Overview
Summoners War Seal Wind Harpu is a 3-star monster known for her strong crowd control and debuff capabilities. As a support and utility unit, she excels at disrupting enemy teams with her stuns and attack bar reduction, making her valuable in both PvP and PvE content. Seal’s skills focus on locking down foes and controlling the flow of battle, helping your team gain a strategic advantage.
With decent speed and solid utility, Seal is often used in arena defenses, Guild Battles, and lower-level dungeons where her stuns and debuffs can swing fights in your favor. She’s a great choice for players looking to add control and crowd control to their teams.
Seal Stats
| Level | Min | Lv. 20 | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | |||||||||||
| HP | 1035 | 1950 | 1560 | 2820 | 2250 | 3825 | 3060 | 5205 | 4170 | 7080 | |
| ATK | 81 | 155 | 124 | 223 | 178 | 303 | 242 | 412 | 329 | 560 | |
| DEF | 65 | 124 | 99 | 179 | 143 | 244 | 195 | 331 | 265 | 450 | |
| Awakened | |||||||||||
| HP | 1170 | 2220 | 1785 | 3210 | 2565 | 4365 | 3495 | 5940 | 4740 | 8070 | |
| ATK | 89 | 170 | 136 | 244 | 196 | 333 | 266 | 452 | 362 | 615 | |
| DEF | 72 | 136 | 109 | 196 | 157 | 267 | 214 | 363 | 291 | 494 | |
| Second Awakening | |||||||||||
| HP | 1440 | 2730 | 2175 | 3930 | 3135 | 5340 | 4275 | 7260 | 5805 | 9885 | |
| ATK | 102 | 194 | 155 | 279 | 223 | 380 | 304 | 517 | 413 | 703 | |
| DEF | 97 | 185 | 148 | 266 | 213 | 362 | 290 | 492 | 394 | 670 | |
Seal, the Wind Harpu, has solid base stats at level 40 and 6-star awakened. She boasts 11,670 HP, 788 Attack, and 689 Defense, with a respectable base Speed of 109. Her Critical Rate is 15% and Critical Damage is 50%, while she has 25% Resistance and 0% Accuracy. These balanced stats make her a reliable control-focused support in both PvP and PvE content.
Static Attributes
| SPD | CRI Rate | CRI DMG | RES | ACC | |
| Unawakened | 107 | 15% | 50% | 15% | 0% |
| Awakened | 108 | 15% | 50% | 15% | 0% |
How to Obtain Seal
![]() Unknown Scroll | ![]() Social Summon | ![]() Temple of Wishes | ![]() Magic Shop | ![]() Secret Dungeon |
To obtain Seal, the Wind Harpu in Summoners War, you have several options:
- Unknown Scrolls: Seal can be summoned using Unknown Scrolls, which are commonly available early in the game.
- Social Summons: You can also summon Seal through Social Summons, earned by connecting with friends in the game.
- Magic Shop: Seal may be available for purchase in the Magic Shop using Mana Stones, depending on the shop’s inventory rotation.
- Secret Dungeons: Occasionally, Seal appears in Secret Dungeons. These dungeons open on specific days related to the Wind element, where clearing 10 waves grants a summoning piece for Seal.
Seal is a 2-star monster, making her relatively easy to obtain early on. Additionally, she serves as fusion material for Akia, the Fire Succubus, so it’s a good idea to keep a copy of her for future fusion use.
Awakening Essence
![]() Essence of Light (Low) | ![]() Essence of Water (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Seal, the Wind Harpu, in Summoners War, you’ll need to gather specific essences:
- 5 Mid Wind Essences
- 15 Low Wind Essences
- 5 Mid Magic Essences
- 10 Low Magic Essences
These essences are required to awaken Seal from her 2-star base form to her awakened 3-star form. You can obtain these essences by participating in the Hall of Wind and Hall of Magic dungeons, as well as through rewards from the World Boss. Additionally, essences can be fused in the Fuse Center:
- 5 Low Essences + 5,000 Mana Stones = 1 Mid Essence
- 5 Mid Essences + 25,000 Mana Stones = 1 High Essence
- 1 High Essence + 25,000 Mana Stones = 3 Mid Essences
- 1 Mid Essence + 5,000 Mana Stones = 3 Low Essences
Once you’ve gathered the necessary essences, you can proceed with the awakening process to unlock Seal’s new skill, Whirlpool, which inflicts damage on all enemies and reduces their Attack Bars by 40%.
SKILL UPS
Awakened (1st Awakening)
- Total Skill-Up Points Needed: 11
Skill Breakdown:
- Blackout Kick
- Levels 2–7: +5% Damage, +5% Effect Chance, repeated.
- Final upgrade at Level 7 instead grants +10% for damage and effect.
- Shriek
- Level 2: -1 turn cooldown (from 4 to 3 turns).
- Whirlpool (new skill upon Awakening)
- Levels 2–4: +10% damage each.
- Level 5: -1 turn cooldown (from 5 to 4 turns).
2nd Awakening (2A)
Seal’s 2nd Awakening provides enhanced skill effects, but you do not need additional skill-up points beyond the initial 11 to reach max levels. Her upgraded skills now automatically include improved effects without extra skill-ups.
- Skill-Up Total Required: 11 points (Awakened stage only)
- Once all levels are applied, Seal’s abilities reach full power both before and after 2A.
Skills
![]() Blackout Kick | ![]() Shriek | ![]() Whirlpool (Awakened) |
| Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy’s Attack Power for 2 turn. Multiplier: 1.9*{ATK} x2 | Unleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy. (Reusable in 4 turns) | Summons a powerful whirlpool, inflicting damage on all enemies, and reducing their Attack Bars by 40%. (Reusable in 5 turns) Multiplier: 4.0*{ATK} |
| Damage +5% Weakening Effect Rate +5% Damage +5% Weakening Effect Rate +5% Damage +10% Weakening Effect Rate +10% | Cooltime Turn -1 | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 |
SECOND AWAKENING SKILLS
![]() Blackout Kick (Awakened) | ![]() Shriek (Awakened) | ![]() Whirlpool (Awakened) |
| Attacks the enemy 2 times to decrease Attack Power for 2 turns with a 70% chance each. Multiplier: 2.2*{ATK} x2 | Inflicts Continuous Damage to all enemies and stuns them for 1 turn with a 50% chance. (Reusable in 3 turns). | enemies and stuns them for 1 turn with a 50% chance. (Reusable in 3 turns). Level-up Progress Effect Rate +20% Skill effects Whirlpool 3 Attacks all enemies to decrease their Attack Bar by 50% each and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns). Multiplier: 4.8*{ATK} |
| Damage +10% Damage +10% | Effect Rate +20% | Damage +10% Damage +10% |
Rune
Strategy

