WIND HOWL
Chichi
Overview
Chichi, the Wind Howl in Summoners War, is a 2★ Support-type monster that serves primarily as an early-game healer and fusion material for Jojo (the Fire Joker). Summoners War Chichi Wind Howl, upon awakening, gains her third skill, “Attack! Heal!”, which deals damage and heals all allies based on the damage dealt, offering decent sustain to the team. Her first skill, “Attack!”, heals the ally with the lowest HP after a basic attack, while her second skill, “Dispel!”, removes debuffs from herself and one ally, healing herself in the process. These abilities make her a helpful utility unit early on, particularly in early Cairos Dungeon stages and Trial of Ascension.
Chichi Stats
| Level | Min | Lv. 20 | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | |||||||||||
| HP | 1050 | 1995 | 1605 | 2880 | 2310 | 3915 | 3135 | 5325 | 4260 | 7245 | |
| ATK | 65 | 124 | 99 | 179 | 143 | 244 | 195 | 331 | 265 | 450 | |
| DEF | 80 | 152 | 121 | 218 | 175 | 297 | 238 | 404 | 323 | 549 | |
| Awakened | |||||||||||
| HP | 1155 | 2175 | 1740 | 3135 | 2520 | 4275 | 3420 | 5805 | 4650 | 7905 | |
| ATK | 75 | 142 | 114 | 205 | 164 | 279 | 223 | 379 | 304 | 516 | |
| DEF | 88 | 167 | 133 | 240 | 192 | 327 | 261 | 444 | 355 | 604 | |
| Second Awakening | |||||||||||
| HP | 1395 | 2640 | 2115 | 3795 | 3045 | 5175 | 4140 | 7020 | 5625 | 9555 | |
| ATK | 91 | 173 | 138 | 249 | 199 | 339 | 271 | 460 | 368 | 626 | |
| DEF | 112 | 212 | 170 | 306 | 244 | 416 | 333 | 565 | 452 | 769 | |
Chichi, the Wind Howl in Summoners War, has respectable base stats for a 2★ support monster, particularly after awakening and second awakening. At max level (6★, awakened), Chichi has 7,905 HP, 516 ATK, and 604 DEF, with a base speed of 99. Her critical rate sits at 15%, critical damage at 50%, resistance at 15%, and accuracy at 0%. These stats make her relatively tanky for early-game content, with her speed being solid enough for turn-cycling support roles.
After undergoing second awakening, her stats receive a notable boost: HP increases to 9,555, ATK to 626, and DEF to 769, while her speed remains at 99. This upgrade improves her healing potential through her third skill, which scales with her attack, and makes her sturdier in battle. Despite these improvements, Chichi still lacks high offensive stats or crowd control, which limits her effectiveness in the later stages of the game. However, her well-rounded stat distribution and improved bulk allow her to function effectively as a healer and support unit in early to mid-game teams.
Static Attributes
| SPD | CRI Rate | CRI DMG | RES | ACC | |
| Unawakened | 98 | 15% | 50% | 15% | 0% |
| Awakened | 99 | 15% | 50% | 15% | 0% |
How to Obtain
![]() Unknown Scroll | ![]() Social Summon | ![]() Secret Dungeon | ![]() Temple of Wishes |
Chichi (Wind Howl) can be obtained through several common methods in Summoners War. She is available from Unknown Scrolls, which are frequently found in various game modes and shops, and through Social Summons by exchanging points with friends.
You can also acquire her through Secret Dungeons when the Wind Howl dungeon is available, allowing you to collect 40 pieces to summon her. Additionally, she sometimes appears in the Magic Shop. These options make Chichi an easily farmable monster, especially useful for early-game players or those needing her as fusion material.
Awakening Essence
![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) |
To awaken Chichi (Wind Howl) in Summoners War, you’ll need the following essences:
- 20 × Low Wind Essences
- 15 × Low Magic Essences
These “awakening essences” are used once when you perform her awakening (to unlock Attack! Heal!) and are distinct from the essences required later for her Second Awakening, which require mid/high-tier materials. Let me know if you’d like tips on farming these or preparing for her second awakening!
