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Rise of Kingdoms Civilizations Guide

Introduction to Civilizations

Choosing the right Rise of Kingdoms Civilization can significantly impact your gameplay experience, whether you’re a beginner or a seasoned player. Each civilization offers unique advantages, including special units, buffs, and commanders that align with various playstyles, such as resource gathering, military dominance, or fast expansion. Understanding these differences is crucial to optimizing your strategy. This guide will explore the best Rise of Kingdoms civilizations, helping you make an informed choice for your journey through this dynamic world-building game.

The Best Rise of Kingdoms Civilizations

There are fourteen Civilizations in Rise of Kingdoms to choose from, this section will give you an description for each civilizations. It will then lead onto the best Rise of Kingdom civilizations based on the stage of the game you are on, and your playstyle.

Description of Civilizations

Greece Civilization

Greece Civilization in Rise of Kingdoms

The Greek Civilization will give you the starting commander Pericles, and special unit Argyraspide. Furthermore, it will give you a 5% increase in infantry health, 5% increase in rallied army damage, and a 10% increase in stone gathering speed.

Rome Civilization

Rome Civilization in Rise of Kingdoms

The Rome Civilization will give you the starting commander Scipio Africanus, and special unit Legionary. Furthermore, it will give you a 5% increase in infantry defense, 5% increase in march speed, and a 10% increase in food gathering speed.

Germany Civilization

Germany Civilization in Rise of Kingdoms

The Germany Civilization will give you the starting commander Hermann, and special unit Teutonic Knight. Furthermore, it will give you a 5% increase in cavalary attack, 5% increase in troop training speed, and a 10% increase in action point recovery.

Britain Civilization

Britain Civilization in Rise of Kingdoms

The Britain Civilization will give you the starting commander Boudica, and special unit Longbowman. Furthermore, it will give you a 5% increase in archer attack, 5% increase in troop training speed, and a 10% increase in garrison capacity.

France Civilization

France Civilization in Rise of Kingdoms

The France Civilization will give you the starting commander Joan of Arc, and special unit Chivalry. Furthermore, it will give you a 3% increase in troop health, 10% increase in wood gathering speed, and a 20% increase in hospital healing speed.

China Civilization

China Civilization in Rise of Kingdoms

The China Civilization will give you the starting commander Sun Tzu, and special unit Chun-Ko-Nu. Furthermore, it will give you a 3% increase in troop defense, 5% increase in action point recovery, and a 5% increase in building speed.

Vikings Civilization

Vikings Civilization in Rise of Kingdoms

The Vikings Civilization will give you the starting commander Bjorn Ironside, and special unit Berserker. Furthermore, it will give you a 5% increase in infantry attack, 3% increase in counterattack damage, and a 10% increase in troop load.

Egypt Civilization

Egypt Civilization in Rise of Kingdoms

The Egypt Civilization will give you the starting commander Imhotep, and special unit Maryannu. Furthermore, it will give you a 5% increase in archer attack, 5% increase in rallied army damage, and a 1.5% increase in building and research speed.

Japan Civilization

Japan Civilization in Rise of Kingdoms

The Japan Civilization will give you the starting commander Kusunoki Masashige, and special unit Samurai. Furthermore, it will give you a 3% increase in troop attack, 30% increase in scout march speed, and a 5% increase in resource gathering speed.

Korea Civilization

Korea Civilization in Rise of Kingdoms

The Korea Civilization will give you the starting commander Eulji Mundeok, and special unit Hwarang. Furthermore, it will give you a 5% increase in archer defense, 15% increase in hospital capacity, and a 3% increase in research speed.

Spain Civilization

Spain Civilization in Rise of Kingdoms

The Spain Civilization will give you the starting commander Pelagius, and special unit Conquistador. Furthermore, it will give you a 5% increase in cavalry defense, 10% increase in EXP gained from barbarians and other neutral units, and a 20% increase in resource production.