Seal, the Wind Harpu, is a crowd control-focused support monster ideal for early-game PvP and PvE. Her main strength lies in her ability to disrupt enemy teams with AoE stuns and attack bar reduction. Her second skill, Shriek, hits all enemies and has a chance to stun them, which is especially useful in Arena defense or Trial of Ascension stages. Upon awakening, she gains Whirlpool, another AoE skill that reduces enemy attack bars by 40%, giving your team a significant turn advantage.
Her first skill, Blackout Kick, provides added utility by applying an Attack Break debuff, further weakening enemy offense. To get the most out of Seal, she should be built with Speed and Accuracy to ensure she moves early and lands her debuffs consistently. Rune sets like Despair + Focus or Swift + Focus work well to enhance her crowd control capabilities. While her base stats aren’t particularly tanky, her fast speed and disruptive skill set make her a solid pick for control-based teams or early-game players looking for an accessible and easy-to-build CC unit.
Strength and Weakness

Strengths
- Multiple AoE skills
- Stuns and attack bar reduction
- Fast base speed (109)
- Easy to build and skill up
Weaknesses
- Low survivability if not built tanky
- Falls off in late-game PvP
- Requires accuracy and speed tuning to be effective
Synergy

Seal (Wind Harpu) – Crowd control and attack bar reduction
- Role: AoE stuns, ATB control, Attack Break
- Why she fits: Opens fights with Whirlpool and Shriek to disable enemies and give your team tempo.
Bernard (Wind Griffon) – Speed and ATB booster
- Role: Turn booster, Defense Break
- Why he fits: Ensures Seal goes early and increases her chances to land CC before enemies move.
Shannon (Wind Pixie) – Buffs and AoE Slow
- Role: Support buffer with Slow debuff
- Why she fits: Adds damage mitigation and complements Seal’s control with Slow, extending CC uptime.
Lapis (Water Magic Knight) – AoE damage and crowd control
- Role: Damage dealer and sustain control
- Why she fits: Exploits Seal’s CC to keep enemies locked while dealing consistent AoE damage.
Optional Swaps
- Spectra (Fire Griffon): Replace Lapis for more turn control and Speed scaling damage.
- Fran (Light Fairy Queen): Replace Shannon for healing, immunity, and ATK buff.
- Verdehile (Fire Vampire): Replace Bernard for full-team ATB boosts when critting.
Team Strength
This synergy excels in:
- Trial of Ascension (Normal/Hard)
- Early PvP Defense
- Control-heavy PvE content
Frequently Asked Questions (F.A.Q)
❓ Is Seal good for beginners?
Yes! Seal is a solid early-game support/control monster. Her AoE stun and attack bar reduction make her great for Trial of Ascension and PvP defense teams.
❓ What is Seal’s best skill?
Her best skill is Whirlpool (3rd skill), unlocked after awakening. It hits all enemies and reduces their attack bars by 40%, giving your team a turn advantage.
❓ Should I 2nd awaken Seal?
If you’re using her regularly, yes. 2nd Awakening improves her stats and skill effectiveness, especially the reliability of her stuns and debuffs.
❓ What rune builds work best on Seal?
Use Despair + Focus for AoE stuns and Accuracy. You can also go Swift + Focus for faster turns. Prioritize SPD, HP%, and ACC%.
❓ Where can I use Seal?
Seal is effective in Trial of Ascension, Arena Defense, Guild Siege, and as part of control-based early-game teams.
❓ Is Seal useful in endgame?
Not typically. Seal is best suited for early to mid-game. In endgame, more powerful control monsters or AoE debuffers usually take her place.
❓ Can Seal be used in fusion?
Yes. Seal is one of the required monsters for fusing Akia (Fire Succubus), so keep an extra copy if you’re working toward fusion.
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