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Summoners War Sieq Fire Hellhound Guide

FIRE HELLHOUND
Sieq
★★
ATTACK
Summoners War Sieq Fire Hellhound Guide - Water Element
Summoners War Sieq Fire Hellhound Guide - Hellhound Water Icon
Summoners War Sieq Fire Hellhound Guide - Wind element 1
Summoners War Sieq Fire Hellhound Guide - Hellhound Wind Icon

Overview

Sieq, the Summoners War Sieq Fire Hellhound, is a 2★ attack-type monster known for his early-game dominance and utility as both a damage dealer and buffer. Despite his low base star rating, Sieq shines with high base speed and a powerful skill set. His third skill, Rageful Return, deals strong single-target damage that scales with the enemy’s lost HP, making him excellent for finishing enemies.

His second skill, Team Up, allows him to strike with two allies, enabling fast and synergistic attacks. When awakened, he gains a leader skill that boosts ally ATK power in dungeons by 30%, making him a key unit in beginner Giant’s B10 teams. With easy availability, fast skill-ups, and great burst potential, the Summoners War Sieq Fire Hellhound is a reliable and efficient choice for early PvE progression.

Sieq Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
10915%50%15%0%
LevelStarsHPAtkDef
2021725188106
2532490271153
3043390368208
3554605500283
4066255681384

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
11015%50%15%0%
LevelStarsHPAtkDef
2021725227112
2532490327161
3043390446220
3554605605299
4066255823416

Sieq Fire Hellhound is a 2★ attack-type monster with solid stats for early-game content. At max level and fully awakened as a 6★ unit, Sieq has 8,205 HP, 736 ATK, 461 DEF, and 111 SPD. His strong base Attack stat allows him to deal high burst damage, especially when paired with his skills that scale with enemy HP and ally synergy. Even as a low-star monster, his stats make him a dependable and efficient damage dealer for beginner dungeon teams. Upon awakening, Sieq also gains a leader skill that increases ally Attack Power in dungeons by 30%, further enhancing his value in PvE.

How to Obtain Sieq

Unknown Scroll
Unknown Scroll
Social Summon
Social Summon
Faimon Volcano
Faimon Volcano
Summoners War Sieq Fire Hellhound Guide - Temple of Wishes 1
Temple of Wishes
Magic Shop
Magic Shop

Sieq, the Fire Hellhound, is a 2★ attack-type monster (awakens to 6★) that can be acquired through multiple early-game methods:

  • Unknown Scrolls – Common source for 2★ monsters
  • Social Summons – Earned via in-game efforts or rewards
  • Magic Shop – Occasionally available for purchase
  • Faimon Volcano Dungeon – Drops Hellhound as monsters, which you can then awaken into Sieq

Awakening Essence

Essence of Fire Low
Essence of Fire (Low)
Essence of Fire Mid
Essence of Fire (Mid)
Essence of Magic Low
Essence of Magic (Low)

To awaken Sieq, you’ll need the following essences:

  • Mid-tier Fire Essence ×2
  • Low-tier Fire Essence ×15
  • Low-tier Magic Essence ×15

These essences can be obtained from Cairos—the Hall of Fire for Fire essences and the Hall of Magic for Magic essences

SKILL UPS

Summoners War Sieq Fire Hellhound Guide

Sieq has three skills that can be enhanced using skill-ups, preferably from duplicate Sieq or other 2★ Hellhound-type monsters. His first skill, Impact, increases in damage with each level. It requires five skill-ups in total: one each for +5% damage at level 2 and 3, and then +10% damage at levels 4, 5, and 6.

His second skill, Team Up, which allows Sieq to attack with two allies, can be leveled up three times. The first two levels increase the damage by 10% each, and the final skill-up reduces its cooldown by 1 turn. Each level requires one Sieq or a 2★ Hellhound.

The third skill, Begin Hunt, is a valuable team support ability that boosts all allies’ Attack Power and Critical Rate for 3 turns. This skill can be leveled up twice, with each skill-up reducing the cooldown by 1 turn, allowing for more frequent buffing during battle. Like the others, each level requires one duplicate Sieq or Hellhound-type monster.

In total, Sieq requires 10 skill-ups to fully enhance all his abilities. Since he’s a 2★ monster, it’s highly recommended to use duplicates for skill-ups rather than Devilmons.

Skills

Bite
Bite
Double Attack Fire
Double Attack
Begin Hunt Fire
Begin Hunt
(Awakened)
Bites your enemy and recover 30% of the inflicted damage as HP.

Multiplier: 3.6*{ATK}
Bites your enemy continuously to inflict great damage. (Reusable in 3 turns)

Multiplier: 3.7*{ATK} x2
Increases the Attack Power and Critical Rate of all allies for 3 turns. (Reusable in 5 turns)
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities ?
Swift attacker 
Mid-End game
 Swift RuneSwift Blade RuneBlade Will RuneWillSpd, Atk, CR, CD,
Violent attacker
End Game
 Violent RuneViolent Blade RuneBlade Revenge RuneRevengeWill Rune WillAtk, CR, CD

Strategy

Sieq (Fire Hellhound) is one of the best early-game nukers and support units for beginners in Summoners War. He excels in PvE content, particularly in Giants B10, Cairos Dungeon, and early Faimon Volcano farming, due to his combination of burst damage and team-wide buffs.

