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Summoners War Light Beast Guide

Summoners War Light Beast Guide - Logo

Introduction to the Light Beast

The Summoners War Light Beast is the fourth creature encountered in the Rift of Worlds. Defeating this powerful beast rewards players with Shiny Light Crystals, an important currency used for crafting a variety of essential items. These include the Homunculus, runes, buildings, and other valuable resources. This content is designed primarily for mid to late-game players who are aiming to craft the Homunculus or acquire Reappraisal Stones. One of the Light Beast’s key features is its special skill, which allows it to deploy a shield that absorbs incoming damage, making the fight more challenging and strategic. Successfully overcoming the Light Beast is an important milestone in advancing through the Rift of Worlds and unlocking valuable crafting opportunities.

Understanding the Light Beast’s Mechanics

Light Beast
Light Beast
Summoners War Light Beast Guide - Light Sweep

Light Sweep: Becomes enraged whenever an enemy gains a turn. Attacks all enemies 2 times. Greatly increases the damage proportionate to the number of times the Beast becomes enraged, and the rage effect will reset after the attack.


Summoners War Light Beast Guide - Light Distortion

Light Distortion: Attacks all enemies 3 times with a giant roar and creates the Distorted Shield. The HP of the shield will increase every time the Light Distortion is used.

Distorted Shield (Light Distortion’s Effect): A shield that decreases the received damage and increases the inflicted damage. It shares the damage inflicted on the Light Beast and substantially decreases the inflicted damage amount when receiving multiple hits. The Beast’s attacks will become stronger according to the remaining HP of the shield.


Summoners War Light Beast Guide - Thorn of Despair

Thorn of Despair: Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target’s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.


Summoners War Light Beast Guide - Shining Rageful Breath

Shining Rageful Breath: Removes all beneficial effects on all enemies and attacks them 6 times with light breath.


Summoners War Light Beast Guide - Twisted Body (Passive)

Twisted Body (Passive): Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage dealt to and received from Dark Monsters by 50% each.


Light Beast Stats

StageLevelElemHPATKDEFSPDRes
Phase 180Light149,83514774002315
Phase 280Light214,26019616012615
Phase 380Light313,59032318012915
Phase 480Light382,56057006993215

The Light Beast in Summoners War presents a set of unique mechanics that players must understand to defeat it effectively. One of its key abilities is the Light Distortion Shield, which absorbs a significant amount of damage. To break this shield more efficiently, players should focus on dealing high single-hit damage. Monsters with powerful single-target attacks, particularly those with high multipliers and one hit, are ideal for breaking the shield. Multi-hit attacks are less effective since their damage is reduced with each hit on the shield. Additionally, the shield’s health increases each time the Light Beast uses its Light Distortion skill, making it progressively harder to break.

Another significant mechanic is the Light Sweep, an attack that hits all enemies twice. The damage of this attack increases as the Light Beast becomes more enraged, which occurs every time an enemy takes a turn. This makes it advisable to avoid excessive use of Violent runes on your monsters, as the extra turns granted by Violent procs will cause the Light Beast to become enraged faster and deal more damage with Light Sweep.

The Thorn of Despair skill targets all enemies in the front line twice and deals more damage as the monsters’ defense weakens. If all monsters in the front line are defeated, the attack will then target the back line. Monsters that scale damage based on defense may benefit from this attack. The Light Distortion (Skill) hits all enemies three times and creates the Light Distortion Shield. Each time this skill is used, the shield’s health increases, and the damage the Light Beast inflicts also grows stronger.

In addition to these, the Light Beast has the Bright Breath of Anger, a powerful attack that activates if the boss is not defeated in time. This attack removes all buff effects from enemies before delivering a violent blast that ignores damage reduction effects, making it a potent threat.

