Overview
Summoners War Talc Water Battle Mammoth, is a durable support tank known for his reliable provoke and healing utility. Built with high base defense and HP, Talc excels at drawing enemy attacks away from allies while providing sustain. His first skill provokes a single target, which is useful for interrupting enemy skill usage. The second skill deals damage based on defense and applies a defense break, increasing the team’s overall damage potential.
His third skill, available after awakening, heals all allies and casts a defense buff, greatly enhancing team survivability. Talc is particularly effective in early PvE content, such as Trial of Ascension and Dungeon teams, where crowd control and sustain are critical. His easy skill-up path through other Battle Mammoths also makes him beginner-friendly and efficient to raise.
Talc Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3600 | 196 | 218 |
| 30 | 4 | 4905 | 267 | 297 |
| 35 | 5 | 6660 | 363 | 404 |
| 40 | 6 | 9060 | 494 | 549 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4320 | 205 | 227 |
| 30 | 4 | 5880 | 279 | 309 |
| 35 | 5 | 7995 | 379 | 420 |
| 40 | 6 | 10875 | 516 | 576 |
How to Obtain Talc
![]() Unknown Scroll | ![]() Social Summon | ![]() Temple of Wishes | ![]() Mythical Summon | ![]() Mythical Scroll | ![]() Water Scroll |
You can obtain Talc via the following summoning methods:
- Water Scrolls
- Mystical Scrolls / Mystical Summon
- Unknown Scrolls
- Social Summon
- Temple of Wishes
Awakening Essence
![]() Essence of Water (Low) | ![]() Essence of Water (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Talc, you will need the following quantities of elemental and magic essences:
- Water Essence (Mid) × 15
- Water Essence (Low) × 10
- Magic Essence (Mid) × 10
- Magic Essence (Low) × 5
Upon awakening, Talc gains a 30% Defense Leader Skill for Water allies, enhancing your team’s overall survivability
Where to Farm the Essences
- Hall of Water in Cairos Dungeon: primary source for Water essences.
- Hall of Magic (available daily): primary source for Magic essences.
You can also fuse Low essences into Mid essences via the Fuse Center if needed
SKILL UPS

Talc has three skills, and skill-ups enhance their effects—such as increased damage, higher effect rate, and reduced cooldowns. You can skill him up using:
- Other Battle Mammoths (any element)
- Devilmons (not recommended unless necessary, as he’s a 3★ monster)
Skill 1: Battle Charge
Charges towards an enemy and provokes for 1 turn.
- Max Level: 6
- Skill-Up Effects:
- Damage +5%, +10%, +10%
- Effect Rate +10%, +10%
- Total Skill-ups Needed: 5
Skill 2: Body Slam
Attacks based on DEF and decreases the enemy’s Defense for 2 turns.
- Max Level: 5
- Skill-Up Effects:
- Damage +10%, +10%
- Effect Rate +10%, +10%
- Total Skill-ups Needed: 4
Skill 3: Polar Roar (Awakened Only)
Heals all allies and grants a Defense buff for 3 turns.
- Max Level: 4
- Skill-Up Effects:
- Cooltime Turn -1, -1
- Effect Rate +20%
- Total Skill-ups Needed: 3
Total Skill-Ups Required: 12
You can achieve full skill-up using:
- 12 Battle Mammoths (any element: Fire, Wind, Light, Dark, or duplicates of Water)
- Or 12 Devilmons (not efficient for 3★ monsters—use only if absolutely needed)
Skills
Leader Skill | ![]() Battle Charge | ![]() Polar Roar | ![]() Trained Skin (Passive) |
| Increases the Defense of ally monsters with Water attribute by 30%. | Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance. Multiplier: 3.7*{ATK} | Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns) Multiplier: 0.15*{MAX HP} | Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect] |
| +10% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% | Recovery +10% Recovery +10% Cooltime Turn -1 |
Rune
Strategy
Talc (Water Battle Mammoth) is a highly durable support tank designed to disrupt enemies with provoke and sustain allies through healing and defense buffs. His primary strength lies in his ability to soak damage, control enemy actions, and enhance team survivability, especially in early to mid-game PvE content.
Talc’s first skill provokes a single target, forcing them to attack him and protecting your damage dealers or fragile supports. His second skill not only scales off defense, allowing him to deal moderate damage, but also inflicts defense break, opening up enemies to stronger follow-up attacks. Upon awakening, Talc gains access to Polar Roar, his third skill, which heals the team and applies a 3-turn defense buff, making him an excellent support pick in prolonged fights.
Talc is best used in Trial of Ascension, F2P dungeon teams, Siege Defense, and any content where crowd control, sustain, and defensive support are valuable. He also synergizes well in teams with DEF-scaling attackers like Copper or support monsters like Lulu and Fran.
Strength and Weakness

