Overview
Summoners War Olivine Wind Battle Mammoth, known for its impressive tankiness and utility in early-game PvE and niche PvP roles. As a defense-based monster, Olivine excels in soaking up damage and protecting allies with its crowd control and provoke capabilities. Its skills revolve around drawing enemy attention and disrupting their attacks, making it a strong pick for players needing a frontline tank. While it may not see much use in high-end competitive play, Olivine can be an effective support tank in guild content or for newer players building a control-oriented team.
Olivine Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3270 | 183 | 253 |
| 30 | 4 | 4455 | 250 | 345 |
| 35 | 5 | 6060 | 339 | 468 |
| 40 | 6 | 8235 | 461 | 637 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3990 | 183 | 271 |
| 30 | 4 | 5430 | 250 | 368 |
| 35 | 5 | 7380 | 339 | 500 |
| 40 | 6 | 10050 | 461 | 681 |
How to Obtain Olivine
![]() Unknown Scroll | ![]() Social Summon | ![]() Temple of Wishes | ![]() Mythical Summon | ![]() Mythical Scroll | ![]() Wind Scroll |
You can obtain Olivine (Wind Battle Mammoth) through almost any standard summoning method in Summoners War:
- Mystical Scrolls and Mystical Summons
- Wind Scrolls
- Social Summons and Unknown Scrolls
- Temple of Wishes
As a 3★ Wind Defense monster, Olivine isn’t restricted to specialized events or fusions—if you’re regularly summoning through the common scrolls or utilizing the Temple of Wishes, you have a chance to pull him.
Awakening Essence
![]() Essence of Wind (Low) | ![]() Essence of Wind (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Olivine, you need the following essences:
- 20 Wind Essence (Low)
- 10 Wind Essence (Mid)
- 15 Magic Essence (Low)
- 5 Magic Essence (Mid)
Awakening Olivine increases its base stats and unlocks additional benefits, such as improved skills and increased survivability, making it more effective as a frontline tank and crowd control unit.
SKILL UPS

Olivine requires a total of 13 Devilmons or Battle Mammoth family monsters (such as Granite, Talc, or Tetra) to fully skill up. Here’s the breakdown:
- Skill 1 – Gore:
Can be leveled up 5 times
– Increases damage and reduces cooldown slightly - Skill 2 – Battle Charge:
Can be leveled up 3 times
– Increases damage and reduces cooldown - Skill 3 – Provoking Roar (Passive):
Can be leveled up 5 times
– Enhances effect rate and cooldown reduction
Skill ups are best used to maximize the provoke uptime and overall utility of Olivine, especially if you’re using him as a tank/control unit in PvE or early PvP content
Skills
![]() Leader Skill | ![]() Battle Charge | ![]() Battle Stomp | ![]() Echo of Earth |
| Increases the Defense of ally monsters with Wind attribute by 30% | Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance. Multiplier: 3.7*{ATK} | Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns) Multiplier: {ATK} + 0.12*{MAX HP} | Increases the Attack Bar of all allies by 40% and removes all harmful effects. (Reusable in 5 turns). |
| Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% | Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Cooltime Turn -1 |
Rune
Strategy
Olivine excels as a frontline tank and control unit, particularly useful in early-to-mid-game content where crowd control is essential. His passive skill, Provoking Roar, allows him to automatically provoke enemies when attacked, disrupting their targeting and forcing them to focus on him instead of squishier allies. Paired with his second skill, Battle Charge, which stuns the target, Olivine can effectively lock down key enemies and control the flow of battle. He is especially valuable in scenarios where enemy skills need to be interrupted, such as in Hall of Wind, ToA Normal, and Guild Siege battles.
To maximize his effectiveness, build Olivine with high HP, Defense, and Accuracy, using runes like Despair/Focus or Violent/Energy. His role is not to deal damage but to absorb hits and keep enemies provoked and stunned, giving your damage-dealers and support units room to operate safely.
Strength and Weakness

Strengths:
- Excellent Crowd Control: His passive provoke and stun skill allow for consistent enemy disruption.
- High Survivability: As a tanky Defense-type monster, Olivine can absorb a lot of damage, especially when runed properly.
- Reliable in Early PvE & PvP: Effective in ToA, Hall of Wind, and low to mid-tier Guild content due to provoke utility.
- Accessible Skill Ups: Can be skilled up using other Battle Mammoths, saving Devilmons.
Weaknesses:
- Low Damage Output: Not designed to deal significant damage; completely reliant on team synergy.
- Falls Off in Late Game: Limited use in high-end PvP and PvE where immunity and cleanse are common.
- Heavily Rune-Dependent: Needs good runes with high HP, DEF, and ACC to fulfill his tank/control role properly.
- Vulnerable to Immunity Effects: Enemies with immunity or cleanse can negate his provoke, reducing his impact.
Synergy
Olivine works best in teams that benefit from crowd control and sustain-heavy frontline compositions. His provoke and stun mechanics make him a great pairing with:
- Damage Dealers who need protection and setup time, such as Lapis (Magic Knight) or Sigmarus (Water Phoenix). Olivine draws enemy focus, allowing them to deal damage safely.
- Healers and Shielders like Chasun, Fran, or Lulu, who can keep Olivine alive while he absorbs and controls threats.
- Strip Units such as Megan or Orion, who can remove enemy immunity buffs so Olivine’s provoke and stun can land effectively.
- Despair Rune Users or other CC-based monsters (e.g., Baretta, Spectra) that work well with Olivine to chain control enemies in ToA or PvE content.
Olivine performs best when paired with allies that extend fights, apply sustain, and capitalize on control-heavy tactics.
Frequently Asked Questions (F.A.Q)
❓ Is Olivine good for PvE content?
Yes, Olivine is a solid tank and crowd control unit for early-to-mid game PvE, especially in ToA Normal, Hall of Wind, and starter dungeon teams.
❓ Should I 6-star Olivine?
Only if you plan to use him long-term in niche PvE or early PvP teams. Otherwise, keeping him at 5★ with decent runes is often enough.
❓ What rune sets work best on Olivine?
Despair/Focus for added crowd control and accuracy, or Violent/Energy for better provoke uptime and tankiness.
❓ Can I use other Battle Mammoths to skill him up?
Yes! You can use Granite (Fire), Talc (Water), or Tetra (Light) to skill up Olivine, saving your Devilmons.
❓ Is Olivine useful in Guild Wars or Siege?
He can be, especially on defense teams that aim to stall or disrupt. His provoke passive makes him annoying to deal with in lower-tier Guild content.
❓ How important is Accuracy for Olivine?
Very important. High Accuracy increases the chance of his provoke and stun effects landing, making him more reliable in his role. Aim for at least 45%+ Accuracy in PvE.
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