Clash Royale Earthquake is a Rare spell card, unlocked at Arena 12 (Spooky Town). Costing just 3 Elixir, it’s a highly efficient option for controlling the battlefield, especially in the mid- to late-game stages. Earthquake is ideal for weakening buildings and ground-based troops, making it a strong counter to many defensive strategies.
This spell deals damage over time within its area of effect, targeting Crown Towers, ground troops, and buildings, while leaving air units unaffected. Unlike other spells such as Tornado, Earthquake does not affect flying troops or air-targeting defenses.
A key feature of Earthquake is its slow effect on ground units, reducing their movement speed while within its radius. This makes it a strong utility card for disrupting enemy pushes, especially against units like Hog Rider, Golem, or other heavy ground threats. The slowing effect gives your defenses more time to respond, often tipping the balance during critical moments.
Earthquake Stats
Cost ![]() |
Radius |
Duration |
Slowdown ![]() |
Target ![]() |
Type ![]() |
Rarity ![]() |
|---|---|---|---|---|---|---|
| 3 | 3.5 | 3 sec | -50% | Ground | Spell | Rare |
Level ![]() |
Damage |
Building Damage |
Crown Tower Damage ![]() |
|---|
Card Mastery
| Type | Level/Tier | Objective | Reward |
|---|---|---|---|
![]() Damage Dealer |
1 | Deal a total of 39,000 Damage to enemy Troops or buildings |
100 Earthquake Cards 50 |
| 2 | Deal a total of 115,000 Damage to enemy Troops or buildings |
4,000 50 |
|
| 3 | Deal a total of 195,000 Damage to enemy Troops or buildings |
150 50 |
|
![]() Buidling Basher |
1 | Hit enemy buildings a total of 1,050 times |
6,000 125 |
| 2 | Hit enemy buildings a total of 3,000 times |
100 ![]() 125 |
|
| 3 | Hit enemy buildings a total of 5,250 times |
9,000 125 |
![]() Demolition Expert |
1 | Hit buildings at least 18 times within a single battle a total of 50 times |
100 ![]() 175 |
| 2 | Hit buildings at least 18 times within a single battle a total of 150 times |
125 ![]() 175 |
|
| 3 | Hit buildings at least 18 times within a single battle a total of 300 times |
150 ![]() 175 |
Earthquake Card Stats (Level 11)
At level 11, the Earthquake spell in Clash Royale offers impressive stats that make it a versatile and powerful card for both offense and defense. The spell deals 246 damage per second to any troops caught within its radius, providing significant pressure on ground-based units. When targeting Crown Towers, it deals 162 damage per second, allowing you to chip away at the enemy’s tower while simultaneously affecting troops. However, its most notable strength lies in its building damage, with a staggering 864 damage per second to buildings, making it an excellent tool for taking down defensive structures such as Elixir Collectors, Furnace, and Towers.
One of the Earthquake’s key features is its ability to slow down affected ground units by 50%, significantly reducing the movement speed of enemy troops within its radius. This slowdown effect can be extremely useful for disrupting the timing and momentum of an enemy push, especially when they’re advancing with heavy tanks or fast-moving units. By slowing down enemy troops, you can gain more time to respond with your own defensive or offensive plays, giving you the upper hand in many situations.
The Earthquake’s duration of 3 seconds allows it to deal consistent damage over a longer period of time, making it particularly effective against high-health buildings or units that take a little longer to take down. With a radius of 3.5 tiles, it covers a wide area and is capable of affecting multiple targets simultaneously, whether it’s troops, buildings, or Crown Towers. This makes it an excellent spell to use in crowded situations or to clear out defensive buildings while simultaneously damaging the opponent’s Crown Tower.
These stats and effects make the Earthquake a potent choice in various strategic contexts. It can be used for offensive pushes, defending against enemy buildings, and disrupting enemy pushes. Whether you are chipping away at Crown Towers, neutralizing defensive buildings, or slowing down enemy units, the Earthquake is a versatile and impactful spell that can greatly influence the flow of a match.
How to Get the Earthquake Card

To obtain the Earthquake card in Clash Royale, the first step is to reach Arena 12, also known as Spooky Town. This arena unlocks once you’ve progressed through the earlier stages of the game, and it marks a significant milestone in your Clash Royale journey. Upon reaching Arena 12, you will have access to a variety of new cards, including the Earthquake spell. Once unlocked, the Earthquake card becomes available through multiple methods, giving players flexibility in how they acquire and upgrade it.
One of the most common ways to obtain the Earthquake card is by opening chests. As you continue playing the game, you will earn chests from battles, quests, or special events. These chests can contain various rewards, and you may find the Earthquake card as a drop within them. The more chests you open, the more chances you have to obtain Earthquake cards, allowing you to gradually upgrade it as you collect duplicates.