Strengths:
- High Survivability: Talc has great base stats in HP and DEF, allowing him to take significant damage and stay on the frontline.
- Reliable Provoke Control: His first skill can provoke a key enemy, forcing them to attack him instead of using powerful skills.
- Teamwide Sustain: His third skill, Polar Roar, heals all allies and grants a 3-turn defense buff—excellent for enhancing team durability.
- Easy to Skill Up: All Battle Mammoths can be used as skill-up material, making Talc free-to-play friendly and easy to max.
- Useful in PvE: Strong option for early/mid-game content like Trial of Ascension, Hall of Water, and Tanky Dungeon Teams.
Weaknesses:
- Low Damage Output: Talc is purely utility-based and does not contribute much offensive pressure.
- Heavily Dependent on Accuracy: His provoke and defense break need accuracy to land consistently, which can be gear-intensive early on.
- Falls Off in Late Game PvP: While strong in early content, Talc is less effective in higher-tier PvP where speed, strip, and cleanse dominate the meta.
- Skill 3 Cooldown Reliant: Without Violent or cooldown reduction support, his team-heal and buff may not be available when most needed.
Synergy

Talc excels in tanky, sustain-oriented teams where his provoke, heal, and defense buff can be fully utilized. He works best alongside monsters that either scale with defense, provide additional healing or cleansing, or control enemy turns.
1. Healers & Cleansers
Talc’s provoke draws aggro, so pairing him with reliable sustain helps keep him alive longer.
- Lulu (Water Howl): Cleanses and heals Talc while maintaining immunity—ideal for prolonged battles.
- Fran (Light Fairy Queen): Provides healing, immunity, and attack buff, complementing Talc’s defense buff.
- Colleen (Fire Harpu): Adds continuous healing and ATK break to enemy teams—strong synergy in PvE.
2. Defense-Scaling Allies
Talc applies defense break and buffs defense, making him a great setup for DEF-scaling damage dealers.
- Copper (Wind Living Armor): Massive single-target nuke that benefits from both DEF buff and enemy DEF break.
- Karakum (Dark Battle Mammoth): If used together, Karakum’s DEF-scaling damage and utility work well with Talc’s support.
- Zinc (Dark Living Armor): DEF-based debuffer and stunner—pairs well with Talc’s buffing and provoke setup.
3. Turn Control & Crowd Control Units
Control units slow enemies and reduce damage pressure while Talc absorbs hits.
- Spectra (Fire Griffon): Applies speed break and turn bar reduction, extending enemy cooldowns while Talc provokes.
- Mav (Wind Penguin Knight): Speeds up Talc’s skill cooldowns and provides additional sustain.
- Veromos (Dark Ifrit): Cleanses DoTs and stuns enemies, supporting Talc in ToA and other PvE content
4. PvE Teams (especially ToA & Dungeon Runs)
Talc’s heal and provoke help stabilize team runs in Trial of Ascension, Secret Dungeons, and Hall of Water.
Frequently Asked Questions (F.A.Q)
❓ Is Talc good for beginners?
Yes, Talc is very beginner-friendly. He’s tanky, easy to skill up, and provides strong support through provoke, healing, and defense buff—making him ideal for early PvE content.
❓ Where can I use Talc effectively?
Talc is most effective in Trial of Ascension, Secret Dungeons, Hall of Water, and early to mid-game Siege Defense teams.
❓ What rune sets work best for Talc?
Recommended rune sets include Violent / Energy, Despair / Focus, or Guard / Focus. Focus on DEF%, HP%, and Accuracy to optimize his utility.
❓ How do I skill up Talc?
Talc can be skilled up using any Battle Mammoth (Fire, Wind, Light, Dark, or Water) or Devilmons (not recommended due to being a 3★ monster).
❓ Is Talc viable in late game PvP?
Not usually. While he’s great in early PvP, Talc tends to fall off in late-game Arena and RTA where faster, more meta-relevant supports and strippers dominate.
❓ What monsters synergize well with Talc?
Talc works well with healers (Lulu, Fran), DEF-scaling attackers (Copper, Zinc), and turn control units (Spectra, Mav).
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