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Clash of Clans Super Barbarian Guide

Introduction to Clash of Clans Super Barbarian Guide

The Super Barbarian in Clash of Clans is an upgraded version of the standard Barbarian, offering significant improvements in both offense and defense. As a melee unit, it excels at dealing damage quickly, making it a great asset in various attack strategies. While its hitpoints are decent for its housing space, its main strength lies in its high damage output, which can cause substantial damage to enemy structures and units when used effectively.

Clash of Clans Super Barbarian Guide - icon
Clash of Clans Super Barbarian Guide - statistics

How to Unlock

To unlock the Super Barbarian, you must first boost the regular Barbarian by reaching at least level 8. Boosting the Barbarian requires 25,000 Dark Elixir or a Super Potion, which allows you to transform the Barbarian into a Super Barbarian for a limited time. The boost lasts for 3 days, giving you ample time to deploy these enhanced troops during your attacks.

The level of the Super Barbarian you unlock directly correlates to the level of your regular Barbarian. For example, if your Barbarian is at level 10, the Super Barbarian you get will also be level 10, with the corresponding upgrades in damage, hitpoints, and the duration of the ability. This means that upgrading your regular Barbarian will also increase the potency of your Super Barbarian, providing more value for your Dark Elixir investment.

To be able to boost your Barbarian into Super Barbarians, you must have reached Town Hall 11. However, if you are at Town Hall 9 or higher, you can receive Super Barbarians through Clan Castle donations, as long as your Clan Castle is at least level 5. This makes Super Barbarians accessible to a wider range of players, allowing even lower-level players to take advantage of their power in Clan Wars or multiplayer battles.

Synergies

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Giants:

Giants can be an excellent support troop for Super Barbarians in both offense and defense. As tanks, they are designed to absorb the brunt of enemy defenses, which allows the Super Barbarians to focus on dealing damage without taking as much direct fire. This is particularly valuable in areas where there are high-damage defenses like Archer Towers, Cannons, or Wizard Towers. By placing Giants in front of Super Barbarians, you create a protective barrier, giving the Super Barbarians more time to activate their Rage ability and maximize their damage output.

In offensive strategies, using Giants as tanks for Super Barbarians can help ensure that the Barbarians stay alive long enough to complete their mission of destroying defensive structures, especially in bases with concentrated defenses. On defense, the Giants can absorb damage from Clan Castle troops or enemy heroes, allowing the Super Barbarians to target and eliminate key structures or high-value defensive units more effectively. This synergy can significantly improve the longevity and effectiveness of the Super Barbarians during the attack.

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Archers/Goblins:

Archers and Goblins are useful in conjunction with Super Barbarians due to their ability to distract enemy defenses and troops, allowing the Super Barbarians to focus on their intended targets. These smaller, faster troops can be deployed ahead of or alongside Super Barbarians to draw fire away from them, creating a buffer that helps the Super Barbarians survive longer in high-damage areas. By pulling the attention of defenses such as X-Bows, Mortars, or Archer Towers, Archers, and Goblins allows Super Barbarians to continue their attack without being quickly eliminated.

In addition to their distraction role, Goblins, with their high speed and focus on collecting loot, can help clear out resources or buildings, providing additional value during farming runs. Archers, being versatile and able to target both ground and air units, can assist in eliminating enemy troops or buildings from a distance. The combination of Super Barbarians’ tanking ability and the distraction tactics from Archers and Goblins creates a balanced approach to both offensive and defensive strategies, maximizing the overall effectiveness of your army.

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Headhunters:

Super Barbarians can be highly effective when paired with Headhunters, as their fast movement speed while enraged allows them to tank damage for the Headhunters, keeping them safe as they approach enemy heroes. Headhunters are most effective when they can target and eliminate enemy heroes, but they are often vulnerable to defenses, particularly single-target damage or splash damage. By having Super Barbarians lead the charge and absorb some of the incoming fire, they create a safer path for Headhunters to reach and target enemy heroes without being quickly eliminated.

This synergy is especially useful during high-level raids where enemy heroes like the Archer Queen, Grand Warden, or Royal Champion can turn the tide of battle. Super Barbarians’ rage ability helps them move quickly and absorb fire, allowing Headhunters to focus on their key targets. The combination of Super Barbarians and Headhunters provides both tanking and hero elimination, improving the overall survivability and effectiveness of your attack, particularly when dealing with high-priority defensive threats.

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Lightning/Earthquake Spells:

Lightning and Earthquake Spells are effective tools for weakening or destroying defenses that pose a significant threat to Super Barbarians. These spells can help clear the path for your Super Barbarians, enabling them to survive longer and deal more damage before their rage ability expires.