In addition to chests, the Earthquake card can also appear in shop quests. These are special challenges or objectives that can be completed to earn rewards, including cards like Earthquake. Completing these quests can provide you with a consistent way to earn Earthquake cards, especially if you are working toward upgrading it to higher levels. The availability of Earthquake in shop offers is another method to acquire the card. The shop periodically offers cards for sale, either directly for gems or gold, giving players the opportunity to purchase the Earthquake card if it’s available in the shop’s rotation. These offers can also include bundles or special deals that provide additional value when purchasing the Earthquake card.
These various methods of acquiring Earthquake make it a card that is accessible at different stages of the game. Whether through chests, shop quests, or direct purchases from the shop, players have several options to unlock and upgrade the Earthquake spell as they progress through Arena 12 and beyond. This provides flexibility for players looking to build and optimize their decks, making Earthquake a card that can become a valuable part of your strategy as you advance in Clash Royale.
Deck
Royal Hogs Earthquake Cycle
This deck focuses on rapid cycling and constant pressure. Use Royal Hogs as your primary win condition, supported by Earthquake to eliminate buildings and swarm units. The Archer Queen provides strong defense and offense, while Evo Skeletons and Evo Ice Spirit offer quick cycle and defense. Cannon and Royal Delivery serve as reliable defensive tools, and The Log helps with swarm control.
Hog-Quake Super Control
This deck emphasizes a strong defense with multiple layers. Hog Rider serves as the win condition, while Earthquake clears defensive structures and swarm units. Knight and Cannon provide solid defense, and Inferno Tower deals with tanks. Firecracker offers long-range support, and Royal Delivery and The Log assist in controlling enemy troops
2.6 Hog Earthquake
A fast-cycle deck that aims to outpace opponents. Hog Rider is used for quick tower damage, with Earthquake to eliminate buildings and swarm units. Ice Golem and Mini P.E.K.K.A provide defense, while Firecracker offers long-range support. Bats and Skeletons assist in cycling and defense, and Snowball helps with control.
Strategy

The Earthquake spell in Clash Royale is a versatile tool that can be used in a variety of ways, both offensively and defensively, as well as in combination with other cards to maximize its effectiveness.
General Use: The Earthquake is an excellent Elixir trade when dealing with structures, such as the Elixir Collector and spawner buildings like the Goblin Hut. It provides a more cost-effective solution compared to spells like Fireball or Rocket in these situations. Due to its lower Elixir cost, the Earthquake is highly effective in spell cycle decks and can deal consistent Crown Tower damage. It also has the ability to damage a Tesla even if it is concealed, making it an efficient way to eliminate this building while maintaining a positive Elixir trade. With its increased building damage, Earthquake can easily counter spawner decks, particularly those relying on buildings like the Goblin Hut or Furnace.
Offensive Use: The Earthquake pairs particularly well with fast-moving troops like the Hog Rider and Royal Hogs, as it helps clear the path and deal damage to buildings, allowing these troops to reach the Crown Tower faster. Additionally, it is effective when used alongside the Miner to clear away swarm units, with the spell’s 3-second duration providing valuable area denial. Earthquake also synergizes well with tanks such as the Giant, Electro Giant, Goblin Giant, and Golem, assisting them in breaking through enemy buildings to reach the Crown Tower more efficiently.
Defensive Use: On defense, the 50% slowdown effect of the Earthquake can be a game-changer, preventing enemy pushes from overwhelming your Tower by significantly slowing down approaching units. In specific situations, Earthquake can fully stop a Tombstone by itself, providing a neutral Elixir trade. The first two ticks of the spell destroy the Tombstone, while the third tick eliminates the Skeletons that spawn after the building’s destruction.
Against a Goblin Barrel, placing the Earthquake when the Barrel’s shadow is about 4 tiles from the river will ensure that the spell hits the right spot, preventing most of the damage for a neutral Elixir trade. The Earthquake can also be combined with The Log to effectively deal with troops like Goblins, Skeletons, and other swarm units.
Card Combinations: For maximum efficiency, it’s a good idea to use both Earthquake and Fireball in your deck, especially for bait decks. While Earthquake can handle buildings, Fireball can be saved for high-value attacking troops like the Three Musketeers. Combining Earthquake with a Zap can help counter high-HP buildings like the Inferno Tower, dealing substantial damage or potentially eliminating it entirely.
The Miner also pairs well with Earthquake, providing area denial and allowing both cards to work together in clearing out defenses. Lastly, combining Earthquake with The Log is an effective way to deal with certain troops, utilizing both spells to ensure that the enemy’s defense is neutralized.
