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Clash Royale Goblins Guide

Clash Royale Goblins Guide - Logo

Introduction

Goblins
Goblins
Elixir Cost 2
Rarity Common
Type Troop
Arena Goblin Stadium
Class Goblin
Release Date 4 January 2016

Clash Royale Goblins are among the most efficient and cost-effective troops available, offering a powerful combination of speed, damage, and elixir efficiency. Costing just 2 elixir, they are classified as Common rarity and are unlocked early at Goblin Stadium (Arena 1), making them accessible to new players from the beginning of their Clash Royale journey.

These fast, green melee attackers are known for their very fast movement speed and ground-only targeting, allowing them to quickly close in on and overwhelm enemy troops or buildings when left unchecked. The current Goblins card deploys four units, providing increased swarm potential and pressure compared to earlier versions of the game. Their high-speed melee attacks make them ideal for quickly chipping away at enemy troops or distracting powerful single-target attackers.

On both offense and defense, Goblins offer valuable versatility, excelling in quick counterattacks, bait strategies, and cycle decks. Their low cost allows players to maintain constant pressure, reset their card rotation efficiently, and control the tempo of the match. Whether used to stall enemy pushes, defend against lone attackers, or support heavier units, Goblins remain a dependable core card in many competitive decks.

Goblin Card’s Attributes and Stats

Default Default
Toggle 1 Slowing Effect
Toggle 2 Rage Effect
Cost Cost Hit Speed Hit Speed First Hit Speed First Hit Speed Speed Speed Deploy Time Deploy Time Range Range Target Target Count Count Transport Transport Type Type Rarity Rarity
2 1.1 sec 0.6 sec Very Fast (120) 1 sec Melee: Short (0.5) Ground x4 Ground Troop Common
Level Level Hitpoints Hitpoints Damage Damage Damage per second DPS

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 33,000 Damage to enemy
Troops or buildings
200 Goblins cards
25 XP
2 Deal a total of 97,500 Damage to enemy
Troops or buildings
2,000 Gold Icon
25 XP
3 Deal a total of 165,000 Damage to enemy
Troops or buildings
150 Gem
25 XP
Hit Maker icon
Hit Maker
1 Hit enemy Troops a total of 1,050 times 3,000 Gold Icon
100 XP
2 Hit enemy Troops a total of 3,000 times 20 Common Wild Card Icon
125 XP
3 Hit enemy Troops a total of 5,250 times 5,000 Gold Icon
100 XP

Best Goblin Decks

Goblins are a highly flexible card in Clash Royale, fitting smoothly into a wide range of deck archetypes and strategies thanks to their fast speed, high damage per second, and low elixir cost. Following their rework to include four units, Goblins have gained increased utility in both offensive and defensive roles, making them a staple in many top-performing decks.

In fast cycle decks, Goblins provide quick defensive responses and chip pressure. A Miner Mortar Poison deck is a prime example, combining Miner and Goblins for consistent chip damage while Mortar applies lane pressure and Poison controls swarms. This archetype relies on quick rotations and elixir efficiency, where Goblins shine as a cheap support troop that can defend and cycle simultaneously. Ice Spirit is often included in these decks to freeze splash units, giving Goblins time to clear them out.

Bait decks also utilize Goblins effectively. When paired with Goblin Barrel and Goblin Gang, Goblins contribute to a swarm-based offense that aims to bait out spells like The Log or Arrows. Once those spells are committed, remaining Goblin cards can often push through and deal significant damage. Goblins can also serve as a cheap cycle card that pressures the opponent to spend valuable elixir or risk taking damage.

Beatdown

Goblin Giant
Goblin Giant
Golem
Golem
Bowler
Bowler
Little Prince
Little Prince
Lightning
Lightning
Goblins
Goblin

Beatdown strategies also benefit from Goblins’ support capabilities. Behind a tank like Goblin Giant, Giant, or Golem, Goblins can quickly dispatch defending troops. In decks with cards like Bowler, Little Prince, and Lightning, Goblins add focused damage output, especially in pushes where the tank absorbs fire while Goblins chip away at defenders or the tower.

Goblin Giant decks, in particular, often include multiple Goblin-based cards such as Goblin Gang or Spear Goblins, supported by spell combinations like Rage or Arrows to amplify their effectiveness during a push.

