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Summoners War Shumar Dark Hellhound Guide

DARK HELLHOUND
Shumar
★★★
ATTACK
Summoners War Shumar Dark Hellhound Guide - Fire Element
Summoners War Shumar Dark Hellhound Guide - Hellhound Fire Icon
Summoners War Shumar Dark Hellhound Guide - Water Element
Summoners War Shumar Dark Hellhound Guide - Hellhound Water Icon

Overview

Summoners War Shumar Dark Hellhound, is a high-speed single-target attacker known for his utility in early to mid-game content. With his naturally high base speed, Shumar excels at striking first and dealing decent damage, especially when built with Critical Damage and Speed. His skill set includes a Speed-scaling attack and a passive that increases his attack power when the enemy is under harmful effects, making him ideal for debuff-heavy team compositions. Although he lacks the raw damage and AoE potential of other Hellhounds like Sieq or Tarq, Shumar stands out for his speed-based burst and potential to capitalize on enemy debuffs. However, his lack of crowd control or team support limits his use in higher-end PvP or PvE scenarios.

Shumar Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
11215%50%15%0%
LevelStarsHPAtkDef
2532490301188
3043390410255
3554605557347
4066255758472

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
11330%50%15%0%
LevelStarsHPAtkDef
2533015332188
3044095452255
3555565613347
4067575834472

Shumar, the Dark Hellhound, is a 3-star Attack-type monster in Summoners War with impressive speed and offensive stats. At max level (Lv. 40), he has 10,050 HP, 801 Attack, 461 Defense, and a high base Speed of 120, allowing him to act quickly in battle. His awakened form grants a 15% boost to Critical Rate, enhancing his damage potential even further. While his HP and Defense are moderate, his strength lies in his speed and burst damage capabilities, making him a suitable unit for fast-paced offensive strategies.

How to Obtain Shumar

Light and Dark Scroll
Light & Dark Scroll
Secret Dungeon
Secret Dungeon
Summoners War Shumar Dark Hellhound Guide - Temple of Wishes 1
Temple of Wishes

Shumar, the Dark Hellhound, can be acquired through several summoning methods in Summoners War. Primarily, he is obtainable from Light & Darkness Scrolls, Secret Dungeons, and the Temple of Wishes

To summon him via Secret Dungeon, you’ll need to complete the Dark Hellhound dungeon—typically available during Hall of Darkness rotation—to collect enough summoning pieces. Alternatively, pulling on a Light & Darkness Scroll gives you a chance to obtain him directly. Finally, the Temple of Wishes offers a small chance (around 0.5%) to get Shumar when making a 3,000 Mana Stone wish, though RNG makes this method less reliable. Securing Shumar through Secret Dungeon is often the preferred route since it allows you to gather multiple copies for skill-ups before awakening.

Awakening Essence

Essence of Darkness Low
Essence of Dark (Low)
Essence of Darkness Mid
Essence of Dark (Mid)
Essence of Magic Low
Essence of Magic (Low)

To awaken Shumar (the Dark Hellhound), you’ll need the following awakening essences:

  • 2 Mid-grade Darkness Essences
  • 15 Low-grade Darkness Essences
  • 15 Low-grade Magic Essences

This aligns with general awakening requirements for 3★ elemental monsters—2 Mid + 15 Low Dark + 15 Low Magic essences—to trigger the transformation and give him his +15% Critical Rate awakening bonus.

Tips for Farming These Essences

  • Mid Darkness Essences
    Drop primarily from Hall of Darkness (Hard/Crazy) and occasional event rewards.
  • Low Darkness Essences
    Commonly obtained from Hall of Darkness (Normal/Easy), and as daily login/scroll event bonuses.
  • Low Magic Essences
    Available from Trial of Ascension, Rift of Worlds, and Hall of Magic (Any difficulty).

SKILL UPS

Summoners War Shumar Dark Hellhound Guide

Shumar (Dark Hellhound) has 3 active skills, and each one can be powered up using skill-ups (Devilmons or duplicates of Hellhound units). Since he’s a 3★ natural monster, feeding him other Hellhound monsters (of any element) is the most efficient way to skill him up.

Skill 1: Assault
Effect: Charges towards the enemy to deal damage.
Skill Ups:

  • Level 2: Damage +5%
  • Level 3: Damage +10%
  • Level 4: Damage +10%
  • Level 5: Cooltime Turn -1

Total Skill Ups Required: 4

Skill 2: Wild Bite
Effect: Deals damage to an enemy and absorbs the Attack Bar. Damage increases with Speed.
Skill Ups:

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Cooltime Turn -1
  • Level 5: Cooltime Turn -1

Total Skill Ups Required: 4

Skill 3: Shadow Assault (Awakened Only)
Effect: Attacks an enemy with increased damage if the enemy is under harmful effects.
Skill Ups:

  • Level 2: Damage +10%
  • Level 3: Damage +15%
  • Level 4: Cooltime Turn -1

Total Skill Ups Required: 3

Total Skill-Ups Needed: 11
To fully max all of Shumar’s skills, you’ll need 11 Hellhounds (any element) or Devilmons (though Devilmons are not recommended for 3★ units).

Skills

Bite Dark
Bite
Ambush
Ambush
Spurt (Passive)
Spurt (Passive)
Bites your enemy and recover 30% of the inflicted damage as HP.