Matchups

The Earthquake spell in Clash Royale excels in certain matchups while struggling in others, making it essential to know when to use it for maximum impact.
Good Against: The Earthquake is highly effective against buildings, as it deals significant damage to most defensive structures and towers. It can target and deal heavy damage to buildings like the Elixir Collector, Furnace, Goblin Hut, Tombstone, Cannon, and Tesla, even when the Tesla is concealed. The spell’s increased building damage also makes it particularly strong against Spawner Decks, as it can quickly eliminate spawners like the Goblin Hut or Furnace.
Earthquake is a reliable counter to the Inferno Tower, especially when combined with a Zap, as this can significantly reduce the Inferno Tower’s effectiveness. It also works well against X-Bow and Mortar, two win-condition buildings, allowing you to deal consistent damage and prevent them from reaching your Crown Tower. Additionally, Earthquake can counter a Goblin Barrel if timed correctly, dealing with the Goblins and minimizing the damage.
Bad Against: The Earthquake has some limitations in certain matchups. It is ineffective against flying units, as it does not deal damage to air troops. Additionally, the Earthquake has low troop damage, making it a poor choice for directly countering ground-based troops. It also struggles against Graveyard, as it doesn’t target the spawned Skeletons effectively and cannot fully counter the swarm of troops created by this spell.
Synergies
The Earthquake spell in Clash Royale has strong synergies with a variety of cards, making it a versatile addition to many deck strategies.
One of its best synergies is with the Hog Rider, as Earthquake can quickly take down buildings that are commonly used to counter the Hog Rider, such as Towers and Cannon. This combination allows the Hog Rider to reach the Crown Tower with fewer obstacles in its path. Similarly, Earthquake works well with the Royal Hogs, helping to clear out any defensive buildings that might otherwise stall their progress toward the enemy’s Crown Tower.
The Miner pairs particularly well with Earthquake due to the spell’s 3-second duration. This gives the Earthquake an area denial effect, allowing it to clear away swarms like Skeletons or Goblins that are typically used to counter the Miner. In addition to removing these distractions, it also deals considerable damage to the Crown Tower, increasing the overall pressure on the opponent.
Earthquake also synergizes effectively with tanks like the Giant, Electro Giant, Goblin Giant, and Golem. These large units are often used to push through defenses, and the Earthquake can help them break through enemy buildings more efficiently, allowing them to reach the Crown Tower and deal significant damage. This synergy ensures that your tank-heavy pushes are more likely to succeed, even when faced with defensive structures.
Conclusion
The Earthquake is a unique and versatile spell in Clash Royale, offering great utility at a reasonable Elixir cost. It excels at destroying buildings and slowing down troops, making it a powerful tool for controlling the battlefield and disrupting enemy pushes. However, it does not affect flying units, which limits its effectiveness against air-based troops.
To maximize its effectiveness, the Earthquake requires careful strategic use and timing. Properly choosing when and where to deploy the spell can lead to substantial value, particularly when targeting high-HP defensive buildings or supporting your win conditions.
Key points to remember when using the Earthquake spell include the importance of timing and deck synergy. It is essential to pair the Earthquake with cards that can take advantage of its effects, such as tanks or fast-moving troops, to ensure that your pushes are not halted by defensive structures. Understanding how to effectively use Earthquake in combination with other cards will maximize its potential and improve your overall strategy.
Frequently Asked Questions (F.A.Q)
❓ What is Earthquake in Clash Royale?
Earthquake is a Rare Spell card that costs 3 Elixir. It deals area damage over time to ground troops, buildings, and Crown Towers, while also slowing ground units within its radius.
❓ What does Earthquake affect?
Earthquake affects:
All buildings
Crown Towers
Ground troops (excluding those that jump or fly)
It does not affect air troops (e.g., Minions, Balloon) or air buildings (like Air Bombs in Clash of Clans, though not present in CR).
❓ What are the best cards to pair with Earthquake?
Hog Rider – synergizes perfectly to destroy building-based counters.
Royal Hogs – split-lane pressure supported by Earthquake can overwhelm opponents.
Cycle cards like Skeletons, Ice Spirit, and Cannon help you get back to Earthquake quickly.
❓ How can I counter Earthquake?
Use air-based defenses (e.g., Inferno Dragon, Minions).
Place buildings outside its radius (if possible).
Utilize high-HP troops that don’t rely on speed (e.g., Bowler, Valkyrie).
❓ How does Earthquake compare to other spells like Log or Poison?
Log is cheaper (2 Elixir) and knocks back ground troops but can’t damage buildings.
Poison deals damage over time to a wider range of units, including air troops, but costs more (4 Elixir).
Earthquake is best for anti-building roles, making it ideal against buildings like Cannon, Bomb Tower, and Tesla.
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