Overview
Summoners War Eluin Water Elven Ranger is a 3★ Water Elven Ranger known for his strong single-target crowd control and utility. As a natural 3-star monster, he’s relatively easy to skill up and accessible, making him a solid option for newer players looking for a control unit. His skills are focused on disabling enemies and removing buffs. His first skill, Strafe, attacks twice and has a chance to decrease Attack Speed, which pairs well with Despair sets for AoE stun potential.
His second skill, Ankle Shot, offers reliable crowd control by reducing the target’s Attack Bar and having a high chance to stun. Upon awakening, Eluin gains Arrow of Purification, his signature skill that strips all buffs from an enemy and, if successful, puts them to sleep—making him highly effective against buff-reliant units.
Eluin shines most in PvP content like Siege Battles, where his ability to strip and sleep key targets can swing a match. He also sees use in ToA, where his crowd control and Despair stuns help manage waves of enemies. However, his usability in core PvE dungeons like GB12 or DB12 is limited due to his single-target nature and lack of sustain or utility buffs. He’s quite fragile, requiring careful rune builds to maximize his utility without leaving him vulnerable to burst damage.
Eluin Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 100 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3075 | 244 | 205 |
| 30 | 4 | 4185 | 333 | 279 |
| 35 | 5 | 5685 | 452 | 379 |
| 40 | 6 | 7740 | 615 | 516 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3270 | 288 | 214 |
| 30 | 4 | 4455 | 392 | 291 |
| 35 | 5 | 6060 | 533 | 396 |
| 40 | 6 | 8235 | 725 | 538 |
Eluin, the Water Elven Ranger in Summoners War, has a base stat line that suits his role as a control-focused attacker. At 6★ level 40 and fully awakened, he has 8,505 HP, 823 Attack, 571 Defense, and 103 Speed. His base Attack is solid for a 3★ monster, allowing him to deal decent damage when paired with debuffs or damage-boosting rune sets like Fatal or Despair. However, his HP and Defense are quite low, making him fragile and vulnerable to burst damage if not protected by speed or crowd control.
His Speed stat of 103 is slightly above average, giving him a decent turn advantage when built with SPD on slot 2. Eluin starts with 15% base Critical Rate, 50% Critical Damage, 15% Resistance, and 0% Accuracy, which means players must invest in Accuracy through runes and substats to ensure his stuns, strips, and debuffs land reliably. Overall, his stat spread emphasizes the need for careful rune choices that prioritize Speed, Accuracy, and survivability while supporting his role as a disruptive utility unit.
How to Obtain
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Water Scroll |
Eluin, the Water Elven Ranger, is a natural 3★ Attack monster that can be obtained through any standard summoning scrolls, such as:
- Unknown Scroll
- Social Summon
- Mystical Scroll
- Water Scroll
- General Mystical Summon events
Awakening Essence
![]() Essence of Water (Mid) | ![]() Essence of Water (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
While many monsters follow this pattern, Eluin specifically may require a mixture of Low and Mid essences. Community databases and guides often report exact amounts. For example, a typical breakdown for Eluin is:
- 17 × Mid Water Essence
- 7 × Low Water Essence
- 12 × Mid Magic Essence
- 5 × Low Magic Essence
This tiered requirement generally reflects his enhanced power and suite of upgraded skills after awakening.
