Overview
Summoners War Dona Light Penguin Knight is known for her supportive and defensive role in early to mid-game content. As a 3★ Light monster, she has a natural tanky build and is especially useful in niche PvE scenarios due to her skill set. Dona’s third skill, “Marching Shout”, grants an ally an extra turn and increases their Defense for 2 turns, making her valuable in turn-cycling comps and for protecting fragile units.
Her second skill, “Defend”, allows her to absorb damage for an ally, further reinforcing her protector role. Though not commonly used in high-level PvP or PvE content, Summoners War Dona Light Penguin Knight can shine in certain Hall of Heroes, Light Rift Beasts, or elemental restriction challenges thanks to her utility and elemental neutrality.
Dona Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 104 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3405 | 223 | 205 |
| 30 | 4 | 4635 | 303 | 279 |
| 35 | 5 | 6300 | 412 | 379 |
| 40 | 6 | 8565 | 560 | 516 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 105 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3870 | 244 | 218 |
| 30 | 4 | 5265 | 333 | 297 |
| 35 | 5 | 7140 | 452 | 404 |
| 40 | 6 | 9720 | 615 | 549 |
How to Obtain Dona
![]() Temple of Wishes | ![]() Light and Darkness Scroll |
To obtain Dona (Light Penguin Knight) in Summoners War, use the following methods:
Secret Dungeon (Light Day)
- Available on Sundays only.
- During Light Day in the Cairos Dungeon, you can unlock the Light Penguin Knight Secret Dungeon when it appears (usually found by yourself or shared by friends/guildmates).
- Collect 20 pieces from the Secret Dungeon to summon Dona.
Light & Darkness Scroll
- These scrolls summon a random Light or Dark monster (3★ to 5★).
- Since Dona is a natural 3★ Light monster, she has a chance to appear when you use a Light & Darkness Scroll.
- However, this method is not reliable due to the large pool of possible monsters.
Temple of Wishes
- The Temple of Wishes lets you use Crystals or Wish Pieces to receive a random reward.
- Very rarely, one of the rewards can be a 3★ Light or Dark monster, including Dona.
- Again, this is extremely RNG-dependent and not a reliable farming method.
Awakening Essence
![]() Essence of Light (Mid) | ![]() Essence of Light (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Dona (Light Penguin Knight) in Summoners War, you’ll need the following Awakening Essences:
Awakening Requirements for Dona:
- Awakening Level: ★★★ (3★ base monster)
- Essences Needed:
- Essence of Light (Low) ×15
- Essence of Light (Mid) ×10
- Essence of Magic (Low) ×5
- Essence of Magic (Mid) ×5
Where to Farm Essences:
- Hall of Light (open on Sundays)
- Hall of Magic (open daily)
Tip: Use higher floors (B7–B10) for better drop rates and faster farming. You can also craft essences in the [Fusion Hexagram > Craft Building].
SKILL UPS

Skill 1: Honorable Attack
- Level 2: Damage +5%
- Level 3: Effect Rate +5%
- Level 4: Damage +10%
- Level 5: Effect Rate +10%
- Level 6: Cooltime Turn -1
- Level 7: Effect Rate +15%
Total Skill-Ups Needed: 6
Skill 2: Start Battle
- Level 2: Cooltime Turn -1
Total Skill-Ups Needed: 1
Skill 3: Ready to Attack
- Level 2: Cooltime Turn -1
- Level 3: Cooltime Turn -1
Total Skill-Ups Needed: 2
Skills
Leader Skill | ![]() Honorable Attack | ![]() Start Battle | ![]() Awakened Ready to Attack |
| Increases the HP of ally monsters with Light attribute by 30%. | Charges to attack and stuns the enemy for 1 turn with a 20% chance. Multiplier: 3.7*{ATK} | Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns) Multiplier: 2.7*{ATK} x2 | Removes all harmful effects on all allies and increases the attack gauge by at least 15%. The attack gauge is increased additionally by 5% for each removed harmful effect. (Reusable in 4 turns) |
| Damage +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 | Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| General support | Swift | Focus Energy Endure Nemesis | Spd, Hp, Acc |
| Violent supporter | Violent | Focus Will Endure Nemesis | Spd, Hp, Acc |
| Early tank | N/A | Energy | Hp, Def |
Strategy

Dona is a niche but useful support unit, especially in early-to-mid game content. Her strengths lie in her ability to protect allies, cycle turns, and provide utility without being elementally disadvantaged. With her Marching Shout granting extra turns and Defense buffs, she can help fragile or key units survive and act more frequently. Though not commonly used in high-end PvP, she shines in elemental-restriction dungeons, Light Rift Beast, or challenge content where survivability and turn advantage are crucial.
- Turn-Cycling Support
- Skill 3 – Marching Shout grants an ally an extra turn and a Defense buff.
- Useful in comps where timing and skill rotation matter (e.g., combo setups or cooldown cycling).
- Damage Mitigation
- Skill 2 – Defend redirects incoming damage from an ally to herself for 3 turns.
- Great for protecting key units like nukers, healers, or revivers.
- Element Neutrality
- As a Light monster, she has no elemental disadvantage, making her safe to use in varied content.
- PvE Utility
- Performs well in Hall of Heroes, Light Rift Beast, Elemental Challenge Stages, and some TOA levels.
- Easily Skilled Up
- Can be skilled using any Penguin Knight duplicates, saving Devilmons for better monsters.
Strength and Weakness
Strength:
- Gives an ally an extra turn and Defense buff
- Takes damage for an ally to protect them
- Works well against all elements
- Easy to skill up with any Penguin Knight
- Helpful in PvE content like Light Rift and Hall of Heroes
- Good for support and turn control teams
Weakness:
- Low base stats for late-game content
- No healing — only protects, doesn’t restore HP
- Single-target skills — limited team-wide impact
- Needs skill-ups to reduce cooldowns and be effective
- Not useful in most PvP or high-level PvE areas
- Outclassed by stronger 4★ and 5★ support units
Synergy

Dona (Light Penguin Knight) works best alongside monsters who benefit from extra turns and protection to maximize their damage output or healing potential. She pairs well with strong nukers who have long cooldowns, healers who need to act quickly to sustain the team, and monsters that rely on buffs or debuffs to control the battlefield. Her ability to give an additional turn and absorb damage makes her a valuable enabler in turn-based team comps where timing and survivability are key.
- Baretta (Fire Sylph)
- Uses DoTs and crowd control; benefits from extra turns to apply effects faster.
- Verdehile (Fire Vampire)
- Gains more attack bar with each turn; Dona’s extra turn boosts his damage potential.
- Fran (Light Fairy Queen)
- Provides healing and buffs; extra turns help her keep the team alive.
- Lushen (Wind Joker)
- High damage nuker who benefits from extra turns to use AoE skills more often.
- Bernard (Wind Griffin)
- Boosts team speed and attack bar; Dona’s turn boost complements his speed buff.
- Colleen (Fire Harpu)
- Healer and attack buffer who thrives with more turns to sustain and buff allies.
Frequently Asked Questions (F.A.Q)
Is Dona good for PvP?
Dona is mostly useful in PvE. She is rarely seen in high-level PvP because her kit is more defensive and supportive with limited offensive impact.
Can Dona heal?
No, she cannot heal but can protect allies by absorbing damage and granting extra turns.
Where can I use Dona effectively?
She’s useful in PvE modes like Hall of Heroes, Light Rift Beast, and elemental challenge stages where survivability and turn cycling are key.
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