Overview
Summoners War Shamar Light Hellhound, known for his high-speed attacks and turn-cycling capabilities. As a 2★ monster, Shamar is easily obtainable and often used in early-game content or niche PvP strategies. His skill set focuses on dealing continuous damage while enhancing his own speed, allowing him to act more frequently than many other monsters. With the right rune setup, he can be a persistent threat in battles that rely on speed tuning and DOT (Damage Over Time) effects. Though not as commonly used in late-game competitive play, Shamar remains a solid utility option for players looking to build fast-clearing teams or explore Light-element-focused compositions.
Shamar Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 110 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2040 | 170 | 103 |
| 25 | 3 | 2940 | 244 | 148 |
| 30 | 4 | 4005 | 333 | 202 |
| 355 | 5 | 5445 | 452 | 274 |
| 40 | 6 | 7409 | 615 | 373 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 111 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2280 | 200 | 103 |
| 25 | 3 | 3270 | 288 | 148 |
| 30 | 4 | 4455 | 392 | 202 |
| 35 | 5 | 6060 | 533 | 274 |
| 40 | 6 | 8235 | 725 | 373 |
Shamar, the Light Hellhound in Summoners War, possesses solid base stats for a 2★ monster, particularly excelling in speed. At max level (6★ Awakened), he has 7,620 HP, 769 Attack, 439 Defense, and an impressive 115 Speed. His high base Speed allows him to take more frequent turns, which is crucial for applying consistent pressure through his skills. While his HP and Defense are relatively low, typical for Hellhounds, his offensive potential is boosted by his decent Attack stat and swift action rate. These stats make Shamar a viable option in speed-tuned teams, especially when combined with DOT-focused strategies.
How to Obtain Shamar
![]() Secret Dungeon | ![]() Temple of Wishes |
Secret Dungeon (Hellhound) – Shamar has a chance to drop from the Light Hellhound Secret Dungeon whenever it’s open. Keep an eye on the dungeon schedule and farm it when available.
Summoning – You can also summon him from:
- Light & Darkness Scrolls, which yield 3★–5★ Light or Dark monsters.
- Light & Dark Summoning Pieces, a variant of the scroll that can be crafted via pieces from Magic Shop, World Boss, Siege Battle, and other sources.
Temple of Wishes – He may also be obtained via the Temple of Wishes on occasion.
Tips to optimize your chances:
- Prioritize farming the Secret Dungeon during its appearance for guaranteed drops with enough runs.
- Accumulate Light & Dark Summoning Pieces by participating in events, purchasing from the Magic Shop (in bundles of 5 pieces), and by collecting World Boss/Siege Battle loot drops.
- Gather regular Light & Darkness Scrolls through gameplay rewards like first-time clear missions, Trial of Ascension, Siege, or login bonuses.
With a combination of Secret Dungeon farming and strategic summoning via scrolls or summoning pieces, you can steadily work toward obtaining Shamar for your monster lineup.
Awakening Essence
![]() Essence of Light (Low) | ![]() Essence of Light (Mid) | ![]() Essence of Magic (Low) |
To awaken Shamar (Light Hellhound), you will need the following essences:
- 2 Essence of Light (Mid)
- 15 Essence of Light (Low)
- 15 Essence of Magic (Low)
These materials can be collected from the Hall of Light and Hall of Magic in Cairos Dungeon. Awakening Shamar increases his base stats and improves his third skill, making him faster and more efficient in battle.
SKILL UPS

To skill‑up Shamar’s Bite (Skill 1), you’ll need to power him up from Lv. 1 to Lv. 7, which grants the following bonus damage:
- Lv. 2–6: +5% damage → total +25%
- Lv. 7: +15% damage → final total +40% boost
How to level his skill:
- Use Hellhound family monsters (Fire, Wind, Dark versions) as fodder when powering Up Shamar. Each fodder gives a chance to increase Bite’s skill level.
- Feed Devilmons, which guarantee a skill-up for Bite when used.