The Twisted Body passive grants the Light Beast immunity to all damaging effects and weakens the damage it takes based on its current HP. This passive also interacts with elements: it increases the damage received by Darkness Attribute monsters by 50% and also increases the damage the Light Beast deals to Darkness Attribute monsters by 50%. It is important to note that elemental advantage does not apply between other elements; only Darkness Attribute monsters experience this advantage and disadvantage.

Finally, it’s crucial to understand that the Light Beast’s AoE attacks are triggered by the number of turns your monsters take, not their speed. This means that speed is not a primary factor for surviving against this boss. The Light Beast will always attack first, regardless of your team’s speed. Knowing these mechanics is key to preparing for and overcoming the Light Beast in the Rift of Worlds.

Strategies for Defeating the Light Beast

Summoners War Light Beast Guide - Strategy

The Light Beast in Summoners War presents several mechanics that players need to understand and counter effectively. One of its main mechanics is the Light Distortion Shield, which absorbs a large portion of the damage. This shield is easier to break by dealing high single-hit damage. Monsters with strong single-target attacks, especially those with high multipliers, are ideal for this. Multi-hit attacks are less effective as the damage is gradually reduced with each hit on the shield. Additionally, the shield’s health increases with every use of the Light Distortion skill, making it harder to break over time.

The Light Beast also uses Light Sweep, an AoE attack that hits all enemies twice. Its damage increases as the beast becomes enraged, which occurs when an enemy takes a turn. This makes it advisable to limit the use of Violent runes, as the extra turns granted by Violent procs will cause the boss to enrage faster and deal more damage with Light Sweep. Thorn of Despair targets all frontline enemies twice, with damage increasing as defense weakens. If all frontline monsters are defeated, it will target the backline. Light Distortion (the skill) hits all enemies three times and creates the shield, increasing both the shield’s health and the beast’s damage with each use.

If the battle lasts too long, the Light Beast will use Bright Breath of Anger, which removes all buffs from enemies and then attacks with a violent blast that ignores damage reduction. To counter this, players can focus on building a tankier team with more healers to survive the attack or deal enough damage to defeat the Light Beast before it occurs. The passive skill Twisted Body grants the Light Beast immunity to all damaging effects and weakens the damage it takes based on its HP.

This passive also affects Darkness Attribute monsters, increasing both the damage they receive and the damage the Light Beast deals to them by 50%. Elemental advantage does not apply between other elements against the Light Beast, only Darkness Attribute monsters experience this advantage and disadvantage.

Summoners War Light Beast Guide - Strategy

The Light Beast’s AoE attacks are based on the number of turns your monsters take, not their speed. Therefore, speed is not the main factor for survival, and the Light Beast will always attack first. To defeat the Light Beast effectively, it is important to focus on dealing consistent damage per turn. Bring single-hit units with high damage to quickly remove the Light Distortion Shield. Having at least one source of sustain, like healing, is essential, along with at least two defense breakers in the team to prevent delays in the down state. The Brand debuff can also be useful for increasing damage.

A recommended team setup could include a two-man frontline consisting of a healer such as Colleen or Chasun and a tanky DPS unit. Colleen should be faster than Chasun to be more competitive in this setup. For the tanky DPS, options like Copper, XingZhe, or Chow can be effective. For DPS, Theomars is a solid free-to-play option, while other units like Tarq, Stella, and Brandia can be great picks for their utility or damage output. Fusable units such as Susano, Arang, and Sigmarus, or past Hall of Heroes units like Avaris, can also serve as strong DPS options. Shumar (Dark Hellhound) is considered one of the best damage dealers for this boss.

For runes, damage dealers should ideally use Rage/Blade, Fatal/Blade, or Swift/Blade runes, focusing on Attack, Crit Damage, and Attack %. Violent runes should be used cautiously, especially due to the boss’s enrage mechanic, but they can still be beneficial for support units like Mav for cooldown reduction procs. For tanky frontline units, focus on HP and Defense with Vampire runes for sustain or Revenge runes for consistent defense breaks. Support units like healers can use Swift or Violent runes, focusing on Speed, HP, and Defense, with Fight runes also being useful for boosting damage.

