Overview
Summoners War Marble Light Battle Mammoth, known for his strong support and tanking capabilities. As a Light Defense-type monster, Marble is a highly durable unit with a skill set focused on healing, provoking enemies, and shielding allies. His ability to provoke while healing himself makes him a valuable frontliner in prolonged fights, while his shield offers protection for the entire team. Thanks to his Light attribute, he has no elemental disadvantage, allowing him to slot into many PvE and PvP teams effectively. Marble is especially useful in Guild Siege, Trial of Ascension, and defensive Arena setups where survivability and disruption are key.
Marble Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3735 | 196 | 209 |
| 30 | 4 | 5085 | 267 | 285 |
| 35 | 5 | 6900 | 363 | 387 |
| 40 | 6 | 9390 | 494 | 527 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4455 | 201 | 223 |
| 30 | 4 | 6060 | 273 | 303 |
| 35 | 5 | 8235 | 371 | 412 |
| 40 | 6 | 11205 | 505 | 560 |
How to Obtain Marble
![]() Light and Dark Scroll | ![]() Temple of Wishes |
Marble can be obtained through the following methods:
- Light & Darkness Scrolls – The primary way to summon Marble via standard summoning.
- Temple of Wishes – You can wish for Light attribute monsters, including Marble.
Marble does not require fusion or secret dungeons; being a 3★ Light HP-type monster, you can obtain him through common summoning sources.
Awakening Essence
![]() Essence of Light (Low) | ![]() Essence of Light (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Marble, you will need the following materials:
- 20 Light Essence (Low)
- 10 Light Essence (Mid)
- 15 Magic Essence (Low)
- 5 Magic Essence (Mid)
Awakening Marble improves his base stats and grants bonus effects to his skills, enhancing his tanking and support capabilities.
SKILL UPS

Marble requires a total of 13 skill-ups, which can be achieved using Devilmons or other Battle Mammoth family monsters (Granite, Talc, Olivine, or Tetra). Here’s the skill-up breakdown:
- Skill 1 – Gore
– Can be leveled up 5 times
– Increases damage and slightly improves effectiveness - Skill 2 – Battle Charge
– Can be leveled up 3 times
– Increases damage and reduces cooldown - Skill 3 – Shout of Fury
– Can be leveled up 5 times
– Increases the shield amount and reduces cooldown
Skill-ups are important to improve Marble’s provoke consistency and boost the value and uptime of his healing and shield support.
Skills
![]() Leader Skill | ![]() Battle Charge | ![]() Battle Stomp | ![]() Heavy Impact |
| Increases the Defense of ally monsters with Light attribute by 30%. | Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance. Multiplier: 3.7*{ATK} | Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns) Multiplier: {ATK} + 0.12*{MAX HP} | Inflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy’s MAX HP. (Reusable in 4 turns) Multiplier: 0.35*{MAX HP} + 0.15*{Target MAX HP} |
| Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% | Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Cooltime Turn -1 | Damage +10% Damage +10% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early tank | N/A | Hp, Def | |
| HP tank attacker | | Hp, CR, CD |
Strategy
Marble shines as a frontline tank and support monster, ideal for teams that rely on sustain and disruption. His third skill, Shout of Fury, heals himself and grants a shield to all allies based on his MAX HP, making him excellent in prolonged fights.
His Battle Charge skill offers crowd control through stun, while his basic attack helps wear down enemies over time. Because he has no elemental disadvantage, Marble is a versatile pick for both PvE and PvP, especially in Guild Siege, Trial of Ascension, and defensive Arena teams. To maximize his potential, focus on high HP, DEF, and SPD, with Accuracy to land stuns and provoke. Recommended rune sets include Violent/Energy, Violent/Guard, or Despair/Focus for utility. Marble performs best when paired with allies who can cleanse or provide additional healing, allowing him to focus on control and tanking
Strength and Weakness
Strength and Weakness of Marble (Light Battle Mammoth):
Strengths:
- Reliable Sustain: His third skill heals himself and shields all allies, enhancing team survivability.
- No Elemental Weakness: As a Light monster, Marble is viable against all elements, making him versatile across various content.
- Tanky Frontliner: High base HP and Defense make him a strong damage absorber in PvE and PvP.
- Built-in Crowd Control: His second skill can stun, and his provoke effects help control enemy actions.
- Effective in Guild Siege & ToA: Great for stall teams and disrupting enemy comps.
Weaknesses:
- Low Damage Output: Marble is a pure support tank with minimal offensive contribution.
- Rune Dependent: Needs high-quality runes to function effectively—especially HP%, DEF%, and SPD.
- Countered by Strip and Heal Block: Enemies who remove buffs or prevent healing can reduce Marble’s impact.
- Limited Use in Speed Teams: His kit is more suited for sustain and control rather than fast-clearing strategies.
Synergy

Marble excels in teams that focus on sustain, control, and stall tactics. He pairs well with:
- Healers and Cleansers like Fran, Lulu, or Riley – They help keep the team healthy while Marble focuses on shielding and provoking.
- Defense-Based Damage Dealers such as Copper or Zinc – Marble can draw enemy focus and protect them with shields while they deal consistent damage.
- Crowd Control Units like Baretta or Verdehile – These help prolong battles where Marble’s sustain and provoke can gradually wear down the enemy.
- Support Monsters with Buffs like Megan or Shannon – Buffs like DEF Up and ATK Bar boost Marble’s durability and team synergy.
- Revivers like Eladriel or Tesarion – To maintain team pressure in long fights where Marble acts as the anchor.
Marble is ideal in compositions where survivability and battlefield control matter more than speed or burst damage.
Frequently Asked Questions (F.A.Q)
❓ Is Marble good for PvE content?
Yes, Marble is very effective in PvE areas like ToA, Hall of Light, and Tanky Dungeon teams due to his healing and shielding.
❓ Should I 6-star Marble?
If you’re using him regularly in Guild Siege, ToA, or defensive Arena teams, then yes—he benefits greatly from the extra stats.
❓ What rune sets work best on Marble?
Violent/Energy, Violent/Guard, or Despair/Focus are recommended. Prioritize HP%, DEF%, SPD, and some Accuracy.
❓ Can Marble be skilled up with other Battle Mammoths?
Yes! You can use Granite (Fire), Talc (Water), Olivine (Wind), or Tetra (Light) to skill him up without using Devilmons.
❓ Does Marble need Accuracy?
Yes, moderate Accuracy is important for landing stuns and provoke effects effectively. Aim for around 45–55% in PvE.
❓ Is Marble viable in high-tier PvP?
He’s more viable in mid-tier PvP and stall comps. In high-end Arena or RTA, he’s less common but can work in niche defensive teams.
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