Skills
![]() Bite | ![]() Double Attack | ![]() Clash (Awakened) |
| Bites your enemy and recover HP by 30% of the inflicted damage as HP. Multiplier: 3.6*{ATK} | Bites your enemy continuously to inflict great damage. (Reusable in 3 turns) Multiplier: 3.7*{ATK} x2 | Attacks and stuns the enemy for 1 turn and reduces their Attack Speed for 2 turns. (Reusable in 5 turns) Multiplier: 7.0*{ATK} |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +5% Damage +15% | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 | Damage +10% Damage +10% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early Attacker | Atk, CR, CD | ||
| Advance attacker (Mid-End game) | Atk, CR, CD | ||
| Violent attacker (End game) | Atk, CR, CD |
Strategy
Shamar, the Light Hellhound, excels in speed-based and sustain-oriented strategies thanks to his high base Speed and life-stealing first skill, Bite. His main role is to function as a fast-turn attacker that can consistently deal damage while healing himself, making him ideal for long fights where survivability through self-sustain is crucial. In PvE content, Shamar can be used in early-stage dungeons or scenario farming due to his simple yet effective skill set. For PvP, especially in lower Arena ranks or special 4★ limited content, he can disrupt slower teams by getting the first move and chipping away enemy health with DOTs and rapid attacks.
Rune-wise, Swift or Fatal sets paired with Blade or Energy are recommended to enhance his speed and damage while maintaining survivability. Building him with SPD/CRIT DMG/ATK stats allows Shamar to make the most of his self-healing and frequent turns. He thrives in teams that benefit from speed leads and DOT strategies, and while he’s not commonly seen in late-game meta, he can be a fun and effective choice in niche compositions or for players seeking Light attribute coverage.
Strength and Weakness
Strengths:
- High Base Speed: With a base speed of 115, Shamar is among the faster 2★ monsters, allowing him to act quickly and frequently in battle.
- Self-Sustain: His first skill, Bite, heals for 30% of the damage dealt, giving him survivability even without support.
- Easy to Skill Up: As a 2★ monster, Shamar can be easily skilled up using other Hellhounds (Fire, Wind, Dark) instead of costly Devilmons.
- Low Rune Investment for Early Game: Performs well with basic runes in early-game content and special 4★ limitation events.
- Light Attribute: Neutral damage against all elements except Dark, making him versatile in team building.
Weaknesses:
- Low Base Stats (HP and DEF): As a natural 2★ monster, his durability is limited, making him vulnerable to burst damage or control effects.
- Single Target Damage Only: Shamar lacks AoE (Area of Effect) skills, reducing his utility in wave-clearing or multi-target situations.
- Falls Off in Late Game: He rarely sees use in higher-tier PvP or advanced PvE content due to his limited skill set and scaling.
- Relies on Speed and Runes: Without proper Speed tuning or sufficient damage output, Shamar’s impact becomes minimal, especially against tanky or control-heavy teams.
Synergy

Shamar works best in teams that complement his speed, sustain, and consistent single-target pressure. Here are some synergy examples:
- Attack Buffers (e.g., Shannon, Colleen, Megan): Boost Shamar’s damage and enhance the healing from his Bite skill.
- Speed Leaders (e.g., Bernard, Spectra, Lushen): Help Shamar take more turns faster, maximizing his turn-cycling advantage and making the most of his high base speed.
- Defense Breakers (e.g., Belladeon, Raoq, Kro): Make enemies more vulnerable to Shamar’s attacks, increasing both his damage and the amount healed.
- DOT Teams (e.g., Thrain, Mantura): Shamar fits well in Damage Over Time compositions where the focus is on chip damage and sustained pressure over burst.
- Light Attribute Teams: He blends well with other Light monsters in Light-only content or for a balanced elemental comp that avoids elemental disadvantages.
By pairing Shamar with monsters that boost his offensive power or create opportunities for him to strike more often, he becomes a reliable and efficient turn-cycling unit in both PvE and selective PvP strategies.
Frequently Asked Questions (F.A.Q)
❓ Is Shamar worth building?
Shamar is worth building for early-game players, 4★-restricted content, or those seeking a fast, self-sustaining Light attacker. While not meta in late-game, he offers value in niche strategies and Light-only compositions.
❓ What runes are best for Shamar?
Swift or Fatal sets paired with Blade or Energy are ideal. Focus on SPD/CRIT DMG/ATK to enhance his speed, damage, and self-healing potential.
❓ How do I skill up Shamar?
You can skill him up using other Hellhounds (Fire, Wind, Dark) or Devilmons. Feeding same-family monsters is the most cost-efficient option.
❓ Where can I use Shamar?
He can be used in early Scenario stages, Light Secret Dungeons, and special limited PvP formats. He’s also useful in certain Hall of Elements dungeons for light attribute coverage.
❓ Does Shamar have AoE skills?
No, Shamar only has a single-target attack (Bite), making him less suitable for wave-clearing content but focused and effective in 1v1 trades.
❓ Can Shamar be used in PvP?
Yes, particularly in low-rank Arena or 4★-limited PvP modes. His high speed and sustain allow him to chip away at teams not prepared for fast single-target threats.
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