In terms of team compositions, a free-to-play beginner team might include Colleen, Mav, Crow, Naomi, and another healer or support like Bella. For a reliable auto team, you could use Bella, Eirgar, Kahli/Poorna/Odin, Naomi, and Crow. A high-scoring team could feature Airgar, Sabrina, Brandia, Crow, Talia, and Mav, focusing on speed tuning for optimal skill usage. For a mid-game friendly team, a combination of Vampire Lord, Light Homunculus, BJR5 Bale, Twins (Sabrina/Talia), and Crow can be effective. Teams can vary depending on available monsters, so adjust your strategy based on your rune quality and monster lineup. Reaching SSS rank typically requires good rune quality and optimized monster combinations.

Team Building Recommendations

When building a team to defeat the Light Beast in Summoners War, it’s crucial to focus on maximizing damage per turn and countering the Light Beast’s mechanics effectively. Single-hit units with massive damage are essential for quickly breaking through the Light Distortion Shield, which absorbs a significant portion of the damage. Multi-hit attacks are less effective, as the damage is reduced with each successive hit on the shield. Additionally, units that scale damage based on their own HP can be particularly effective.

Having at least two defense breakers in the team is critical. Missing a defense break during the beast’s groggy state can severely hinder progress. A reliable source of sustain, typically in the form of healing, is also necessary to survive longer fights, especially when facing the Bright Breath of Anger.

Consider including a unit that can apply the Brand debuff, as this significantly boosts the damage dealt to the Light Beast. While Violent runes can be useful, they should be used cautiously on damage dealers, as the Light Beast enrages based on the number of turns your monsters take, which will amplify the damage of its Light Sweep attack. Violent runes can, however, be beneficial on support units to provide more frequent skill usage.

Speed is not a primary requirement for survival since the Light Beast’s AoE attacks are based on the number of turns taken rather than speed. However, your damage dealers should still be sufficiently fast to ensure they can take their turns in a timely manner. Aim for around 150+ speed before tower bonuses for backline units.

Summoners War Light Beast Guide - Team Building

In terms of monster roles, frontline tanks are essential to withstand the Light Beast’s heavy attacks, particularly Thorn of Despair. These units should focus on high HP and defense. Colleen is a solid choice for a frontline healer, as she also provides an attack buff, though she needs to be faster than other units in some setups. Other good options for the frontline include Chasun, Copper, or fast units on Vampire runes like XingZhe or Chow. For early teams, Bella can work well as a tanky option with healing and defense break utility. Additional frontline options include Mav, Feng Yan, and Darion, with Darion also offering a reliable defense break.

For lead DPS in the backline, Theomars is a strong free-to-play option. If your runes are strong enough, units like Perna or Teshar can also serve in this role, providing significant damage output. If needed, Lushen can be another option for lead DPS.

When it comes to the second DPS in the backline, units that can apply defense break, Brand, or those with speed-scaling attacks are highly valuable. Tarq is a great option for this position, as is Shumar (Dark Hellhound), one of the best damage dealers for this boss. Squallmeras and Susano are also viable choices, as is Verde in a DPS build.

It is important to have at least two units capable of applying defense break and Brand. Units like Stella, Hraesvelg, and Polar Queens (such as Alicia) are great choices, with Hraesvelg excelling as a damage dealer. Brandia is particularly effective due to her skill scaling with debuffs and her potential to apply defense break and glancing debuff. Water Twins, Sabrina and Talia, can be invaluable due to their turn cycling and consistent defense break application.

Summoners War Light Beast Guide - Team Building

Other strong options for this role include Naomi, Crow, Arang, and Avaris. For units capable of ignoring defense, Bethony (Dark Undine) and Jamie (Dark Bounty Hunter) can deal significant damage. Light Homunculus provides both strong damage and support in the form of shields, immunity, and revive.

