
Introduction to the Hall of Fire

The Summoners War Hall of Fire is an essential dungeon for summoners aiming to enhance their Fire attribute monsters. Available exclusively on Tuesdays, this dungeon houses the powerful Fire Guardian and provides players with the opportunity to battle through 10 different Bases (stages). Each stage is designed to drop Essence of Fire in varying levels—Low, MID, and High—which are necessary for awakening Fire monsters and unlocking their full potential.
As you progress through the Hall of Fire, the difficulty ramps up, with Base 1 being the easiest and Base 10 being the most challenging. The enemies grow stronger as you move through the stages, but so do the rewards, offering a higher chance of obtaining MID and High essences the further you advance.
In addition to the essences, the Hall of Fire offers valuable rewards like Experience and Mana Stones, which contribute to the growth of your monsters. On occasion, you may even receive Crystals, which are a precious in-game currency. Overall, the Hall of Fire is a crucial dungeon not only for awakening Fire monsters but also for gathering essential resources that help in the overall progression of your summoner’s journey.
The Fire Guardian

The ultimate challenge within the Hall of Fire is the formidable Fire Guardian, a powerful entity that resides in the dungeon’s final stages. Defeating this boss is essential for obtaining the coveted Essence of Fire needed for awakening Fire monsters. The Fire Guardian appears at the end of each of the 10 different Bases (stages), with its level progressively increasing as you move to higher and more difficult stages. For example, in Base Wave 1, the Fire Guardian starts at level 8, and by Base Wave 10, it reaches level 65.
To succeed in the Hall of Fire, understanding the Fire Guardian’s abilities is crucial. The Fire Guardian wields a set of dangerous skills that can quickly overwhelm unprepared summoners. Its abilities include:
Dead Man’s Purification: This skill targets all enemies and has a chance to Stun for 1 turn. The damage dealt by this attack increases as the number of standing enemies decreases, meaning that as your monsters fall, this attack becomes more devastating.
Death Glare: The Fire Guardian can unleash a fiery glare that burns enemies, often inflicting Continuous Damage for 3 turns. This ability has a reusable time of 4 turns, meaning you’ll face it multiple times throughout the fight, so it’s crucial to be prepared.
Annihilate (Passive): This passive skill grants the Fire Guardian an extra turn whenever an enemy falls. This allows the Fire Guardian to chain attacks, potentially wiping out your monsters in rapid succession if you’re not careful.
Given these dangerous abilities, it’s important to strategize carefully when facing the Fire Guardian. Building a team that can withstand its powerful attacks and counter its skills effectively will be key to emerging victorious in the Hall of Fire.
Crystals in the Hall of Fire

In the Hall of Fire, alongside the Fire Guardian, Crystals play a significant role in the challenge, adding another layer of difficulty to the dungeon. The Crystals possess unique abilities that can drastically affect the course of the battle, and understanding them is essential for formulating effective strategies.
One of the most dangerous crystals is the Left Crystal, which always has the ability to cast a Bomb. The Bomb Crystal attaches bombs to all enemies, which will detonate after 3 turns, causing severe damage. This makes it crucial to have monsters that can either remove harmful effects or provide immunity to ensure survival in the Hall of Fire.
In addition to the Left Crystal, there are various other crystals encountered throughout the Fire Secret Dungeon, a special type of dungeon found during the progression through the Hall of Fire.
These additional crystals appear in the different Base Waves leading up to the Fire Guardian, with their abilities growing in difficulty as you progress. Although the specific abilities of each crystal are not always detailed, their presence contributes to the increasing challenge as you face them alongside Golems and other enemies. The levels of these crystals also rise with higher Base Waves, meaning their potential threat intensifies.
When preparing to face the Fire Guardian and its minions in the Hall of Fire, it’s essential to be especially cautious of the Bomb Crystal on the Left and to remain alert to the various other dangerous crystals that appear in earlier stages and within the Fire Secret Dungeon. Having the right team and strategy to deal with these threats is key to overcoming the dungeon’s challenges.
Strategy and Team Building for the Hall of Fire
To successfully conquer the Hall of Fire and secure the essential Essence of Fire, having a well-constructed strategy and team composition is crucial. The main threats in this dungeon come from the Fire Guardian’s powerful skills and the Bomb Crystal located on the left side of the battlefield.



