Overview
Summoners War Sia Light Harpu is a 3★ support monster with a focus on debuffing and control. While not as popular as her Fire and Wind counterparts, Sia offers unique utility through her ability to stun enemies and reduce their attack power. Her skill set revolves around disrupting enemy actions, making her a niche pick for early PvP and crowd-control-based teams.
As a Light element unit, she has the advantage of not being countered by any specific element, giving her more versatility across different encounters. Although she doesn’t see much endgame use, Sia can still be a fun and strategic option for players exploring creative control teams or looking to complete Light-based content.
Sia Stats
| Level | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
|---|---|---|---|---|---|---|---|---|---|
| Normal | |||||||||
| HP | 1890 | 3405 | 2730 | 4635 | 3705 | 6300 | 5040 | 8565 | |
| ATK | 126 | 227 | 182 | 309 | 247 | 420 | 336 | 571 | |
| DEF | 112 | 201 | 161 | 273 | 219 | 371 | 297 | 505 | |
| Awakened | |||||||||
| HP | 2040 | 3660 | 2940 | 4995 | 3990 | 6780 | 5430 | 9225 | |
| ATK | 148 | 266 | 213 | 362 | 290 | 492 | 394 | 670 | |
| DEF | 116 | 209 | 168 | 285 | 228 | 387 | 310 | 527 | |
| Second Awakening | |||||||||
| HP | 2250 | 4065 | 3240 | 5520 | 4425 | 7500 | 6000 | 10215 | |
| ATK | 170 | 306 | 244 | 416 | 333 | 565 | 452 | 769 | |
| DEF | 128 | 231 | 185 | 315 | 252 | 428 | 342 | 582 | |
At level 40 and fully awakened (6★), Sia has a solid base profile as an Attack-type monster with approximately 9,225 HP, 670 Attack, 527 Defense, and a base Speed of 105. She also has 15% Critical Rate, 50% Critical Damage, 15% Resistance, and 0% Accuracy. Upon 2nd Awakening, her stats improve to roughly 10,215 HP, 769 Attack, 582 Defense, while Speed remains at 105. These stats highlight her role as an attack-focused Harpu that hits hard and moves reasonably fast, fitting well in offensive and control-focused team setups.
Static Attributes
| SPD | CRI Rate | CRI DMG | RES | ACC | |
| Unawakened | 104 | 15% | 50% | 15% | 0% |
| Awakened | 105 | 15% | 50% | 15% | 0% |
How to Obtain Sia
![]() Light and Dark Scroll | ![]() Temple of Wishes | ![]() Secret Dungeon |
To obtain Sia, the Light Harpu in Summoners War, you have several options:
- Scroll of Light & Darkness: Summon Sia directly using this special scroll, which can summon 3★ and 4★ Light or Dark monsters.
- Secret Dungeon: Participate in the Hall of Light secret dungeon event, where you can collect summoning pieces to summon her.
- Temple of Wishes: Exchange Temple of Wishes points for Sia’s summoning pieces during specific events or rotations.
Awakening Essence
![]() Essence of Light (Low) | ![]() Essence of Water (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Sia, the Light Harpu, in Summoners War, you’ll need to gather specific essences:
- 5 Mid Light Essences
- 15 Low Light Essences
- 5 Mid Magic Essences
- 10 Low Magic Essences
These essences can be obtained through various in-game activities, such as dungeons and fusion.
Once awakened, Sia gains the new skill Great Friends, which allows her to attack enemies randomly 6 times and decreases their Attack Bar by 20% each.
SKILL UPS
To fully skill up Sia, the Light Harpu, you need a total of 14 skill-ups distributed across her three skills—7 for her first skill, 2 for her second, and 5 for her third. Each skill-up requires one Harpu monster as fodder, so you’ll need around 14 Harpu monsters in total, which can be from any element in the Harpu family (Fire, Water, Wind, or Dark Harpu).
While you can use Devilmons to skill her up, it’s generally better to save them for rarer monsters since Harpu family fodder is readily available. Using Harpus for skill-ups helps preserve Devilmons for units where they’ll have more impact. Gathering these fodder monsters through summoning or events will help maximize Sia’s skill potential efficiently.
- Skill 1 (Blackout Kick): Max level requires 7 skill-ups
- Skill 2 (Shriek): Max level requires 2 skill-ups
- Skill 3 (Great Friends): Max level requires 5 skill-ups
To skill up Sia, you need to use other Harpu family monsters as fodder. These include:
- Fire Harpu (Colleen)
- Water Harpu (Megan)
- Wind Harpu (Seal)
- Dark Harpu (Dark Harpu)
Each skill-up attempt requires one Harpu monster as fodder. The number of fodder monsters needed depends on how many skill levels you want to increase.
Skills
![]() Leader Skill | ![]() Blackout Kick | ![]() Shriek | ![]() Great Friends |
| Increases the Defense of ally monsters with Light attribute by 25%. | Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy’s Attack Power for 2 turn. Multiplier: 1.9*{ATK} x2 | Unleashes a piercing scream, stunning the enemy and inflicting continuous damage for 3 turns. This skill receives 50% additional accuracy. (Reusable in 4 turns) | Brings out some friends to attack the enemies randomly 6 times and decreases their Attack Bar by 20% each. Multiplier: 1.6*{ATK} x6 |
| Damage +5% Weakening Effect Rate +5% Damage +5% Weakening Effect Rate +5% Damage +10% Weakening Effect Rate +10% | Cooldown Turn -1 | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 |
SECOND AWAKENING SKILLS
![]() Leader Skill | ![]() Blackout Kick (Awakened) | ![]() Shriek (Awakened) | ![]() Great Friends (Passive) (Awakened) |
| Increase the Defense of ally monsters with Light attribute by 25% | Attacks the enemy 2 times. The first hit decreases Defense for 2 turns with a 50% chance and the second hit decreases Attack Power for 2 turns with a 50% chance. Multiplier: 2.2*{ATK} x2 | Unleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy. (Reusable in 3 turns) | When using a skill on your turn, attacks the target 2 to 3 more times, each absorbing the Attack Bar by 10%. [Automatic Effect] Multiplier: 1.3*{ATK} |
| Damage +10% Damage +10% | Damage +10% Damage +10% |
Rune
Strategy