His Skill 3, Begin Hunt, boosts the Attack Power and Critical Rate of all allies for 3 turns, which is a massive advantage when paired with other damage-dealing monsters. This makes Sieq a key buffer in early dungeon teams. His Skill 2, Team Up, is another valuable asset—it allows him to attack with two allies, enabling combo attacks that deal significant burst damage while cycling skills quickly.

What makes Sieq truly beginner-friendly is his accessibility, low rune requirements, and fast base speed, allowing him to act early in battles. Players often use Sieq in speed teams, taking advantage of his buffing and single-target burst from Impact (Skill 1), which scales with his Attack Speed.

In PvP, Sieq can be useful in early-game Arena offense where his buffs and Team Up skill can secure fast kills. However, he falls off in late-game PvP due to his low base stats and lack of utility.

Overall, Sieq shines brightest as a starter nuker, dungeon buffer, and combo enabler, helping new players clear content quickly and efficiently.

Strength and Weakness

Summoners War Sieq Fire Hellhound Guide

Strengths

  • Easy to Obtain and Skill Up
    Sieq is a 2★ monster, making him very accessible through common scrolls, social summons, and farming. His duplicates are easy to acquire for skill-ups.
  • Excellent Early-Game Buffer
    His Skill 3, Begin Hunt, provides a team-wide Attack Power and Critical Rate buff for 3 turns—ideal for beginner dungeon and scenario teams.
  • Team Combo Potential
    Skill 2, Team Up, attacks with two allies, enabling high burst damage and fast skill rotations in early content.
  • Fast Base Speed
    With 111 base speed, Sieq acts quickly and efficiently supports your team right from the start of battle.
  • Dungeon Leader Skill
    Increases ally Attack Power in dungeons by 30%, making him even more valuable for teams progressing through Cairos Dungeons.

Weaknesses

  • Low Base Stats
    Being a 2★ monster, Sieq’s HP and Defense are low, which makes him vulnerable to burst damage and less viable in long fights or PvP.
  • Falls Off in Late Game
    Sieq is primarily useful in early and mid-game content. He is easily outclassed by 4★ and 5★ monsters in PvP, high-level dungeons, and late-game scenarios.
  • Single-Target Focus
    His skills deal single-target damage only, limiting his efficiency in stages that require AoE clearing.
  • No Debuffs or Crowd Control
    Sieq brings buffs and damage, but lacks any form of debuff, defense break, or control, reducing his overall versatility.

Synergy

Summoners War Sieq Fire Hellhound Guide

Sieq works best in early-game teams that rely on burst damage, speed clearing, and offensive buffs. His Attack Power and Critical Rate buff makes him an ideal support-damage hybrid in beginner dungeon and scenario teams.

Best Synergy Partners:

  • Lapis (Water Magic Knight)
    A great AoE attacker that benefits from Sieq’s buff to deal massive damage across all enemies—ideal for Faimon Volcano and early dungeons.
  • Bernard (Wind Griffon)
    Boosts team speed and turn advantage, allowing Sieq to go early and buff your team before enemies move.
  • Shannon (Wind Pixie)
    Provides Defense and Attack buffs, plus crowd control. With Sieq’s offensive buff, the team becomes both tankier and deadlier.
  • Raoq (Fire Inugami)
    Works well with Sieq’s Team Up, as Raoq’s passive enables extra turns. Together, they create fast-clearing combos in scenario and dungeons.
  • Belladeon (Light Inugami)
    Brings Defense Break and heals, creating a strong offensive-support duo with Sieq for early-to-mid PvE progression.

Team Example (Giants B10 Starter):

Sieq + Bernard + Shannon + Belladeon + Lapis

This combo takes advantage of buff stacking, turn cycling, and combo attacks, making Sieq’s utility truly shine in beginner content.

Frequently Asked Questions (F.A.Q)

❓ Is Sieq good for beginners?

Yes! Sieq is considered one of the best early-game monsters due to his team buffing ability, fast attack speed, and synergy with other starter units. He’s especially effective in Giants B10, Faimon Volcano, and early Arena teams.

❓ What runes are best for Sieq?

For early game, Fatal/Blade (ATK%/CRIT D%/ATK%) or Swift/Blade sets work well to maximize his burst. As you progress, build him with Speed, Crit Rate, and Attack to ensure he buffs and nukes effectively.

❓ Should I use Devilmons on Sieq?

No. Sieq is a 2★ monster, and his skill-ups are easily maxed by using duplicate Sieqs or other 2★ Hellhounds. Save Devilmons for rarer 4★ or 5★ monsters.

❓ Is Sieq viable in late game?

Not really. While Sieq shines in the early and mid-game, he’s outclassed by higher-rarity monsters with better stats and utility in late-game PvP and advanced dungeons. However, he can still serve a niche role in speed-clearing low-level content.

❓ Does Sieq work in PvP?

In early PvP, yes—he can provide buffs and quick kills when paired with nukers. But in higher Arena ranks or RTA, he is generally too fragile and lacking in utility to remain viable.

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