Overview
Eludain, the Light Inferno in Summoners War, is a natural 3★ Attack-type monster with strong single-target burst damage and utility through Crit-based effects. Summoners War Eludain Light Inferno’s skills allow him to increase his Attack Bar on critical hits, stun enemies, and remove buffs, making him effective in early-stage PvP and PvE content. Built properly with high Crit Rate and Crit Damage using sets like Fatal/Blade or Rage/Blade, he can deal significant damage.
However, his low base Speed and very fragile defenses limit his performance in more advanced stages of the game. While he’s a fun and explosive unit to use—especially with his buff-stripping third skill—Eludain is ultimately a niche pick who is often outclassed by more sustainable or versatile units in the current meta.
Eludain Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 94 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 2685 | 314 | 161 |
| 30 | 4 | 3660 | 428 | 220 |
| 35 | 5 | 4965 | 581 | 299 |
| 40 | 6 | 6750 | 790 | 406 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 95 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3075 | 345 | 170 |
| 30 | 4 | 4185 | 469 | 232 |
| 35 | 5 | 5685 | 638 | 315 |
| 40 | 6 | 7740 | 867 | 428 |
How to Obtain
![]() Temple of Wishes | ![]() Light and Darkness Scroll |
Eludain, the Light Inferno in Summoners War, can be obtained in two primary ways: through Light & Darkness Scrolls and the Temple of Wishes. When summoning from Light & Darkness Scrolls, you have a chance to pull Eludain as a 3★–5★ Light attribute Inferno monster. Additionally, you can wish for him in the Temple of Wishes, where he may appear at random among available monsters.
He is not farmable via Secret Dungeons, nor can he be awakened using Devilmons—only by collecting essences after awakening him as a 3★ III monster. Specifically, Eludain requires 15 Light Essence (Mid), 10 Light Essence (Low), 10 Magic Essence (Mid), and 5 Magic Essence (Low) to awaken to 4★ and progress to 6★
Awakening Essence
![]() Essence of Light (Mid) | ![]() Essence of Light (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Eludain, the Light Inferno in Summoners War, you’ll need a specific combination of Light attribute and Magic essences. Here’s exactly what is required:
- 15 × Essence of Light (Mid)
- 10 × Essence of Light (Low)
- 10 × Essence of Magic (Mid)
- 5 × Essence of Magic (Low)
These materials must be collected primarily through Cairos Dungeon:
- Run the Hall of Light (available on Sundays) for both Low and Mid‑tier Light essences.
- Run the Hall of Magic (available daily) to gather Mid and Low Magic essences
Skills
Leader Skill | ![]() Holy Smash | ![]() Pierce | ![]() Judgement of Light |
| Increases the Critical Rate of ally monsters with Light attribute by 23% | Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%. Multiplier: 3.9*{ATK} | Pierces the enemy with the light of retribution. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 3 turns) Multiplier: 5.5*{ATK} | Inflicts significant damage with Judgment of Light and removes all beneficial effects from the target. (Reusable in 5 turns) Multiplier: 7.7*{ATK} |
| Damage +5% Damage +5% Damage +5% Damage +15% | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 | Damage +10% Damage +10% |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD, Acc |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD, Acc |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD, Acc |
Strategy
Eludain, the Light Inferno, is best used as a burst-damage dealer who relies heavily on critical hits to maximize his potential. His skills revolve around Crit Rate synergy, buff removal, and single-target control. In battle, you typically start with his first skill, Holy Smash, which increases his Attack Bar by 30% on a critical hit, helping him overcome his low base Speed.
His second skill, Pierce, comes with a built-in 50% bonus Crit Rate and can stun the enemy for one turn if it lands a crit, making it ideal for disabling high-value targets like healers or buff units. His third skill, Judgment of Light, strips all buffs from the enemy before delivering a heavy hit, making him a strong counter to units protected by immunity, invincibility, or shield effects.
Eludain performs well in early- to mid-game Arena offense as part of a speed-cleave or single-target nuking team. Pairing him with attack bar boosters like Bernard or Verdehile, and buff support like Megan or Fran, allows him to act quickly and safely. In Guild Battles or Siege, he excels in 1v1 trades, where he can be protected by tanky allies while targeting fragile or buff-reliant enemies. While not optimal for late-game PvE content, Eludain can contribute in early Giants or Dragons runs by offering control and burst damage. His synergy is strongest when paired with allies that provide ATB boosts, buffs, defense breaks, or shield removal.
Strength and Weakness

Strength: Eludain’s main strength lies in his burst single-target damage and Crit-based utility, making him a powerful early-game nuker. His skills scale well with Attack and Crit Rate, allowing him to cycle turns quickly thanks to his first skill’s Attack Bar boost. His second skill not only hits hard but also provides crowd control through a reliable stun when it crits, and his third skill removes all buffs from the enemy before delivering a strong finishing blow—perfect for countering shielded or immune targets.
Weakness: Eludain’s biggest weakness is his fragility—he has low base HP and Defense, making him extremely vulnerable to AoE damage and multi-hit attacks. Despite his offensive potential, he lacks any form of self-sustain, immunity, or damage mitigation, which means he often dies quickly if not properly protected.
Synergy
Eludain works best with allies who can boost his speed, provide protection, and help amplify his burst damage, since he’s a fragile, Crit-dependent nuker with no AoE or sustain. Attack bar boosters like Bernard, Megan, Fran, or Verdehile help compensate for his low base speed, allowing him to take turns more quickly. Defense breakers such as Belladeon, Galleon, or Colleen set up enemies for Eludain’s powerful single-target nukes, while buff providers and protectors like Fran, Shannon, Chloe, or Woosa help keep him alive against enemy attacks.
Additionally, allies that increase Crit Rate or provide Crit Rate leader skills—like Megan, Loren, or Eludain himself—allow you to focus on maximizing Crit Damage for higher burst. To counter immunity and shields, pairing him with strip or control units like Tesarion, Soha, Giana, or Hwahee ensures his skill 3 can effectively remove buffs and finish off enemies. Overall, Eludain thrives in teams that speed up his turn cycle and protect him so he can safely land stuns, strip buffs, and burst down priority targets before enemies can react.
Frequently Asked Questions (F.A.Q)
Is Eludain good for late-game content?
Not really. He is fragile and gets outclassed by other Light attackers with better scaling, survivability, or AoE damage.
What stats should I prioritize on him?
Aim for 100% Crit Rate, high Attack%, and Crit Damage%. Accuracy is useful but not mandatory if you don’t rely on debuffs.
How do I awaken Eludain?
You need Light Essences (Low and Mid tier) and Magic Essences (Low and Mid tier), which you can farm in Cairos Dungeon Halls of Light and Magic
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