One of the most pressing challenges in the Hall of Fire is surviving the Bomb Crystal, which straps bombs to all enemies that detonate after 3 turns, inflicting deadly damage. To counter this threat, it’s highly effective to include monsters that can remove harmful effects (dispel) or grant immunity. Monsters like Lulu (Awakened Water Howl), Konamiya (Awakened Water Garuda), and Chloe (Awakened Fire Epikion Priest) are well-suited for this role. Konamiya, in particular, is considered one of the best choices for bomb removal, and some players even use double Konamiya for added reliability. Additionally, monsters like Veromos, obtained through fusion, also serve as excellent cleansers and are highly recommended for the Hall of Fire.
Another key challenge comes from the Fire Guardian, whose abilities can quickly overwhelm your team. The Fire Guardian’s Dead Man’s Purification can stun your team, while its Death Glare inflicts continuous damage. Furthermore, the Annihilate passive grants the Fire Guardian an extra turn every time an enemy falls, making it essential to manage the fight carefully. To handle these threats, consider building a team with a mix of fast, defensive, and offensive monsters.
High damage dealers, especially Water nukers, can help bring down the boss before the bombs detonate or the Fire Guardian’s skills become overwhelming. Additionally, employing units that can reduce the Fire Guardian’s or crystals’ attack speed can help mitigate damage. Some players opt for a strategy where they burst down the boss quickly, using multiple damage dealers to clear the waves efficiently.
When building your team for the Hall of Fire, it’s also important to consider elemental advantages. While not always explicitly necessary for strategy, bringing Water monsters can be beneficial for dealing more damage and taking less damage from the Fire Guardian and other enemies. For early game players, the focus should be on assembling a team that can reliably clear the lower stages, allowing you to gather essential awakening materials. As you progress into the mid to late game, consider optimizing your team for faster clears. Players often use strong damage dealers, like Lushen, to quickly clear waves, although reliance on multiple Lushens can lead to increased RNG.





Several farmable monsters are highly recommended for various stages of the Hall of Fire, including Belladeon (Light Inugami), Shannon (Wind Pixie), Bernard (Wind Griffon), Konamiya (Water Garuda), Ahman (Light Bearman), and Veromos (fusion monster). These monsters offer versatile roles such as cleansing, healing, speed buffs, and debuffs, making them invaluable assets for your team.






For specific team compositions, some examples for Hall of Fire B10 include combinations like Verdehile, Theo, Bella, Vero, and another Water/Fire DPS, or Sigmarus, Draco, Bella, Vero, and Kona. A farmable team for B10 might include Baretta (L), Shannon, Kona, Bernard, and Belladeon. For Hall of Fire B7, teams like Ellin (L), Shannon, Konamiya, Shailoq or Susano, Kona x 2, Darion, Ahman are good options.
Ultimately, the ideal team depends on your available monsters and their rune quality. However, prioritizing a cleanser or immunity provider to handle the bombs and including strong damage dealers to efficiently defeat the Fire Guardian are key to building a successful team. As you progress to higher stages, speed optimization while maintaining reliability will become increasingly important to ensure consistent success.
Hall of Fire Stage Information
The Hall of Fire consists of 10 distinct stages, referred to as Bases 1 through 10, with difficulty increasing as you progress. Base 1 is the easiest, while Base 10 presents the toughest challenge. Each stage features stronger enemies, including a more powerful Fire Guardian at the end of each stage, with higher-level Fire Guardians appearing in the later bases.
Here’s a breakdown of the stages:

Stage 1 (B1): Costs 4 Energy to enter, with the Fire Guardian Boss at Level 8.

Stage 2 (B2): Costs 4 Energy to enter, with the Fire Guardian Boss at Level 10. From this stage onwards, Fire Essence (Mid) starts to drop.

Stage 3 (B3): Costs 5 Energy to enter, with the Fire Guardian Boss at Level 15.

Stage 4 (B4): Costs 5 Energy to enter, with the Fire Guardian Boss at Level 20. Fire Essence (High) can start dropping here, though it is rare. This stage is particularly effective for gathering Low and Mid essences in the early game.

Stage 5 (B5): Costs 6 Energy to enter, with the Fire Guardian Boss at Level 30. Fire Essence (Low) drops frequently in these lower to mid stages.

Stage 6 (B6): Costs 6 Energy to enter, with the Fire Guardian Boss at Level 40.

Stage 7 (B7): Costs 6 Energy to enter, with the Fire Guardian Boss at Level 50.

Stage 8 (B8): Costs 7 Energy to enter, with the Fire Guardian Boss at Level 55.

Stage 9 (B9): Costs 7 Energy to enter, with the Fire Guardian Boss at Level 60.

Stage 10 (B10): Costs 7 Energy to enter, with the Fire Guardian Boss at Level 65. Higher-level stages, including B10, offer a better chance of dropping MID or High essences.
General Rewards across all stages include Experience, Mana Stones, and occasionally Crystals. The Reward Chest at the end of each battle can contain one of the following:
When deciding which stage to farm, it’s important to consider your current needs for specific Fire Essences and your ability to consistently clear higher difficulty levels. Higher stages offer better drop rates and more rewards, making them ideal for more advanced players, while the lower stages can help beginners gather essential materials to progress.
Fire Secret Dungeon