Skills
![]() Attack! | ![]() Dispel! | ![]() Attack! Heal! (Awakened) |
| Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%. Multiplier: 3.5*{ATK} | Removes all of the harmful effects on you and the target ally and recovers 20% of your HP. (Reusable in 3 turns) | Attacks an enemy and recovers all allies by 50% of the inflicted damage. (Reusable in 5 turns) Multiplier: 8.5*{ATK} |
| Damage +5% Damage +5% Damage +10% Damage +10% | Recovery +10% Recovery +10% Recovery +10% Cooltime Turn -1 | Damage +10% Damage +10% Cooltime Turn -1 |
Second Awakening Skills
Attack! | ![]() Dispel! | Attack! Heal! (Awakened) |
| Attacks the enemy target and recovers the HP and Attack Bar of the ally with the lowest HP ratio by 15%. Multiplier: 4.4*{ATK} | Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. (Reusable in 3 turns) | Attacks the enemy target and recovers the HP of all allies by 50% of the damage dealt. Absorbs the target’s Attack Bar by 25% to increase the Attack Bar of all allies. (Reusable in 4 turns). Multiplier: 9.4*{ATK} |
| Damage +10% Recovery +15% Attack Bar Recovery +15% | Recovery +10% Recovery +15% | Damage +15% |
Rune
Strategy
Chichi, the Wind Howl in Summoners War, serves as a reliable early-game support monster with a focus on healing and light utility. Her role centers on keeping your team alive through sustained healing, while also providing a minor cleanse through her second skill. She performs well in beginner-level content such as Cairos Dungeon (especially early Giant’s or Necropolis stages), Trial of Ascension Normal, and Rift stages where consistent healing is needed. Her utility also extends to being a required monster for fusing Jojo (Fire Joker), which is part of several important fusion lines like Katarina.
Chichi’s skill set is simple but effective in the early game. Her first skill, “Attack!”, targets a single enemy and then heals the ally with the lowest HP, helping maintain team health passively. Her second skill, “Dispel!”, removes harmful effects from herself and one ally while healing herself, which is particularly useful against enemies that apply defense breaks or damage over time. Her third skill, “Attack! Heal!”, is her most valuable tool—it deals AoE damage and heals all allies based on the damage inflicted. When second awakened, this skill also boosts all allies’ Attack Bar by 25%, giving her additional team utility by improving turn cycling.
Strength and Weakness

Strength: Chichi’s main strengths lie in her accessibility, ease of use, and early-game utility. As a 2★ monster, she is very easy to obtain through Unknown Scrolls, Social Summons, or Secret Dungeons, making her ideal for new players or those working on fusion monsters like Jojo. Her skill set provides consistent healing, with her third skill offering AoE healing based on her damage, which can sustain the team throughout longer fights. This healing ability becomes even more effective after her second awakening, which adds a 25% Attack Bar boost to her third skill, improving team turn cycling.
Weakness: Chichi’s weaknesses mainly stem from her reliance on damage to fuel her healing, which limits her effectiveness as a healer since her base attack is relatively low. This means her AoE healing can often feel underwhelming without significant investment in attack-focused runes or buffs, making her less reliable in tougher, late-game content. Additionally, her cleanse ability is limited—it only removes debuffs from one ally and herself, which is less versatile compared to other support monsters that can cleanse the entire team or provide multiple layers of utility.
Synergy
Chichi synergizes best with teams that can boost her attack power or compensate for her weaknesses, maximizing the healing from her third skill. Pairing her with monsters that provide attack buffs, like Belladeon (Light Inugami) or Fran (Light Fairy Queen), helps increase her healing output and overall team sustain. Additionally, using units that cleanse or provide immunity—such as Darion (Light Vagabond) or Konamiya (Water Garuda)—can cover for Chichi’s limited single-target dispel, keeping your team safe from debuffs more reliably.
Because her healing depends on damage, speed boosters like Bernard (Wind Griffon) or Megan (Water Mystic Witch) can help Chichi cycle her skills faster, improving her support presence. She also fits well in early PvE teams alongside tanks like Shannon (Wind Pixie) or bulky bruisers, where her heals help keep the team alive during longer battles. Overall, Chichi works best when supported by attack buffs, speed enhancers, and additional cleansing units, allowing her to shine as a budget-friendly healer in the early to mid-game.
Frequently Asked Questions (F.A.Q)
What role does Chichi play in Summoners War?
Chichi is primarily an early-game support healer with abilities that heal allies and remove debuffs, making her useful in beginner PvE content and fusion projects.
How do I awaken Chichi, the Wind Howl?
To awaken Chichi, you need Low Wind Essences and Low Magic Essences. Awakening unlocks her powerful third skill, which provides AoE healing based on damage dealt.
Is Chichi worth building late-game?
Generally, Chichi is best used in the early to mid-game. She tends to be outclassed by stronger healers like Lulu or Chasun as you progress.
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