Where They Drop
All required essences are farmed from Cairos dungeons:
- Low & Mid Water Essences → Hall of Water (water-attribute dungeon, open on Tuesdays & Fridays)
- Low & Mid Magic Essences → Hall of Magic (open daily)
Skills
![]() Awakened Strafe | ![]() Ankle Shot | ![]() Entrap |
| Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the target’s Attack Bar by 15%. Multiplier: 1.6*{ATK} x2 | Attacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns) Multiplier: 5.2*{ATK} | Activates a trap, damaging all enemies and decreasing their Attack Bar by 75% each. Stuns the enemies who have less than 30% Attack Bar for 1 turn. (Reusable in 6 turns). Multiplier: 4.8*{ATK} |
| Damage +5% Damage +5% Damage +5% Damage +10% Harmful Effect Rate +10% Harmful Effect Rate +15% | Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Cooltime Turn -1 | Damage +5% Damage +10% Damage +15% Cooltime Turn -1 |
Rune
Strategy
Eluin, the Water Elven Ranger, is best used as a single-target control and utility unit focused on disrupting enemy teams through buff removal, stuns, and sleep effects. His signature skill, Arrow of Purification, strips all beneficial effects from a target and puts them to sleep if all buffs are successfully removed, making him especially effective against buff-reliant units like Fran, Chloe, Woosa, or Shain. His second skill, Ankle Shot, reduces the enemy’s Attack Bar and has a high chance to stun, helping to lock down dangerous threats. When paired with a Despair rune set, Eluin’s basic multi-hit skill, Strafe, can trigger additional stuns and apply attack speed reduction, adding further crowd control.
He is most valuable in PvP content such as Siege Battles and Guild Wars, where controlling key enemies can turn the tide of battle. Additionally, he finds niche uses in ToA and other PvE scenarios where crowd control is essential. Due to his fragility, Eluin requires careful rune investment prioritizing speed, accuracy, and survivability to maximize his control potential without being easily eliminated. Overall, Eluin excels as a disruptive unit that can neutralize buff-heavy opponents and create openings for your team to capitalize on.
Strength and Weakness

Strength: Eluin’s main strength lies in his exceptional crowd control and utility, particularly his ability to strip buffs and put enemies to sleep with his awakened skill, Arrow of Purification. This makes him a valuable counter against buff-reliant opponents in PvP, such as those using Fran, Chloe, or Woosa, disrupting their usual defensive strategies. His high stun chance and Attack Bar reduction from Ankle Shot further help control dangerous threats by preventing them from taking turns.
Weakness: Eluin’s biggest weakness is his fragility—his low base HP and defense make him quite squishy and vulnerable to burst damage, so without proper rune investment or team protection, he can be easily taken out. He also relies heavily on Accuracy to land his crucial stuns, strips, and sleep effects; without enough Accuracy, his crowd control can fail and leave your team exposed.
Synergy
Eluin works best in teams that capitalize on control and burst damage, where his ability to strip buffs and disable key enemies creates openings for teammates to finish off opponents. He synergizes well with monsters who can either protect him or apply additional crowd control, such as Bernard for speed boosts and attack bar manipulation, or Veromos for cleansing and sustained stuns. Pairing Eluin with strong damage dealers like Chasun or Sigmarus lets your team quickly capitalize on the control he provides.
He also fits nicely into Despair-focused comps, where multiple units can chain stuns and crowd control to lock down enemy teams. In Siege and Guild Wars, Eluin is valuable alongside other debuffers and strip units like Tesarion or Basalt, helping to break through immunity buffs and keep enemies incapacitated. Overall, Eluin’s best synergy comes from teams that rely on layered control and quick follow-up damage to dominate opponents.
Frequently Asked Questions (F.A.Q)
Is Eluin worth building?
Eluin is a solid niche control unit, especially for PvP content like Siege Battles and ToA. While not meta-defining, his unique strip + sleep skill can be very valuable against buff-heavy teams. If you enjoy control playstyles or need a budget 3★ control monster, he’s worth building.
How do I awaken Eluin?
To awaken Eluin, you’ll need to farm Water and Magic essences from the Hall of Water and Hall of Magic in Cairos Dungeon. Specifically, you need a combination of Mid and Low Water and Magic essences (e.g., 17 Mid Water, 7 Low Water, 12 Mid Magic, and 5 Low Magic).
Can Eluin be used in late-game content?
While Eluin is not a top-tier late-game monster, he can still provide value as a control option in niche PvP situations and some ToA stages. Most late-game players will use him as a utility monster rather than a core damage dealer.
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