Support DPS units, such as Perna, Hraesvelg, and Huan (Wind Drunken Master), can provide additional healing or buffs alongside damage. Mao (Wind Drunken Master) also offers both healing and ATB/speed buffs, while Kahli is useful for strong buffs, though fragile. Megan is another solid choice, offering attack gauge manipulation, attack, and defense buffs, as well as stripping.

For rune recommendations, damage dealers should ideally use Rage/Blade, Fatal/Blade, or Swift/Blade sets, with a focus on Attack, Crit Damage, and Attack %. Aim for 100% Critical Rate, though 85% can suffice due to elemental advantage. Tanky frontline units should focus on HP and Defense, with Vampire runes for sustain and Revenge runes for consistent defense breaks. Support or healer units should use Swift or Violent runes, prioritizing Speed, HP, and Defense. Fight runes can be beneficial for boosting damage output.

Sample team compositions for various player levels might include Colleen, Mav, Crow, Naomi, and Bella for a free-to-play beginner team. For a reliable auto team, consider using Bella, Eirgar, Kahli/Poorna/Odin, Naomi/Crow, and Bale. A high-scoring team might feature Airgar, Sabrina, Brandia, Crow, Talia, and Mav, requiring specific speed tuning. A mid-game friendly team could involve Vampire Lord, Light Homunculus, BJR5 Bale, Twins (Sabrina/Talia), and Crow. Finally, a 100% free-to-play team might consist of Colleen, Living Armor/Darion, Theo (L), Tarq, Mao/Huan/Kahli, and Susano/Arang/Avaris/Sigmarus.

Remember to adjust your team composition and rune builds according to your available monsters and rune quality, as experimentation is key to finding the most effective setup for your specific account.

Individual Monster Recommendations by Role

Frontline (Tanky Monsters):

Summoners War Light Beast Guide - Colleen

Colleen

Summoners War Light Beast Guide - Chasun

Chasun

Summoners War Light Beast Guide - Mav

Mav

Summoners War Light Beast Guide - Copper

Copper

Xing Zhe

Xing Zhe


Frontline monsters should be able to sustain heavy hits while either dealing damage or supporting the team. Colleen is a solid choice, providing both healing and an attack buff, though she might need to be faster in certain setups. Chasun is another healer that can serve well in the frontline. Mav offers damage mitigation with his defense and cooldown reduction abilities, making him an excellent choice for frontline support. Copper is a highly tanky DPS option, and Xing Zhe, on Vampire runes, can offer strong sustain and damage in the frontline. Chow, another Nat 5 monster, can serve as a resilient tank with damage.

Bella (Belladeon) is great for early teams, as she provides healing and a defense break. Xiong Fei offers decent damage while serving as a tank. Vampire Trevor can be an effective frontline choice with sufficient HP. Dias and Darion can provide reliable tankiness and defense breaks, with Darion offering excellent survivability. Light Vampire (Julliene) can be used for both tanking and providing a lead.

Feng Yan, Mei Hou Wang, and Xiao Lin are also strong frontline damage dealers. Light Homunculus brings shields and immunity, which can be very useful for the team. Vampire Lord provides sustain and damage, making him another good tanky option. Liu Mei, Elupuria (Light Serpent), and Water KFG can all serve as versatile frontline units with good tanking and damage potential.

Lead DPS (Often providing Critical Rate Lead):
Lead DPS monsters are critical for boosting your team’s effectiveness. Theomars is a strong free-to-play option that offers elemental advantage for increased Crit Rate. Teshar, Perna, and Lushen are all solid lead DPS options if your runes are strong enough. Vampire Lord also provides a leader skill that boosts the team’s potential.