Control decks also take advantage of Goblins’ defensive value. In combinations like Goblin Drill + Miner or Goblin Barrel + Mirror, Goblins apply steady pressure while keeping elixir usage low. Goblin Drill provides a consistent threat, and when backed by Goblins, can lead to quick tower damage if left unchecked. These decks rely on calculated aggression and timing, with Goblins acting as both a threat and a distraction.

Themed decks featuring multiple Goblin units—such as Goblin Giant, Goblin Cage, Goblin Hut, Spear Goblins, Dart Goblin, and Goblin Barrel—leverage the cumulative power of swarming troops. These decks create overwhelming pushes that are difficult to handle with single-target or low-impact spells. In such decks, Goblins contribute significantly to pressure and crowd control, especially when supported by strong splash damage troops or defensive structures.

Strategically, Goblins are versatile across multiple playstyles. They are effective in counterpushing after a defense, especially when paired with a Miner or Ice Spirit to create a quick and dangerous offensive. Their synergy with Hog Rider also makes them valuable in cycle decks that focus on quick tower damage. In certain setups, Goblins can pig push the Hog, helping it bypass buildings, while the Hog absorbs damage, enabling the Goblins to deal free hits.

Overall, the best Goblin decks depend on the player’s preferred strategy, but they commonly involve fast cycle, bait mechanics, beatdown support, or control setups. With their current state in the game, Goblins are not only a reliable defensive option but also a strong offensive support unit, capable of fitting into many competitive and creative deck builds.

Strategies for Effective Use of Goblins

Clash Royale Goblins Guide - Goblins

Goblins are a fast, high-DPS, and low-cost melee troop that offer a wide range of strategic uses in Clash Royale. Costing just 2 elixir, they provide excellent value and can be used to cycle through cards quickly while applying consistent pressure on opponents. Their strength lies in their fast attack speed, ability to distract and overwhelm, and synergy with various archetypes, making them a flexible option for both offense and defense.

Offensively, Goblins can be highly effective when used behind a tank like Giant or Golem, quickly eliminating defensive troops targeting the tank. When paired with a Miner, the Goblins benefit from the Miner’s ability to soak tower shots, allowing them to deal chip damage to the Crown Tower. This combo is especially effective when executed during a fast cycle. Goblins also pair well with Hog Rider, supporting the Hog while pig-pushing to break through defenses. A well-timed Zap on a defensive building after the Hog connects can shift the building’s aggro to the Goblins, enabling additional tower damage.

They also complement beatdown strategies by contributing extra DPS behind a Giant. After a successful defense, leftover Goblins can form a counterpush when paired with a tank like Miner or Ice Spirit, forcing the opponent to respond. Even a lone pair of Goblins at the bridge can get in chip damage, especially if they are a level higher than the Crown Tower.

Defensively, Goblins offer strong utility against low to medium health troops. Their fast first hit makes them effective against swarm units and dangerous support troops. They can counter single-target threats like Prince by being placed diagonally to stop the charge, or by surrounding troops like Mini P.E.K.K.A to distract and eliminate them before they reach the tower.

Against spells like Zap or Giant Snowball, Goblins now survive, giving them an edge over Skeletons in certain matchups. They can also defend effectively against Graveyard by quickly clearing spawned Skeletons.

Goblins are useful for pulling heavy units like Giant or Golem into the center, allowing both towers to engage and increasing defensive efficiency. Against Inferno Tower, their presence can stall the charge and reset the damage ramp, keeping tankier allies alive longer. Their ability to fully counter a Goblin Barrel with correct timing and split positioning makes them a strong cycle defense card. Dropping them directly on a Miner also limits its chip damage output.

In terms of general play, Goblins excel in bait strategies by drawing out spells like The Log or Arrows. Smart positioning is key—placing them slightly offset from enemies allows them to land the first hit or avoid splash damage. Awareness of their vulnerability to splash units like Valkyrie or Bomber is essential for effective deployment. With proper synergy in cycle or control decks, they can serve multiple roles: distraction, damage dealer, and tempo controller. The increase to four Goblins per deployment has significantly boosted their value, solidifying them as a versatile and competitive option in the current meta.

By mastering these strategies and understanding their interactions, Goblins can become a vital asset in controlling the pace of the game and securing efficient trades throughout a match.

Goblin Synergies

Clash Royale Goblins Guide - Goblins

Goblins are fast, unarmored melee attackers that naturally fit into a wide variety of deck archetypes and offer strong synergy with several cards in Clash Royale. Their low elixir cost, very fast speed, and high DPS make them an ideal support troop both offensively and defensively.

