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Summoners War Gamir Wind Hellhound Guide

WIND HELLHOUND
Gamir
★★
ATTACK
Summoners War Gamir Wind Hellhound Guide - Fire Element
Summoners War Gamir Wind Hellhound Guide - Hellhound Fire Icon
Summoners War Gamir Wind Hellhound Guide - Water Element
Summoners War Gamir Wind Hellhound Guide - Hellhound Water Icon

Overview

Gamir, the Wind Hellhound in Summoners War, is a low-star monster known for his impressive base Speed and straightforward offensive skillset. While Gamir is not widely used in high-level competitive content, he can be a valuable asset for early-game players due to his ability to inflict consistent damage and apply speed reduction effects. His skill synergy is simple but effective, allowing him to support beginner teams in early PvE scenarios such as farming and low-level dungeons. Although his long-term potential is limited, the Summoners War Gamir Wind Hellhound remains a solid pick for players seeking a fast, easy-to-build monster to fill an early-game damage role.

Gamir Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
11215%50%15%0%
LevelStarsHPAtkDef
202195018297
2532820262140
3043825356190
3555205484258
4067080659351

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
11315%50%15%0%
LevelStarsHPAtkDef
2021905218109
2532745314157
3043750428214
3555085581291
4066915790395

Gamir, the ★2 Wind Hellhound in Summoners War, is an Attack-type monster with solid early-game stats. At max level 35 and fully awakened, he has 6,810 HP, 736 Attack, and 395 Defense, making him a glass cannon suited for fast-paced battles. What makes Gamir stand out is his impressive base Speed of 115, which allows him to outspeed many monsters in his rarity bracket and even challenge higher-tier units in turn-based advantage. His Critical Rate and Resistance start at 15%, while his Accuracy is 0%, emphasizing his role as a pure damage dealer rather than a debuffer. These stats make Gamir a viable choice for players looking to build a speedy, offensive unit in the early stages of the game.

How to Obtain Gamir

Unknown Scroll
Unknown Scroll
Social Summon
Social Summon
Secret Dungeon
Secret Dungeon
Summoners War Gamir Wind Hellhound Guide - Temple of Wishes 1
Temple of Wishes
Magic Shop
Magic Shop

You can obtain Gamir, the Wind Hellhound, through several common in-game methods in Summoners War:

  • Unknown Scrolls: As a natural ★2 monster, Gamir can appear when summoning with Unknown Scrolls, which give a chance for low-star monsters.
  • Social Summon: Occasionally available via Social Summon rewards.
  • Magic Shop: Can periodically be purchased in the Magic Shop whenever the shop cycles in Hellhound units.
  • Secret Dungeon: A specialized Hellhound Secret Dungeon sometimes appears, allowing you to farm pieces and awaken or evolve Gamir.

Awakening Essence

Essence of Wind Low
Essence of Wind (Low)
Essence of Wind Mid
Essence of Wind (Mid)
Essence of Magic Low
Essence of Magic (Low)

To awaken Gamir, you will need the following essences:

  • Low Wind Essence x15
  • Mid Wind Essence x2
  • Low Magic Essence x15

These essences can be obtained by farming the Hall of Wind and Hall of Magic in Cairos Dungeon. Awakening Gamir grants him increased stats and unlocks his passive skill Enrage, which increases his attack power as his HP decreases—making him more dangerous the lower his health is.

SKILL UPS

Gamir has three skills, and skill-ups improve their damage output and cooldowns. Since he is a ★2 monster, skill-ups can be done using:

  • Same Monster (Gamir or other Hellhounds)
  • Rainbowmons (not recommended for ★2)
  • Devilmons (highly discouraged for ★2 monsters like Gamir)

Skill 1: Impact

Effect: Charges to attack and stuns the enemy for 1 turn with a 30% chance.
Skill Upgrades:

  • +5% Damage
  • +5% Damage
  • +10% Damage
  • +10% Effect Rate
  • +15% Effect Rate
    Total: 5 Skill-ups needed

Skill 2: Double Attack

Effect: Attacks the enemy 2 times. Each attack has a 50% chance to decrease the target’s Attack Speed for 2 turns.
Skill Upgrades:

  • +10% Damage
  • +10% Damage
  • +10% Effect Rate
  • +10% Effect Rate
  • Cooltime Turn -1
    Total: 5 Skill-ups needed

Skill 3 (Passive – Enrage) (Unlocked after Awakening)

Effect: Increases Attack Power proportionally to the decrease in HP.
Skill Upgrades:

  • No skill-ups required for passive skills.

Total Skill-Ups Needed: 10

To fully skill-up Gamir, you can feed him 10 Hellhound monsters of any element. Fire (Sieq), Water (Tarq), Light (Priz), Dark (Camules), or extra Wind (Gamir) can all be used to skill him up.

Skills

Summoners War Gamir Wind Hellhound Guide - Bite Wind
Bite
Double Attack
Double Attack
Enrage Passive Wind
Enrage (Passive)
(Awakened)
Bites your enemy and recover 30% of the inflicted damage as HP.

