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Summoners War Xiao Chun Fire Drunken Master Guide

FIRE DRUNKER MASTER
Xiao Chun
★★★
ATTACK
Summoners War Xiao Chun Fire Drunken Master Guide - Water Element
Summoners War Xiao Chun Fire Drunken Master Guide - Drunken Master Water
Summoners War Xiao Chun Fire Drunken Master Guide - Wind element 1
Summoners War Xiao Chun Fire Drunken Master Guide - Drunken Master Wind Icon
Summoners War Xiao Chun Fire Drunken Master Guide - element dark
Summoners War Xiao Chun Fire Drunken Master Guide - Drunken Master Dark

Overview

Xiao Chun, the Summoners War Xiao Chun Fire Drunken Master, is a natural 3★ attack-type monster often overlooked but quite useful in early- to mid-game content and niche PvP scenarios. Once awakened, he gains an additional 15% Crit Rate and a guild battle leader skill that increases ally Attack Power by 21%. His base stats include decent Attack (747), modest HP (8565), and a relatively low Speed (99), making him best suited for burst-style team compositions rather than speed-focused ones.

His skill set centers around strong single-target damage and team utility in Summoners War. His first skill, Rolling Punch, not only ignores enemy Defense but also has an 80% chance to apply an Attack debuff. The second skill, Drunken Kick, hits three times and has a 30% chance per hit to trigger Rolling Punch on a random enemy, adding unpredictability and potential burst. His third skill, Tiger Punch, hits twice and grants an Attack buff to all allies for two turns, with a 50% chance of triggering Rolling Punch as well. These chained effects make Xiao Chun capable of dealing high damage bursts, especially when procs align in your favor.

Xiao Chun Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9815%50%15%0%
LevelStarsHPAtkDef
2533015258196
3044095351267
3555565476363
4067575648494

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9930%50%15%0%
LevelStarsHPAtkDef
2533405297196
3044635404267
3556300549363
4068565747494

How to Obtain Xiao Chun

Temple of Wishes
Temple of Wishes
Mystical Scroll
Mystical Scroll
Unknown Scroll
Unknown Scroll
Social Summon
Social Summon
Summoners War Xiao Chun Fire Drunken Master Guide - Mystical Summon
Mystical Summon
Fire Scroll
Fire Scroll

How to Obtain Xiao Chun

Summon Sources

  • Xiao Chun is a natural 3‑★ monster.
  • You can acquire him through the following random summoning methods:
    • Unknown Scroll
    • Mystical Scroll
    • Fire Scroll
    • Mystical Summon
    • Social Summon
    • Temple of Wishes

Secret Dungeon

  • There isn’t a permanent Secret Dungeon specific to Fire Drunken Master.
  • However, there have been time-limited events in the past offering Fire Drunken Master SD, such as in August 2020—these were temporary and not reliably repeating.

Awakening Essence

Essence of Fire Mid
Essence of Fire (Mid)
Essence of Fire Low
Essence of Fire (Low)
Essence of Magic Low
Essence of Magic (Low)
Summoners War Xiao Chun Fire Drunken Master Guide - Essence of Magic Mid
Essence of Magic (Mid)

Awakening Essence Requirements

To awaken Xiao Chun (a natural 3★ Fire Drunken Master), you’ll need:

  • 15 × Essence of Fire (Mid‑tier)
  • 10 × Essence of Fire (Low‑tier)
  • 10 × Essence of Magic (Mid‑tier)
  • 5 × Essence of Magic (Low‑tier)

Upon awakening, she gains a +15% Crit Rate bonus and her stats increase significantly (SPD from 98→99, ATK from ~648→747, HP ~7575→8565).

Where to Farm Essences

Fire Essences

  • Hall of Fire in Cairos Dungeon drops Fire essences.
  • Open on: Tuesdays and Sundays

Magic Essences

  • Hall of Magic is available every day.
  • Magic essences also drop randomly from other Hall dungeons and occasionally from shop rewards

SKILL UPS

Summoners War Xiao Chun Fire Drunken Master Guide

Skill 1: Rolling Punch

  • Level 2: Damage +5%
  • Level 3: Effect Rate +5%
  • Level 4: Damage +10%
  • Level 5: Effect Rate +15%