The Ricochet Cannon, Multi-Archer Tower, Scattershot, and Eagle Artillery are all high-damage, splash-targeting defenses that can easily eliminate Super Barbarians if left unchecked. By using Lightning Spells, you can target and weaken these defenses, reducing their damage output and increasing the Super Barbarians’ chances of surviving. The Earthquake Spell, on the other hand, can be used to weaken or destroy buildings that are near these high-damage defenses, further reducing the threat to your troops.

Strategically placing Lightning and Earthquake Spells before deploying Super Barbarians ensures that they face less resistance from these dangerous defenses, allowing them to focus on attacking enemy structures. This combination of spells and troops creates a more efficient attack, increasing the overall success rate by mitigating the impact of splash damage and other high-damage defenses.

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Freeze Spell:

The Freeze Spell can be a valuable tool for enhancing the effectiveness of Super Barbarians during an attack. When timed properly, the Freeze Spell can temporarily disable key defenses, such as Scattershots, Eagle Artillery, Ricochet Cannons, or other high-damage structures, preventing them from firing at your Super Barbarians. This allows the Super Barbarians to continue attacking and destroying buildings without suffering damage from these powerful defenses.

The Freeze Spell is particularly useful when Super Barbarians are approaching critical structures that would otherwise eliminate them quickly. Freezing these defenses gives your Super Barbarians enough time to deal significant damage, allowing them to reach their targets and continue their rampage before the freeze effect wears off.

For example, using the Freeze Spell on Splash Damage defenses such as Scattershot or Mortars can prevent the Super Barbarians from being wiped out by area-of-effect attacks, ensuring that they stay alive long enough to complete their objectives. This synergy between the Freeze Spell and Super Barbarians can be a game-changer in tight situations, especially when facing bases with strong defensive layouts.

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Rage Spell:

The Rage Spell can be a crucial support spell for Super Barbarians, especially after their initial rage ability has worn off. Since Super Barbarians gain increased damage and speed for the first 8 seconds after deployment, using a Rage Spell once this effect expires can give them a “second wind.” The Rage Spell boosts their damage and speed once again, enabling them to continue dealing significant damage to buildings and defenses.

The synergy between the Rage Spell and Super Barbarians can be highly effective in prolonged attacks, allowing the Barbarians to remain a threat even after their initial rage boost. This allows them to continue their path of destruction without slowing down, making it easier to push through heavily fortified areas or difficult-to-reach targets.

For example, after the Super Barbarians’ rage ability expires, applying a Rage Spell can keep them attacking at an increased pace, enabling them to break through defensive structures faster and cause more damage. This is particularly useful when they are in the middle of the attack and facing heavy resistance, allowing them to stay efficient and relevant in the battle longer. The Rage Spell can also help them overcome high-health structures or defenses that might otherwise slow them down or stop them from reaching key targets.

Offensive Strategies

The Super Barbarian is a versatile troop with multiple uses in both offensive and defensive strategies. Its high health and rage ability make it an excellent choice for funneling. The increased health compared to normal Barbarians allows it to endure longer against splash damage defenses like Bomb Towers or Wizard Towers. The Rage ability further boosts its damage, allowing the Super Barbarian to quickly take down structures and create effective funnels for your main attack force.

Once the rage ability expires, the Super Barbarian retains its usefulness as a mini-tank due to its decent hitpoints per space, making it a viable option for taking hits while other, more fragile troops deal damage. Additionally, the Super Barbarian’s movement speed is slower than other troops, meaning it is less likely to outrun its support troops, allowing it to stay within range of healing or support.

For farming, Super Barbarians can be a better alternative to Sneaky Goblins due to their greater hitpoints, which make them more resilient against defenses. They also have the potential for 1-star or 2-star wins when used in larger numbers, giving them a broader range of utility in farming strategies. They can also be effective when donated in Clan Castles, providing additional firepower for defending clans. The Super Barbarian’s Rage ability should be utilized efficiently, especially in defensive situations, to maximize its effectiveness in pushing through enemy defenses.

However, Super Barbarians are vulnerable to certain spells and defenses. Poison Spells can weaken them, and they are particularly susceptible to high-damage, single-target defenses such as Cannons. Multi-target defenses like Ricochet Cannons and Scattershots, as well as splash-damage defenses, can quickly take them out. To counter these threats, players can use Lightning or Earthquake Spells to weaken or destroy the defenses before the Super Barbarians reach them. Additionally, Ranged Hero Equipment like the Fireball and Seeking Shield can help mitigate some of the damage Super Barbarians take.

