannon is Earthquake. As a low-cost spell that deals high damage to buildings and slows enemy troops, Earthquake can quickly eliminate the Cannon and pave the way for win conditions like Hog Rider or Royal Hogs. Its fast activation and area coverage make it especially dangerous in fast cycle decks, as it consistently denies Cannon value and forces opponents to defend without their primary building.

      Another hard counter is the Electro Giant. Due to his passive ability that reflects damage back to attackers, the Electro Giant naturally destroys the Cannon just by walking toward the tower. Even if the Cannon is placed early and at the correct distance, the Electro Giant will survive and continue pushing, often requiring additional defensive resources from the opponent to fully stop him. This makes him a highly efficient and frustrating counter to building-centric defenses like the Cannon.

      Lastly, air win conditions such as Balloon and Lava Hound completely bypass the Cannon because it cannot target air units. When an opponent relies heavily on Cannon for defense, these cards can put massive pressure on them, forcing them to spend more elixir on alternative anti-air defenses. This creates elixir disadvantages and opens opportunities for strong support troops to deal damage while the Cannon sits idle.

      Conclusion

      The Cannon and its evolved forms are powerful defensive tools in Clash Royale, especially for players who can master their strategic placement and understand their strengths and weaknesses. Its low Elixir cost makes it an efficient option for countering specific ground troops, particularly tanks and mini-tanks. However, its effectiveness diminishes when faced with air troops and ranged attackers, as these can quickly take it down from a distance.

      Common mistakes to avoid include playing the Cannon too aggressively, neglecting air defense, misjudging its placement relative to Crown Towers, and using it for inappropriate siege tactics. To optimize the Cannon’s performance, consider pairing it with fast cycle decks or decks that have strong anti-swarm capabilities, compensating for the Cannon’s vulnerabilities. Cards like Ice Spirit, Mini P.E.K.K.A., Inferno Dragon, and Mega Minion are great synergies, helping to neutralize threats the Cannon struggles with on its own.

      With its low Elixir cost and decent damage output, the Cannon can be a cornerstone of many defensive strategies, provided players use it thoughtfully and strategically. Experimenting with different deck combinations and placement techniques will allow players to find the best ways to incorporate the Cannon into their gameplay, ensuring a balanced and adaptable approach in Clash Royale battles.

      Frequently Asked Questions (F.A.Q)

      ❓ What is the Cannon in Clash Royale?

      The Cannon is a 3-Elixir defensive building that targets ground troops. It’s effective against cheap swarms and single ground threats like Hog Rider or Ram Rider.

      ❓ Does the Cannon target air units?

      No, the Cannon can only target ground troops.

      ❓ What are the best uses for the Cannon?

      Defending against Hog Rider and Giant
      Supporting cheap cycle decks
      Kiting enemy ground troops to the center

      ❓ How long does the Cannon stay on the battlefield?

      The Cannon lasts for 30 seconds once deployed, unless destroyed earlier.

      ❓ What’s the Cannon’s upgrade path?

      The Cannon can be upgraded using Gold and Cannon cards. Higher levels improve its hitpoints and damage.

      ❓ What cards pair well with the Cannon?

      Great synergies include:
      Hog Rider – for fast cycle pressure
      Ice Spirit / Skeletons – for cheap distractions and fast cycling
      Musketeer / Archer Queen – for air defense complementing Cannon

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