Main DPS (Backline or General Damage Dealers):

Summoners War Light Beast Guide - Kro

Kro

Summoners War Light Beast Guide - Naomi

Naomi

Tarq

Tarq

Shumar (Dark Hellhound)

Shumar (Dark Hellhound)


Main DPS units should have high single-target damage and help break the Light Beast’s shield. Kro is a strong DPS with high multipliers. Naomi delivers excellent damage and is effective at breaking the shield. Tarq and Shumar (Dark Hellhound) are noted for their ability to dish out substantial damage. Squallmeras and Susano also offer strong damage potential. Verde (DPS Build) can be very effective when optimized for damage.

Lyn is a good free-to-play DPS option, while Brandia is another strong choice due to her synergy with debuffs. Luna (Dark Pierret) and Bethony (Dark Magical Archer) are strong non-multi-hit damage dealers. Mara (Dark Amazon) and Kro (2A) also deal significant damage.

Sabrina & Talia (Water Twins) are excellent for consistent turn cycling and high damage output. Bale is another potent damage dealer capable of breaking shields. Hraesvelg is an amazing damage dealer, though he lacks a defense break. Alicia (Polar Queen) and Laika are great options for DPS. Huan (Wind Drunken Master) and Mihyang offer solid damage with additional utility. Verde (Attack Build) and Avaris (past HoH) are also good DPS options. Guillaume can deal significant damage in the later phases of the fight.

Defence Break/Brand Appliers:
Defense break and branding are essential to maximize damage output. Bella (Belladeon) provides a reliable defense break. Tarq can also bring a defense break or help with cooldown reduction. Stella (Water Assassin) is another strong option for applying brand and defense break. Alicia (Polar Queen) offers a defense break on her first skill, while Brandia can apply a defense break with a 50% chance and apply glancing debuffs. Hellea (Dark Harpy) provides both defense break and brand. Fuco and Rigel (Dark/Water Liches) are great for applying defense breaks in the downed state.

Sabrina (Water Boomerang Warrior) offers a defense break on her first skill, though it’s not 100% reliable. Light Homunculus can help break the shield while providing shields, immunity, and revive. Crow also applies defense break and brand. Arang is another solid choice for defense break. Avaris and Jamie (Dark Bounty Hunter) can also contribute to defense breaking, with Jamie’s first skill having a chance to ignore defense. Darion provides a reliable defense break, while Shaina (Fire Chakram Dancer) works well in a turn-cycling duo with Sabrina. Loren (Dark Hunter), Shan (Wind Lightning Emperor), and Eva (Light Pierret) also bring strong defense break potential.

Support (Healers, Buffers, and Utility):
Support monsters play a crucial role in sustaining your team and providing buffs. Colleen offers healing and an attack buff, making her an excellent support unit. Chasun is another healer who can be relied upon for sustained healing. Mav brings cooldown reduction and tankiness, while Bella (Belladeon) provides healing and debuff stripping. Xiong Fei offers some damage reduction, and Dias and Darion can contribute to team sustainability with their defensive capabilities.

Eirgar is a great ATB booster for the entire team, while Huan (Wind Drunken Master) offers healing, defense break, and decent damage. Mao (Wind Drunken Master) provides double healing and ATB/speed buff, making him a versatile support option. Kahli can grant strong attack buffs, and Wind Homunculus is another solid support monster. Megan brings attack gauge, attack, and defense buffs, along with stripping abilities. Fran, Kona, and Anavel all offer strong healing, cleansing, and buffing utilities. Light Homunculus is a versatile support monster that provides shields, immunity, and revive, while Vampire Lord offers sustain through his Vampire buff. Shaina can help with turn cycling, ensuring faster skill cooldowns for her twin, while Mav can also offer provoke.

When building your team, consider the synergy between your monsters, their roles, and the rune quality. Experimentation will be key to finding the most effective setup for your specific team composition and rune quality.