On offense, Goblins excel when played behind tanks like Giant, Golem, or Goblin Giant. The tank absorbs incoming damage while the Goblins deliver rapid melee hits, effectively eliminating defending troops and contributing to tower damage. Their synergy with Hog Rider allows for aggressive cycle pushes; Goblins can pig push the Hog to help it bypass defensive buildings and then follow up with high DPS while the Hog tanks. In Miner decks, Goblins act as damage dealers while the Miner soaks tower hits, making them a reliable chip damage combo.

This strategy also works well in fast cycle decks due to their 2-elixir cost. Goblins also pair well with Goblin Barrel in bait decks—forcing the opponent to use spells like The Log or Zap on one threat may leave the other uncountered. Ice Spirit is a valuable partner too, freezing enemy troops and enabling Goblins to survive and deal damage during a push. In Rage-based pushes, especially with Goblin Giant, Goblins benefit greatly from the increased attack speed. When paired with Monk, the Goblins gain additional spell protection thanks to the Monk’s ability, adding to their survivability during pushes.

Defensively, Goblins offer significant synergy with cards that control ground threats. Defensive buildings like Tesla or Cannon benefit from the added DPS and distraction provided by Goblins. When paired with Ice Spirit, Goblins can fully counter a Hog Rider, offering a cheap and efficient defensive option. Their resistance to Zap and Giant Snowball ensures they survive common spell-based counters, allowing them to continue distracting or defending even after being hit. Their fast initial attack makes them a solid counter to Graveyard, quickly clearing Skeletons and preventing cumulative damage.

Goblins are also highly adaptable across different deck types. They are a cornerstone in fast cycle decks, allowing players to rotate to key cards quickly while maintaining constant pressure. In bait decks, especially those including Goblin Barrel, Goblin Gang, or Goblin Drill, they enhance the pressure by increasing the likelihood of forcing out spells. In beatdown decks, they provide a strong supporting role behind tanky frontliners, contributing to DPS while costing minimal elixir. They also have a place in control decks, where their quick deployment and versatility allow for efficient responses to many threats while managing elixir effectively.

Additionally, Goblins synergize well with other Goblin-related cards. They can function alongside Goblin Gang, Spear Goblins, Goblin Barrel, Goblin Drill, Goblin Giant, and Goblin Demolisher to form themed decks focused on overwhelming the opponent with a swarm of green, fast-striking units. In these compositions, each Goblin variant complements the others by offering unique forms of pressure or defense, creating layered threats that are difficult to handle with a single spell or counter. This makes Goblins not only a standalone asset but also a cohesive part of broader Goblin-based strategies.

Counters to Goblins and Their Weaknesses

Clash Royale Goblins Guide - Goblins

Goblins in Clash Royale, while fast and high-damage for their cost, have several clear counters and inherent weaknesses that players should be aware of when using or facing them. Their biggest vulnerability is their low hitpoints, which make them easy targets for many spells and splash-damage units. The Log is one of the most efficient counters, eliminating all four Goblins for an equal elixir trade. Similarly, Barbarian Barrel fully clears them while also spawning a Barbarian, and Fire Spirit offers a positive elixir trade by wiping them out instantly.

Arrows also instantly destroy Goblins, though their efficiency increases when multiple swarm troops are hit. Splash-damage troops like Bomber, Valkyrie, Executioner, and Dark Prince can eliminate Goblins with a single strike, often preventing them from dealing any damage. Executioner’s returning axe is particularly effective, as it hits all Goblins when the throw comes back.

Other counters include air troops like Minions and Mega Minion, as Goblins cannot target air units and are unable to fight back. Royal Delivery is another solid response that can clear Goblins effectively. While Zap and Giant Snowball do not eliminate Goblins outright, they weaken them significantly and can enable Crown Towers or other troops to finish them off. Poison requires three ticks to fully destroy Goblins, which may not always happen in time depending on their movement.

Beyond specific counters, Goblins have several situational and strategic weaknesses. Their very fast speed can work against them when used as distractions, as they may run too far ahead and fail to pull enemy troops effectively. They can be outshined by Skeletons in some cases, especially when considering elixir efficiency and defensive flexibility. Skeletons cost only 1 elixir and offer better spacing for kiting and distraction, though Goblins hold the advantage in surviving Zap and delivering more sustained melee damage.

