Overview
Fao, the Fire Serpent, is a 3★ natural monster that serves primarily as an HP-based support and control unit. In this Summoners War Fao Fire Serpent guide, you’ll learn that when fully awakened and leveled to 6★, Fao boasts a strong HP pool (12,015), decent base Speed (100), and modest ATK and DEF stats. While not a high-damage dealer, Fao brings a valuable toolkit to PvE and situational PvP battles.
His skill set starts with Sonic Boom, a single-target attack that deals decent damage and has a 75% chance to remove a beneficial effect from the enemy, making it handy against buff-heavy opponents. His second skill, Fire Blast, hits three times, each strike dealing damage based on his attack and max HP, with a chance to reduce the enemy’s attack bar by 30% per hit.
This makes him useful for turn control, particularly in boss fights. Upon awakening, Fao gains his third skill, Revenge, which provokes all enemies for one turn and reflects 30% of incoming damage for three turns—perfect for disrupting enemy teams and punishing AoE attackers. His leader skill is niche but useful, granting a 21% HP boost to allies in the Arena.
Fao Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4185 | 201 | 175 |
| 30 | 4 | 5700 | 273 | 238 |
| 35 | 5 | 7755 | 371 | 323 |
| 40 | 6 | 10545 | 505 | 439 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 100 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4785 | 218 | 183 |
| 30 | 4 | 6510 | 297 | 250 |
| 35 | 5 | 8835 | 404 | 339 |
| 6 | 12015 | 549 | 461 |
How to Obtain
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Fire Scroll | ![]() Secret Dungeon |
Fao can be summoned from various scrolls and summons, including:
- Unknown Scrolls
- Mystical Scrolls or Mystical Summoning (crystal-based)
- Fire Scrolls
- Social Summons (using Social Points)
These sources give a chance to summon Fao as a natural 3★ Fire Serpent before awakening.
You can also acquire Fao through the Fire Secret Dungeon, where you can collect Fire Serpent summoning pieces. After gathering 40 pieces, you can summon him by spending 1,000 Mana Stones
Awakening Essence
![]() Essence of Fire (Mid) | ![]() Essence of Fire (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken him from his natural 3★ form to 4★ (unlocking the skill Revenge), you’ll need:
- 15 × Fire Essence (Mid)
- 10 × Fire Essence (Low)
- 10 × Magic Essence (Mid)
- 5 × Magic Essence (Low)
Where to Farm These Essences
- Hall of Fire (usually open on Tuesdays) drops Low / Mid / High Fire Essences. Higher difficulty floors yield better drop rates for Mid-tier.
- Hall of Magic (open daily) provides Magic Essences, and occasionally Fire Essences as bonus rewards making it helpful if you’re missing either type. Higher stages in both halls improve your chances of Mid-tier drops.
Skills
Leader Skill | ![]() Sonic Boom | ![]() Fire Blast | ![]() Awakened Revenge |
| Increases the HP of ally monsters in the Arena by 21%. | Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance. Multiplier: 4.0*{ATK} | Attacks the enemy 3 times with energy balls. Each attack has a 30% chance to decrease the target’s Attack Bar by 30%. The damage increases accordingly to your MAX HP. (Reusable in 3 turns). Multiplier: 0.8*{ATK} + 0.08*{MAX HP} x3 | Provokes all enemies for 1 turn and returns 30% of the incoming damage to the attacker for 3 turns. (Reusable in 5 turns). |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +15% | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 | Lv.2 Cooltime Turn -1 Lv.3 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities ? |
| Early tank | N/A | Energy | Hp, Def |
| HP tank attacker | Rage Violent | Blade Revenge Energy Endure | Hp, CR, CD |
Strategy

In Summoners War, Fao excels as a disruptive support unit, especially in PvE and niche PvP scenarios. His primary role is to control enemy turns and provoke dangerous attackers. Start battles by using Fire Blast to chip away at enemy attack bars, giving your team a turn advantage. This skill is especially effective against bosses and fast teams. Follow up with Revenge to provoke enemies and force them to target Fao, triggering his damage reflection and protecting your more fragile allies.
His Sonic Boom helps strip beneficial effects, making him useful against buff-reliant enemies like those in Trial of Ascension or Arena teams with immunity buffers. For optimal performance, build him tanky with high HP, decent speed, and enough accuracy to land debuffs. Fao pairs well with healers or shielders who can keep him alive while he soaks up damage and disrupts enemy turns. Though he won’t carry a team alone, his toolkit brings valuable crowd control and survivability to long fights or content where turn control is critical.
Strength and Weakness
Strength: Fao’s strength lies in his ability to control the battlefield through turn manipulation, provoke effects, and utility-driven skills. His multi-hit Fire Blast not only deals consistent damage but also reduces enemy attack bars, giving your team a critical tempo advantage.
Weakness: Fao’s main weakness is his limited damage output due to low base attack stats, which means he relies heavily on utility rather than being a threat on his own. His skills have long cooldowns, particularly his third skill, Revenge, which limits how often he can use his core provoke and reflect mechanic.
Synergy

Fao synergizes best with sustain, crowd control, and support-oriented teams that can capitalize on his provoke and attack bar manipulation. He pairs well with healers like Colleen or Fran, who can keep him alive while he absorbs damage and reflects it back to enemies. Since Revenge forces enemies to hit him, pairing him with Shield rune users or DEF buffers like Megan or Shannon increases his durability and maximizes the benefit of his reflect effect. Fao also works well alongside turn-control monsters such as Spectra, Mav, or Verdehile, as their speed control and bar boosts complement Fao’s attack bar reduction for complete tempo dominance.
In Necropolis, he synergizes with multi-hit units like Hwa, Xiao Lin, or Loren, helping to break the boss’s shield with Fire Blast’s triple hit. Fao’s provoke also works to delay boss skills in some PvE fights, offering additional utility. His buff strip from Sonic Boom is valuable when paired with defense breakers or debuffers like Bella or Galleon, ensuring the enemy remains vulnerable.
In short, Fao performs best in well-balanced teams that emphasize turn control, survivability, and support utility, allowing him to thrive as a disruptor and off-tank.
Frequently Asked Questions (F.A.Q)
Is Fao worth building or 6-starring?
Fao is worth building if you need a niche crowd control unit or a multi-hit monster for dungeons like Necropolis. While not a top-tier unit, he can be 6-starred for specific PvE content or for fun, off-meta teams. Otherwise, he’s often overshadowed by more versatile 4★ or 5★ monsters.
Where can I use Fao effectively?
Fao is best in Necropolis, Trial of Ascension, and certain Hall of Element scenarios where turn control and provoke can make a difference. He has limited use in PvP, but can be experimented with in Arena Defense or control-based teams.
What skill-ups should I prioritize?
Focus on maxing Fire Blast and Revenge first, since they provide most of Fao’s utility. You can use duplicate Serpents (Fire, Water, Wind) to skill him up instead of Devilmons.
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