Rune Recommendations

To effectively defeat the Light Beast, it’s essential to optimize the rune builds of your monsters based on their roles. Here’s a comprehensive guide to rune recommendations for various monster roles in the fight:

Frontline/Tanky Monsters:

Summoners War Light Beast Guide - Runes


Frontline monsters need to be durable, with high HP and/or defense to absorb damage and support the team. Colleen should be fast, with a focus on SPD/HP/DEF or just HP. A Fight set works well for her. Mav is best run with Violent/Fight runes, designed to act last in the turn order. Bella (Belladeon) is a solid early-game tank with a HP/DEF/DEF build using Energy or Guard runes, while SPD/HP/HP with Swift or Violent is a good option for later stages, especially for Giants B10.

Copper can be built with Vampire runes for tanky DPS, while Xing Zhe works well in the frontline on Vampire runes with an ATK/CR/ATK build. Chow can also serve as a tank with a HP/CD/ATK build on Vampire runes.

Darion excels as a frontline tank, often using Revenge runes and focusing on HP/DEF/DEF or just HP with high resistance. Water KFG benefits from R4+ quality Vampire runes, and Xiong Fei needs a damage-focused rune set for effectiveness. Trevor works well as a frontline DPS on Vampire runes with around 18,000 HP. Dias can be run similarly to Darion with Revenge runes and a focus on HP/DEF/DEF or HP and high resistance. Feng Yan should be run with Violent/Random sets. Light Vampire (Julliene) can be a frontline lead with Violent/Broken sets. For Raid 5, strong frontline options include Dias/Darion with Revenge and high resistance, Bastet/Colleen for speed and tankiness, and Xiong Fei/Mei Hou Wang.

Lead DPS:
Lead DPS monsters should ideally serve as critical rate boosters. Theomars benefits from focusing on Crit Rate since he gains an elemental advantage (+15% Crit Rate) in Rift Beasts. Teshar can also serve as a lead DPS, though rune specifics are less clear. Perna, when equipped with high-quality runes, works effectively as a pure attack lead DPS.

Summoners War Light Beast Guide - Runes

Main DPS:
Main DPS monsters need high damage output, focusing on Attack, Crit Rate, and Crit Damage. Crow should be built with a Fatal set early on, transitioning to Rage/Fight later. Aim for 85% Crit Rate initially and eventually 100%. For Naomi, a primary single-target hitter, prioritize building for damage. Tarq is best run with Violent/Swift/Fatal runes. Shumar (Dark Hellhound) is known for high damage but lacks a detailed rune build. Stella (Water Assassin) excels as a single-target DPS; while specific runes aren’t detailed, focus on damage and accuracy for her defense break. Brandia benefits from a Rage/Fight set with Attack/Crit Damage/Attack and aims for 100% Crit Rate, though lower can still work.

Talia (Water Chakram Dancer) works well with Violent/Blade or Violent/Combat sets, focusing on Attack/Crit Damage/Attack and aiming for 100% Crit Rate (or at least 70%). Sabrina (Water Boomerang Warrior) should be run with Fatal/Blade or Rage/Blade early on, transitioning to Violent/Fight later, focusing on Attack/Crit Damage/Attack and aiming for a high Crit Rate. Lyn (Light Fairy Hunter) is an effective F2P DPS option. Hraesvelg (Wind Barbarian King) is a top-tier DPS, though its rune build isn’t specified. Sigmarus (Water Phoenix) should use a Fatal/Blade set with VIT/CD/HP for optimal performance.

Kro (Dark Inugami 2A) requires a Rage/Blade set with ATK%/CD/ATK% after awakening twice. Hwa (Fire Rakshasa) is best built for damage with Revenge/Endure/Blade on SPD/CD/HP for Raid 5, though ATK/CD/ATK works better for pure damage. Guillaume (Dark Phantom Thief) benefits from a Rage/Blade set with ATK/CR/ATK. Avaris (Wind Pioneer) should be rune-focused for damage. Lucas (Light Vampire) can also serve as a damage dealer, but his rune build isn’t specified. Other effective backline damage dealers include Kung Fu Girls (Xiao Lin, Fei), Raoq, Shihwa, Lushen, Lagmaron, and Theomars.