Against some melee units like Prince or Guards, Goblins often fail to land the first hit due to slower engagement animations despite their fast speed. In Graveyard defense, if Skeletons spawn directly beside them in a line, Goblins may struggle to clear them before taking damage.

Tactically, opponents can exploit Goblins’ weaknesses by predicting their placement or baiting them out with a smaller threat before committing to a larger push. Their increased health over Spear Goblins doesn’t always provide extra value, as they are still frequently eliminated in one hit by many counters. Lone Goblins at the bridge offer minimal chip damage—usually two stabs at equal levels—making them an inefficient source of tower pressure when unsupported.

Despite these vulnerabilities, Goblins have seen a boost in utility since being updated to spawn four units instead of three. This enhancement improves their damage potential and makes them more competitive against alternatives like Skeletons or Guards, especially given their survivability against Zap and Giant Snowball. While they remain easy to counter in the wrong matchup, when used wisely, Goblins can still be an effective and efficient part of both offense and defense.

Conclusion

Clash Royale Goblins Guide - Conclusion

In conclusion, Goblins in Clash Royale are fast, cheap melee attackers that can play a crucial role in both offensive and defensive strategies. Costing only 2 elixir and spawning four units, they provide excellent value for their high damage per second, especially when used strategically. Their quick hit speed allows them to overwhelm enemy troops and towers when left unchecked, making them ideal for pressuring opponents and maintaining strong elixir efficiency throughout the match.

Offensively, Goblins are often deployed behind tanky units like Giant or Golem to quickly eliminate defending troops, allowing the tank to reach the tower more effectively. They also synergize well with Hog Rider in fast push strategies, utilizing pig pushing mechanics and contributing additional damage after the Hog engages a tower or building. Pairing them with Miner is another effective tactic, where the Miner tanks tower hits while the Goblins deal rapid damage for efficient chip. Their fast movement and melee attacks make them dangerous in quick cycles and counterpushes, especially when combined with utility cards like Ice Spirit for control or additional disruption.

Defensively, Goblins excel at countering single-target troops, low-health support units, and ground-based attackers. Their speed and responsiveness allow them to kite and surround units like Mini P.E.K.K.A or Prince, providing strong defensive value at a minimal cost. With proper placement, they can shut down many threats, including popular win conditions when supported by buildings or spells.

Several deck archetypes make strong use of Goblins. In fast cycle decks like Miner Mortar Poison, they help maintain pressure and rotate back to key cards quickly. In bait decks, they complement Goblin Barrel and Goblin Gang to force out opponent spells, creating openings for other swarm units. In beatdown decks, they support win conditions like Goblin Giant by adding rapid single-target damage behind a tank. Goblins also fit well into control decks that rely on calculated defense and counterattacks, offering consistent value throughout the match.

Their primary weakness is their low hitpoints, making them vulnerable to cheap spells like The Log, Arrows, Fire Spirit, and splash damage troops such as Bomber, Valkyrie, and Executioner. These interactions can often eliminate Goblins for an even or positive elixir trade, so careful timing and placement are key to maximizing their effectiveness. Additionally, Skeletons can outclass Goblins in certain cycle roles due to their lower elixir cost, though Goblins offer better durability against spells like Zap and Giant Snowball, surviving where Skeletons would not.

Some underrated combinations include pairing Goblins with Ice Spirit for an efficient freeze-and-finish counterpush, or using a Miner to tank for wounded Goblins left over from a defensive exchange. Even niche synergies like Goblin Giant with Mother Witch can catch opponents off guard and create unique pressure points.

Overall, Goblins are a versatile and cost-effective troop that can adapt to many deck types and situations. While they require careful use due to their fragility, skilled players can leverage their speed and high DPS to great advantage, making them a reliable and impactful choice in competitive Clash Royale gameplay.

Frequently Asked Questions (F.A.Q)

How many Goblins spawn when the card is played?

The Goblins card spawns 4 melee Goblins.

What do Goblins target in battle?

Goblins only target ground units and buildings.

What are Goblins best used for?

Goblins are great for quick counterattacks, distracting heavy hitters, cycling your deck, and supporting tank pushes.

Are Goblins better than Skeletons?

Goblins offer higher damage and more survivability, but Skeletons are cheaper and better for faster cycles. The best choice depends on your deck.

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