Multiplier: 3.6*{ATK}
Bites your enemy continuously to inflict great damage. (Reusable in 3 turns)

Multiplier: 3.7*{ATK} x2
The lower your HP, the higher your Attack Power will be. [Automatic Effect]
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities
Advanced attacker
(Mid-End game)
Fatal RuneFatalBlade RuneBlade Will RuneWill Atk, CR, CD, Hp
Violent attacker
(End Game)
Rage RuneRageBlade RuneBlade  Will RuneWillAtk, CR, CD, Hp
Swift attacker
(Mid-End game)
Violent RuneViolentBlade RuneBlade Will RuneWill Revenge RuneRevengeAtk, CR, CD, Hp

Strategy

Gamir is best utilized as a fast, single-target nuker in the early stages of Summoners War. His high base Speed allows him to move quickly in battle, often giving him the first turn in lower-level content. Paired with Attack Buff and Defense Break support units, Gamir can deal significant damage using his first and second skills. His awakened passive, Enrage, boosts his Attack Power as his HP drops, making him increasingly dangerous the longer he stays alive at low health. This passive can be used strategically by keeping him slightly damaged to maximize output without letting him fall too early.

For rune builds, focus on maximizing Speed and Attack stats. Common early-game rune sets for Gamir include Fatal/Blade or Swift/Blade, with main stats being ATK% on slot 2, CRIT D% on slot 4, and ATK% on slot 6. As a glass cannon, he performs well when protected by support units that can heal or shield him. He’s especially effective in early-game scenario farming, certain Secret Dungeons, and beginner Arena battles where Speed control is crucial. While he doesn’t scale well into mid or late-game content, Gamir offers a simple and effective option for new players learning turn control and burst damage strategies.

Strength and Weakness

Summoners War Gamir Wind Hellhound Guide

Strengths:

  • High Base Speed: With 115 base Speed, Gamir can outspeed many low-tier monsters, making him excellent for turn advantage.
  • Strong Early-Game Damage Dealer: His simple but effective skill set makes him a good nuker for new players.
  • Passive Skill – Enrage: Boosts his Attack Power as his HP drops, allowing him to deal more damage when injured.
  • Easy to Obtain and Skill Up: As a ★2 monster, Gamir is readily available through various summoning methods and skill-ups can be done using duplicate Hellhounds.

Weaknesses:

  • Low Survivability: Being an Attack-type with low base HP and Defense makes him fragile and vulnerable to AoE or burst damage.
  • Limited Utility in Late Game: He doesn’t scale well into mid-to-end game content due to his lack of versatility and low base stats.
  • No Crowd Control or Team Buffs: Gamir doesn’t bring stuns or beneficial effects outside of his situational stun chance on Skill 1.
  • Passive Relies on Low HP: His damage increase from the Enrage passive requires him to be at low health, which can be risky without proper support.

Synergy

Summoners War Gamir Wind Hellhound Guide

Gamir works best when paired with monsters that can enhance his damage and keep him alive long enough to benefit from his passive skill Enrage. Here are some synergy options:

  • Attack Buffers: Monsters like Shannon (Wind Pixie) or Colleen (Fire Harpu) can boost Gamir’s attack power, amplifying his burst potential.
  • Defense Breakers: Units such as Belladeon (Light Inugami) or Lupinus (Water Magical Archer) help maximize Gamir’s damage output by applying Defense Break to enemies.
  • Speed Buffers: Bernard (Wind Griffon) is a great partner, providing speed buffs and turn advantage, allowing Gamir to strike first.
  • Healers/Shields: Support monsters like Fran (Light Fairy Queen) or Konamiya (Water Garuda) can sustain Gamir during battle, giving him time to activate his passive and deal more damage.
  • Debuff Cleansers: Allies who can remove harmful effects—such as Veromos (Dark Ifrit)—help keep Gamir from being shut down by crowd control or debuffs.

Overall, Gamir performs best in early-game teams built around speed, buffing, and sustained support to maximize his fast, high-damage attacks.

Frequently Asked Questions (F.A.Q)

? How can I get Gamir in Summoners War?

Gamir can be obtained through Unknown Scrolls, Social Summons, the Magic Shop, and Secret Dungeons when available.

? Is Gamir worth building?

Yes, Gamir is worth building for early-game content due to his high Speed and decent single-target damage. However, he falls off in mid-to-late game.

? What runes are best for Gamir?

Fatal/Blade or Swift/Blade with ATK% on slot 2, CRIT D% on slot 4, and ATK% on slot 6 are good early-game rune sets for Gamir.

? Does Gamir have a passive skill?

Yes, once awakened, Gamir gains the passive skill Enrage, which increases his Attack Power based on lost HP.

? Can Gamir be used in Arena or PvE?

Gamir is useful in early Arena battles and simple PvE content like scenario farming and Secret Dungeons. He’s not suitable for high-end gameplay.

? What monsters work well with Gamir?

Gamir synergizes with buffers (like Shannon), defense breakers (like Belladeon), and speed boosters (like Bernard) for maximum burst damage.

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