Sia is a niche control-support monster best used for disrupting enemy teams with her stun and attack bar reduction. Her skills focus on locking down key targets, making her valuable in early-to-mid game PvP and some PvE content like Trial of Ascension or Guild Battles. Her Blackout Kick applies an Attack Power debuff, weakening foes’ damage output, while Shriek stuns and deals continuous damage, giving your team a window to capitalize on.
Upon awakening, her third skill, Great Friends, attacks multiple enemies randomly and reduces their attack bars, which can turn the tide by delaying enemy turns. To maximize her utility, build Sia with high Speed and Accuracy to ensure her debuffs and stuns land reliably. Rune sets like Despair + Focus or Swift + Focus work well to enhance her crowd control and speed. While she’s not an endgame powerhouse, Sia shines as a strategic control option in early-game teams focusing on crowd control and turn advantage.
Strength and Weakness

Strengths
- Strong crowd control with AoE stuns and attack bar reduction
- Can debuff enemies by lowering their Attack Power, reducing incoming damage
- Useful in early to mid-game PvP and PvE content
- Light element means no direct elemental disadvantage
- Good utility in controlling turn order and disrupting enemy combos
Weaknesses
- Lower base stats compared to higher-star monsters limit late-game viability
- Reliant on accuracy to land stuns and debuffs, which can be difficult without good runes
- Not ideal for high-end PvP or late-game content where faster and stronger units dominate
- Awkward skill kit that is less versatile than other Harpus like Colleen or Seal
- Skill cooldowns can be long if not skilled up, reducing her control uptime
Synergy

Sia excels in teams that focus on control and disruption, so pairing her with monsters that benefit from slowed or stunned enemies works best. She shines alongside:
- Buffers/Debuffers: Monsters like Bernard or Megan who boost your team’s Speed and provide Attack Bar control can help Sia land her stuns more reliably.
- Damage Dealers: Units such as Lushen, Theomars, or Colleen benefit from Sia’s ability to reduce enemy Attack Power and lock down threats, giving your damage dealers safer windows to strike.
- Supports: Healers or shields like Colleen or Kona can keep Sia alive longer to maintain crowd control pressure.
- AOE Controllers: Pairing with other AoE stunners or attack bar reducers, such as Theomars or Belladeon, amplifies overall team control and turn advantage.
Sia’s light element lets her fit flexibly in mixed-element teams, making her a decent choice for early and mid-game control lineups. Focus on rune builds that boost her Speed and Accuracy to maximize her debuff uptime, enhancing team synergy.
Frequently Asked Questions (F.A.Q)
❓ Is Sia good for beginners?
Yes. Sia is a decent early-game monster with strong crowd control and utility, especially useful in PvP defense and Trial of Ascension.
❓ What makes Sia different from other Harpus like Colleen or Seal?
Sia focuses more on multi-target attack bar reduction and random stuns, while Colleen is a healer and Seal is a more consistent AoE stunner.
❓ What rune sets work best for Sia?
Despair + Focus or Swift + Focus work well. Focus on Speed, HP%, and Accuracy to boost her stun rate and survivability.
❓ Can I use Devilmons to skill her up?
You can, but it’s not recommended. Use other Harpu monsters (any element) as skill-up fodder to save Devilmons for rarer units.
❓ Is Sia viable in endgame content?
Not really. While she’s helpful early on, her lower stats and inconsistent control make her less effective in high-level PvP or PvE.
❓ Where can I use Sia effectively?
She performs well in early Arena, Trial of Ascension, Guild Defense, and certain control-based PvE teams.
❓ How do I obtain Sia?
Sia can be summoned from Light & Dark Scrolls, Secret Dungeons during the Hall of Light rotation, or Temple of Wishes (event-based).
Search
Account
Discord
️
️