The Fire Secret Dungeon is a special dungeon in Summoners War: Sky Arena that players can access as a reward after completing stages in the Hall of Fire. Upon successfully finishing a stage in the Hall of Fire, there is a chance for the Fire Secret Dungeon to appear as a reward. This dungeon offers players the opportunity to obtain 2-star and 3-star Fire monsters.
Availability and Cost:
Entering the Fire Secret Dungeon requires Energy, similar to other Cairos Dungeons. The cost varies depending on the Base Wave you attempt, ranging from 1 to 7 Energy per run.
Monsters Available:
The primary goal in the Fire Secret Dungeon is to collect monster pieces (shards) to summon specific monsters. The dungeon provides the chance to obtain the following 2-star and 3-star Fire monsters:
2-Star Fire Monsters include Garuda, Harpu, Howl, Imp, Pixie, and Yeti.
3-Star Fire Monsters include Bearman, Beast Hunter, Fairy, Griffon, Harpy, Magical Archer, Serpent, Vagabond, and Viking.
These monsters are of the Fire element, and players can collect their pieces to summon them once they’ve gathered enough.
Structure and Enemies:
The Fire Secret Dungeon, like other elemental secret dungeons, consists of multiple Base Waves, each with progressively tougher enemies. The first five Base Waves feature:
Base Wave 1 (1 Energy): 1 Golem (Fire) Lv.5
Base Wave 2 (2 Energy): 3 Golem (Fire) Lv.5, Small Crystal (Red) Lv.8
Base Wave 3 (3 Energy): 2 Golem (Fire) Lv.8, Bomb Crystal Lv.8, Fire Guardian (Fire) Lv.8
Base Wave 4 (4 Energy): Multiple Golems (Fire) Lv.7-9, Small Crystal (Red) Lv.9, Bomb Crystal Lv.10, Fire Guardian (Fire) Lv.10, Weaken Defense Crystal Lv.10
Base Wave 5 (4 Energy): Multiple Golems (Fire) Lv.13, Small Crystal (Red) Lv.15, Bomb Crystal Lv.15, Shock Crystal Lv.15, Fire Guardian (Fire) Lv.15
The waves become progressively more challenging with the addition of stronger Golems, Crystals, and more powerful Fire Guardians. The Crystals that appear include various types, such as Small Red Crystals, Bomb Crystals, Assault Crystals, and more, all of which add to the difficulty.
Strategy and Farming:
When the Fire Secret Dungeon appears, you can enter it multiple times during its availability period to collect monster pieces. Typically, you need 40 pieces for a 2-star monster and 50 pieces for a 3-star monster to summon them. To maximize efficiency in farming, it’s best to clear the highest wave you can consistently handle.
To clear the Fire Secret Dungeon quickly, especially with multiple waves of enemies, bring monsters with strong Area of Effect (AoE) skills to handle groups of enemies. A monster like the Fire Grim Reaper, known for strong AoE damage, is particularly useful.
Additionally, consider inviting friends who also need Fire monster shards, as sharing Secret Dungeons allows everyone to benefit from increased farming opportunities. This is especially effective for gathering specific fire monsters, just as it is for farming monsters in other elemental dungeons.
By focusing on high-stage farming and maximizing your farming efficiency, you can collect the necessary shards to summon powerful Fire monsters, contributing significantly to your progress in the game.
Conclusion

In conclusion, the Hall of Fire is a key Cairos Dungeon that opens every Tuesday, offering a valuable opportunity to farm Essence of Fire, which is essential for awakening fire-type monsters. The dungeon consists of ten stages, each presenting increasing difficulty, with higher stages providing better chances to obtain Mid and High Fire Essences. In addition to Fire Essences, completing these stages rewards players with Mana Stones, Crystals, Angelmons, Scrolls, and the potential to unlock Secret Dungeons.
The main challenges within the Hall of Fire are the Fire Guardian’s powerful skills, including its ability to stun and inflict continuous damage, as well as the Bomb Crystal, which detonates bombs on your team after three turns. To overcome these challenges, it’s crucial to bring monsters that can remove harmful effects (cleanse) or provide immunity. Konamiya (Water Garuda) is highly recommended for its cleansing ability. Additionally, teams should include strong damage dealers, preferably water-based monsters, to efficiently defeat the Fire Guardian, along with units that can control the attack speed of both the boss and crystals.
A rewarding aspect of the Hall of Fire is the chance to discover a Fire Secret Dungeon, where you can farm monster pieces for various 2-star and 3-star fire monsters. To maximize farming efficiency in the Secret Dungeon, focus on clearing the highest wave you can handle and utilize monsters with Area of Effect (AoE) attacks to deal with groups of enemies. Sharing and accepting Secret Dungeon invitations from friends further enhances farming opportunities.
Ultimately, success in the Hall of Fire relies on understanding the mechanics of each stage, including the Fire Guardian’s abilities and the dangerous crystals, and building a team capable of effectively countering these threats. Optimizing your team for speed and reliability as you progress will be key to efficiently gathering Fire Essences and acquiring valuable fire monsters through the Secret Dungeon. As you advance in Summoners War, mastering the Hall of Fire becomes increasingly important for resource gathering and team development.
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