Multiplier: 3.6*{ATK}
Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases accordingly to your Attack Speed. (Reusable in 3 turns)

Multiplier: {ATK}*({SPD} + 140)/50
Increases the attack speed by 15. The attack speed increases as the HP decreases. [Automatic Effect]
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities
Early Attacker
Fatal RuneFatalBlade RuneBlade Will RuneWill Atk, CR, CD, Hp
Advance attacker
(Mid-End game)
Rage RuneRage Swift RuneSwiftBlade RuneBlade  Will RuneWillAtk, Spd, CR, CD
Violent attacker
(End game)
Violent RuneViolentBlade RuneBlade Will RuneWill
Revenge RuneRevenge
Atk, Spd, CR, CD

Strategy

Shumar excels as a fast, single-target nuker who takes advantage of his high base speed and increased damage against debuffed enemies. His effectiveness relies heavily on proper team synergy and smart rune builds. Since his damage scales with speed and benefits from enemy debuffs, pairing him with units that can apply harmful effects (like defense break, slow, or stun) will greatly amplify his damage output.

In early-game content, Shumar can be used in scenario farming or dungeon teams as a damage dealer, especially when runed with Speed, Critical Damage, and Attack to capitalize on his burst potential. He shines more in PvP settings like Arena Offense or low-level Guild Battles, where he can swiftly eliminate threats when going first. However, his lack of AoE damage or crowd control means he must be used strategically, preferably with a speed lead or support to ensure he can act early. In later stages, Shumar is often outclassed by other nukers with better scaling or utility, but he remains a solid choice for newer players seeking a reliable, fast-attacking damage dealer.

Strength and Weakness

Summoners War Shumar Dark Hellhound Guide

Strengths:

  • High Base Speed (120): One of the fastest among 3★ monsters, allowing him to strike early in battles.
  • Speed-Scaling Damage: His second skill scales with speed, making him ideal for speed-focused builds.
  • Awakened Critical Rate Bonus (+15%): Reduces the need for high Crit Rate from runes, allowing better substat optimization.
  • Synergy with Debuffers: His third skill deals increased damage when the target is under harmful effects, making him effective when paired with debuff-heavy allies.
  • Accessible Skill-Ups: Can be easily skilled up using other elemental Hellhounds.

Weaknesses:

  • Single-Target Focus: Lacks AoE skills, limiting his usefulness in content that requires wave clearing.
  • Low Survivability: Relatively low HP and DEF make him fragile and prone to being eliminated early if not protected.
  • Outclassed in Late Game: More powerful and versatile nukers are available in the mid-to-late game.
  • Debuff-Dependent Burst: His maximum damage potential relies on enemies being under harmful effects, reducing consistency without proper team setup.

Synergy

Summoners War Shumar Dark Hellhound Guide

Shumar works best in teams that can apply debuffs consistently and provide speed advantages to let him act early. Because his third skill deals more damage to enemies under harmful effects, pairing him with monsters that can apply defense break, slow, or attack break enhances his burst potential. Units like Belladeon (Light Inugami) for defense break and sustain, or Bernard (Wind Griffon) for speed buffs and turn advantage, complement him well. Additionally, Meghan (Water Mystic Witch) or Shannon (Wind Pixie) can offer supportive buffs like attack increase and speed boost to maximize his damage.

Here’s a list of monsters that synergize well with Shumar:

  1. Belladeon (Light Inugami) – Provides Defense Break and healing to boost Shumar’s damage and survivability.
  2. Bernard (Wind Griffon) – Increases Attack Bar and Speed, helping Shumar strike first and harder.
  3. Shannon (Wind Pixie) – Buffs Attack and Speed while applying AoE Slow to enemies.
  4. Meghan (Water Mystic Witch) – Grants Attack Buff and increases Attack Bar to enhance Shumar’s burst potential.
  5. Groggo (Light Golem) – Acts as a tank and protector to keep Shumar alive longer in battle.
  6. Luer (Water Phantom Thief) – AoE Defense Break setup for Shumar to single-target nuke key threats.
  7. Frigate (Dark Pirate Captain) – Fills ally Attack Bar to enable quick turns and first-hit setups.
  8. Spectra (Fire Griffon) – Applies Speed debuffs and controls turn order, letting Shumar take advantage of weakened enemies.
  9. Verdehile (Fire Vampire) – Boosts turn cycling with every crit, allowing Shumar more opportunities to strike.
  10. Gina (Dark Mystic Witch) – Applies multiple debuffs to increase the effectiveness of Shumar’s third skill.

These units help Shumar perform at his best by either applying necessary debuffs or boosting his speed and damage.

Frequently Asked Questions (F.A.Q)

❓ Is Shumar good for beginners?

Yes, Shumar is a strong single-target nuker for early-game players due to his high speed and easy skill-ups using other Hellhounds.

❓ Where can I use Shumar effectively?

Shumar is best used in Arena Offense, low-tier Guild Battles, early PvE content, and as a secondary nuker in speed-based teams.

❓ How do I skill up Shumar?

You can skill him up using other Hellhounds (any element) or Devilmons. However, using Hellhounds is more efficient.

❓ What runes work best on Shumar?

Recommended rune builds include Swift/Blade or Fatal/Blade with main stats focusing on SPD / CRIT DMG / ATK.

❓ Does Shumar require a specific team to work well?

Yes, he benefits greatly from teammates who can apply harmful effects like defense break, as his third skill deals bonus damage to debuffed enemies.

❓ Is Shumar viable in late-game content?

Not really. He is often outclassed by stronger single-target nukers with better scaling or added utility in late-game PvP and PvE.

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