Arabia Civilization

Arabia Civilization in Rise of Kingdoms

The Arabia Civilization will give you the starting commander Baibars, and special unit Mamluk. Furthermore, it will give you a 5% increase in cavalry attack, 5% increase in damage dealt to barbarians and other neutral units, and a 50% increase in damage dealt to rallied armies.

Ottoman Empire Civilization

Ottoman Empire Civilization in Rise of Kingdoms

The Ottoman Civilization will give you the starting commander Osman I, and special unit Janissary. Furthermore, it will give you a 5% increase in archer health, 5% increase in troop march peed, and a 5% increase in commander skill damage.

Byzantium Civilization

Byzantium Civilization in Rise of Kingdoms

The Byzantium Civilization will give you the starting commander Belisarius, and special unit Cataphract. Furthermore, it will give you a 5% increase in cavalry health, 10% increase in stone gathering speed, and a 15% increase in hospital capacity.

Civilizations by Game Stage and Playstyle

Early Game Civilizations in Rise of Kingdoms

In the early stages of Rise of Kingdoms, choosing a civilization that accelerates your progress is key. Two of the best civilizations for early game players are:

  • China: Known for its 5% increased building speed and commander Sun Tzu, China excels in fast development and strong infantry units, ideal for beginners.
  • Japan: Offers a 5% resource gathering bonus and faster scouting, making it perfect for players focusing on exploration and resource acquisition early on.

These civilizations provide the speed and efficiency needed to quickly establish a strong foundation in the game.

Mid-Game Civilizations in Rise of Kingdoms

As players progress to the mid-game in Rise of Kingdoms, the focus shifts to army expansion, faster troop training, and battlefield dominance. Two of the best civilizations for this phase are:

  • Germany: Offering a 5% troop training speed boost and faster action point recovery, Germany excels in creating large armies and engaging in frequent PvE battles.
  • Britain: Known for its archer attack bonuses and a 5% increase in training speed, Britain is ideal for players looking to build up a powerful ranged force quickly.

Both civilizations cater to players aiming for rapid military development during the mid-game.

Late Game Civilizations in Rise of Kingdoms

In the late game of Rise of Kingdoms, players need civilizations that support long-term strategies, whether it’s through research, hospital capacity, or sustained warfare. Two strong options include:

  • Korea: Offers a 3% research speed boost and a 15% increase in hospital capacity, perfect for keeping your armies healthy and advancing your technology quickly.
  • Byzantium: Specializes in cavalry health and offers increased hospital capacity, making it a solid choice for players focusing on cavalry-heavy armies in extended battles.

These civilizations are designed to support advanced players looking to dominate with efficient healing and strong cavalry forces.

Specialized Civilizations

For players with specific strategies, specialized civilizations offer targeted advantages that can make a significant impact in both PvE and PvP gameplay:

  • Ottoman Empire: Focuses on troop march speed, archer health, and skill damage, making it perfect for fast, skill-based combat.
  • Arabia: Best for cavalry and rally attacks, this civilization excels in offensive strategies, offering bonuses to cavalry attack and damage to rallied armies.

These civilizations cater to players who prioritize mobility, archery, or cavalry-focused combat strategies.

Switching Rise of Kingdoms Civilizations

Switching civilizations in Rise of Kingdoms allows you to adapt to your evolving gameplay needs. A Civilization Change item can be purchased using gems or occasionally earned through in-game events. When you switch, you retain all your progress, including buildings, research, and commanders, but your unique units and civilization bonuses will change. This flexibility is useful for optimizing strategies as your focus shifts from early growth to combat or resource management. It’s important to carefully plan the switch based on your current goals to maximize its benefits.

Conclusion on Civilizations

Choosing the right Rise of Kingdoms Civilization is a crucial step toward maximizing your gameplay experience. Each civilization offers unique bonuses and commanders that cater to different strategies, whether you’re focused on rapid early development, mid-game military expansion, or long-term dominance in late-game wars. By understanding how civilizations align with your playstyle and game progression, you can make smarter decisions that improve your chances of success. And with the option to switch civilizations, you can continue to adapt your strategy as the game evolves.

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