Despite their potential vulnerabilities, Super Barbarians generally don’t require heavy spell support, but a well-timed Freeze Spell can help them survive through areas with heavy defenses. Rage Spells can provide them with a second burst of power if their rage ability has worn off, allowing them to continue dealing significant damage. When used with tanks like Giants, the Super Barbarians can stay alive longer and clear defenses in high-DPS areas, making them an effective tool for a wide range of strategies.

Defensive Strategies

The Super Barbarian can be effectively used as a defensive Clan Castle troop, especially for dealing with tanky attackers like Giants and P.E.K.K.As. When deployed, the Super Barbarian can inflict substantial damage on these tanks, particularly if there are no additional reinforcements to protect them. However, once its Rage ability expires, the Super Barbarian’s effectiveness diminishes, as it becomes a more standard troop with lower damage output.

While the Super Barbarian excels at handling ground units, it has significant limitations. It cannot attack aerial units, which means it’s ineffective against air-based attacks. Additionally, it struggles to handle swarms of troops or large groups of small, fast-moving units, making it less useful in dealing with enemy troops like Bats or Skeletons.

For added utility, small support troops like Goblins or Archers can be deployed alongside Super Barbarians to distract or overwhelm enemy troops, giving the Super Barbarian more time to inflict damage. The Super Barbarian can also serve as a tank for other defending troops, particularly fast units like Headhunters. Its increased movement speed while enraged makes it an ideal choice for covering these troops, ensuring they reach their targets without being taken out too quickly.

However, multiple threats can diminish the Super Barbarian’s effectiveness on defense. Giant Bombs can significantly damage Super Barbarians, and Spring Traps have the potential to fling multiple Super Barbarians off the battlefield depending on the trap’s level. Tornado Traps can also be problematic, as they can disrupt the Super Barbarian’s Rage ability, wasting its precious time.

Super Barbarians are particularly vulnerable to heavy splash damage defenses like Scattershots, which can wipe them out quickly unless they are directed away from the defenses or run straight towards them. To counter this, players can place Cannons and Mortars behind Walls to prevent the Super Barbarians from easily targeting them. If only one or two Super Barbarians are present, protecting point defenses with non-defensive buildings can help ensure that they don’t become easy targets.

Despite its drawbacks, the Super Barbarian remains a valuable defensive unit when used strategically. Proper placement and consideration of traps and splash damage defenses can maximize their potential to disrupt and damage attacking forces.

General

Super Barbarians have a straightforward attack-targeting system. They don’t have a preferred target and will attack the nearest building to them. However, if there are enemy Clan Castle troops, Heroes, or Skeletons from Skeleton Traps nearby, Super Barbarians will prioritize attacking these units. This occurs if the Super Barbarians themselves are under attack or if any friendly troops near them are being targeted.

Once all enemy troops in the vicinity are defeated, the Super Barbarians will switch back to their primary behavior of attacking the nearest building. This can be useful when trying to control their pathing, as they will continue targeting defensive structures after clearing out any threatening enemy troops, ensuring that their focus remains on structures rather than being distracted by troops that may pose a lesser threat.

Super Barbarians’ lack of a preferred target can be both a strength and a weakness. On one hand, it allows them to quickly adapt to the situation, automatically engaging with whatever is closest, but on the other hand, it may lead them to waste time attacking non-priority targets. For example, if they are close to a defensive building but engage Clan Castle troops or heroes, they may delay the destruction of important structures. This dynamic highlights the importance of careful deployment and strategy when using Super Barbarians.

Frequently Asked Questions

❓What is the Super Barbarian in Clash of Clans?

The Super Barbarian is a stronger variant of the regular Barbarian, unlocked via the Super Troop feature at Town Hall 11 and above. He comes with increased hitpoints, damage, and a Rage effect when first deployed, giving him a temporary burst of speed and strength.

❓How does the Super Barbarian’s Rage ability work?

When deployed, the Super Barbarian is automatically enraged for the first 8 seconds, gaining increased movement speed and damage. This makes him highly effective at quickly clearing outer buildings or breaking into the base early in a raid.

❓How do I unlock Super Barbarians in Clash of Clans?

To unlock the Super Barbarian, you need to have Barbarians at level 8 or higher and be Town Hall 11 or above. Then, visit the Super Troop Barracks next to the Trader, spend 25,000 Dark Elixir, and activate him for 3 days.

❓What are Super Barbarians used for?

Super Barbarians are great for funneling, clearing outer structures, or even spamming in large groups for fast destruction. They’re also popular in BARCH-style farming, loot grabs, and in Clan War cleanup due to their speed and burst potential.

❓Are Super Barbarians better than regular Barbarians?

Yes, in many cases. Super Barbarians are faster, stronger, and last longer thanks to their Rage effect. However, they also cost more and take up more housing space (5 vs. 1), so they’re best used in specific strategies where their burst damage and durability offer a clear advantage.

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