Total Skill-Ups: 4

Skill 2: Drunken Kick

  • Level 2: Damage +5%
  • Level 3: Damage +10%
  • Level 4: Cooldown Turn -1

Total Skill-Ups: 3

Skill 3: Tiger Punch

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Cooldown Turn -1

Total Skill-Ups: 3

Skills

Summoners War Xiao Chun Fire Drunken Master Guide - Rolling Punch Fire
Rolling Punch
Summoners War Xiao Chun Fire Drunken Master Guide - Drunken Kick Fire
Drunken Kick
Summoners War Xiao Chun Fire Drunken Master Guide - Tiger Punch
Tiger Punch
Rolling Punch
Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier: 1.8*{ATK}
Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier: 2.0*{ATK} x3
Attacks the enemy 2 times and increases the Attack Power of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier: 4.0*{ATK} x2
Damage +5%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities 
Early attacker  Fatal Fatal RuneBlade Blade Rune
Will Will Rune
Atk, CR, CD
Advanced attacker  Rage Rage RuneBlade Blade Rune
Will Will Rune
Atk, CR, CD
Violent attacker  Violent Summoners War Xiao Chun Fire Drunken Master Guide - Violent Rune IconBlade Blade Rune
Revenge Revenge Rune
Will Will Rune
Atk, CR, CD

Strategy

Summoners War Xiao Chun Fire Drunken Master Guide

Xiao Chun (Fire Drunken Master) is best used as a burst-damage dealer in PvP scenarios like Guild Siege and low-to-mid Arena tiers. His kit revolves around single-target pressure, with his first skill, Rolling Punch, ignoring defense and reducing enemy Attack, making him especially threatening to squishy support units or DPS without shields or Will runes.

His second skill, Drunken Kick, adds RNG-driven burst potential by potentially triggering Rolling Punch on random enemies, while his third skill, Tiger Punch, not only deals solid two-hit damage but also buffs all allies with Attack Power for two turns—making him a solid offensive support as well. He excels in cleave comps when paired with nukers like Lushen or other ignore-defense units, as he boosts their damage and contributes meaningful single-target threat.

Due to his relatively low base Speed, he benefits from being used in setups where he’s protected or speed-tuned behind a reliable support or AoE opener. Xiao Chun isn’t meta-defining, but when well-runed and used strategically against teams lacking Water threats, he can surprise opponents with fast, hard-hitting combos—especially when RNG procs stack in your favor.

Strength and Weakness

Strength:

  • Ignore Defense on Skill 1 allows for consistent high burst damage.
  • Team-wide Attack buff from Skill 3 enhances overall ally damage.
  • Can chain additional attacks through RNG procs, increasing kill potential.
  • Requires only 10 total skill-ups to fully max out all abilities.
  • Easy to summon and skill up using other Drunken Master variants.
  • Works well in cleave teams or ignore-defense strategies.
  • Awakens with +15% Crit Rate, reducing rune pressure for Crit builds.

Weakness:

  • Low base Speed (99) makes him vulnerable to being outpaced in turn-based PvP.
  • Damage potential relies partly on RNG procs, making him inconsistent in some fights.
  • Lacks AoE damage, limiting his usefulness in multi-target or wave-based content.
  • Single-target focus means he struggles against revive or sustain-heavy teams.
  • Not viable in most late-game PvE content like raids or high-level dungeons.
  • Limited survivability without strong rune investment or team protection.
  • Falls off in higher Arena/RTA tiers due to predictable and counterable skill set.

Synergy

Summoners War Xiao Chun Fire Drunken Master Guide

Xiao Chun synergizes best with teams built around fast-cleave or ignore-defense strategies. His Skill 3 provides a valuable Attack buff to allies, making him an excellent partner for nukers like Lushen, Kali, or Bulldozer, who can capitalize on the increased damage potential. His own Skill 1 ignores defense, allowing him to finish off key enemies weakened by AoE attackers.

Pairing him with setup units like Galleon (for Defense Break and ATK buff redundancy) or a speed lead like Bernard can help compensate for his low base Speed. Additionally, shielders or immunity units like Fran or Chloe can protect him long enough to land his damage combo, especially since he’s vulnerable to CC and early nukes. In short, Xiao Chun fits well into turn-1 offense teams where burst, buffing, and quick eliminations are the primary goal.

Frequently Asked Questions (F.A.Q)

Is Xiao Chun worth building in 2025?

Yes—especially for early- to mid-game players or those looking to fill a single-target nuker slot in Guild Siege or Arena cleave comps. He’s not meta but can surprise with burst damage when well-runed.

Should I use Devilmons to skill him up?

No. As a natural 3★ monster, Xiao Chun should be skilled up using other Drunken Masters (any element). Save Devilmons for 4★ and 5★ units.

How do I get Xiao Chun?

He can be summoned through Mystical Scrolls, Fire Scrolls, Social Summons, Unknown Scrolls, or the Temple of Wishes. He’s a natural 3★ unit, so he’s relatively easy to pull.

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