Defence Break/Brand Appliers:
Monsters that apply defense breaks or brands are crucial for maximizing damage. Bella (Belladeon) provides reliable defense breaks. Stella (Water Assassin) is likely to focus on damage and accuracy for her defense break. Brandia also serves as a defense breaker and brand applier. Hellea (Dark Harpy) offers both defense break and brand, though rune specifics are not detailed. Sabrina (Water Boomerang Warrior) benefits from accuracy for landing consistent defense breaks. Living Armor should use Rage/Vampire/Violent sets, aiming for defense breaks on S2.

Support (Healers, Buffers, and Utility):
Support monsters should prioritize survivability and utility. Colleen is fast and tanky, fitting well into this role. Chasun (Wind Sky Dancer) is often runed with Violent for healing and buffs. Mav is a key support unit, with Violent/Fight being ideal. Aegir also serves well in a supportive role, though specific rune builds aren’t detailed. Mao (Wind Drunken Master) can provide healing and ATB/speed buffs, though his rune build isn’t specified. Kahli (Fire High Elemental) should be run with ATK/CD/HP, considering her fragility.

Verde (Fire Vampire) is a DPS unit that benefits from an attack-focused build. Eirgar (Wind Garuda) can be run with Blade/Rapid for an ATB booster. Megan (Water Witch) is a solid option for buffs and strip, though her rune build isn’t specified. Hwahee (Fire Harpy) provides healing and attack buffs, typically runed Violent. Bernard (Wind Griffin) is a speed buffer, usually built with Swift. Lisa (Fire Neostone Agent) acts as a cleanser and ATB booster for Raid 5. Fran (Light Fairy Queen) offers healing and attack buffs, but her rune build isn’t specified. Dark Homunculus should use Violent/Focus with VIT/HP%/HP% for tankiness and support.

General Rune Advice:
For the Light Beast, damage per turn is key to clearing the fight efficiently. Avoid using too many Violent runes, as the “Light Sweep” skill punishes extra turns. Mono-hit monsters are ideal for breaking the shield, although multi-hitters can still work if properly runed. Aim for a minimum of 180 speed and around 25,000 HP on some units. It’s essential to have at least two defense breakers to consistently deal damage in the groggy state. Good artifacts can significantly enhance monster performance. Consider using Revenge runes on monsters with multi-hit skills to aid in shield breaking.

Rewards for Defeating the Light Beast

Defeating the Light Beast in Summoners War rewards players with a variety of valuable items, depending on the grade achieved in the battle. One of the main rewards is the Shiny Light Crystal, which is obtained in amounts ranging from 1 to 15 per battle, depending on your grade. This currency is crucial for crafting various end-game items, such as the Homunculus, runes, buildings, and other craft materials.

Summoners War Light Beast Guide - Reward

In addition to Shiny Light Crystals, players can receive Crystals based on their battle score, with pure magic crystals guaranteed for achieving an S rank. The available crystals include the Burning Fire Crystal, Frozen Water Crystal, Breaking Wind Crystal, Crystal of Blinding Light, Crystal of Total Darkness, Condensed Magic Crystal, and the Crystal of Pure Magic.

Players may also obtain Runes upon defeating the Light Beast, including the Combat Rune, Rune of Determination, Improvement Rune, Accuracy Rune, and Tolerance Rune, each in two sets. These runes provide beneficial stat boosts, such as increased attack, defense, HP, accuracy, and resistance for allies. Additionally, the Swift rune set can also be obtained from the Light Beast.

Other rewards include a Piece of Rune, Arcenmon, Mystic Scroll, Invocation Stones, and Stones of Metamorphosis. Achieving a higher grade, especially S rank, not only guarantees pure magic crystals but also increases the number of Shiny Light Crystals you receive. The Light Beast serves as an essential source of Shiny Light Crystals, making it particularly valuable for mid to late-game players looking to craft powerful end-game content like the Homunculus and reappraisal stones.

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