Overview
Shannon is a versatile support monster in Summoners War, known for her outstanding utility in early-game PvE content. As a Wind Pixie, she plays a crucial role by providing valuable buffs and debuffs. Her skills include AoE attacks that apply slow to enemies and a support ability that increases allies’ defense and attack power, boosting both survivability and damage. Due to her accessibility and effectiveness, especially in scenarios like Giant’s Keep B10, Summoners War Shannon Wind Pixie is a top choice for beginner teams and remains useful even in mid-game strategies.
Shannon Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 110 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2040 | 130 | 142 |
| 25 | 3 | 2940 | 188 | 205 |
| 30 | 4 | 4005 | 255 | 279 |
| 35 | 5 | 5445 | 347 | 379 |
| 40 | 6 | 7410 | 472 | 516 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 111 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2415 | 139 | 155 |
| 25 | 3 | 3465 | 201 | 223 |
| 30 | 4 | 4725 | 273 | 303 |
| 35 | 5 | 6420 | 371 | 412 |
| 40 | 6 | 8730 | 505 | 560 |
The base stats of Shannon reflect her role as a reliable support unit. At 6★ and level 40, she has 8,040 HP, 505 Attack, and 670 Defense, giving her decent survivability. With a base Speed of 103, she can take her turns relatively quickly to apply buffs and debuffs when needed. Shannon also has a base Critical Rate of 15%, Critical Damage of 50%, Resistance of 15%, and 0% Accuracy. While her offensive stats are modest, her strength lies in her utility and ability to control the flow of battle through beneficial and harmful effects.
How to Obtain Shannon
![]() Unknown Scroll | ![]() Social Summon | ![]() Secret Dungeon | ![]() Temple of Wishes | ![]() Magic Shop |
You can obtain Shannon (Wind Pixie) through several accessible routes, making her a popular early- and mid-game support monster:
- Challenge Quest Rewards (Mission V): You’ll receive a free copy of Shannon as a reward for completing specific Challenge Quests.
- Unknown Scrolls & Social Summons: She can be summoned via these scrolls, giving you a chance to acquire her randomly.
- Magic Shop: Shannon frequently appears in the in-game Magic Shop as a purchasable monster.
- Secret Dungeon: Her own Secret Dungeon activates occasionally (typically on Thursdays), where you can gather five pieces during the one-hour window to summon her.
These combined acquisition methods—free quest reward, multiple summoning routes, shop purchase, and Secret Dungeon pieces—make Shannon relatively easy to obtain, especially compared to many other useful 2-star units.
Awakening Essence
![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) |
To awaken Shannon (Wind Pixie) from her base ★2 form to awakened ★3, you’ll need the following awakening essences:
- 20× Low Wind Essences
- 15× Low Magic Essences
These materials can be obtained by farming the Hall of Wind (open on Thursdays) and the always-available Hall of Magic in Cairos Dungeon. You can also fuse lower-tier essences into higher-tier ones via the Fuse Center if needed.
SKILL UPS

Total Skill-ups
- Awakened Shannon (★3): Needs 13 total skill-ups across her two skills.
- Second Awakened Shannon (★3 + 2A): After her second awakening, she requires an additional 5 more skill-ups to max her new kit.
After second awakening, Shannon needs 5 more skill-ups, bringing her skill levels of all three skills to full potency in her 2A form.
How to Skill Up Shannon
- Feed Shannon fodder monsters from the Pixie family, regardless of element (e.g., Fire Pixie, Dark Pixie), to gain skill-ups while power‑upping or evolving.
- For second awakening, use second‑awakened Pixie fodder, or use Devilmons — though not cost-effective for a 2★ unit.
Skills
![]() Spirit Ball | ![]() Decelerate | ![]() Pep Talk (Awakened) |
| Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns. Multiplier: 3.6*{ATK} + 20 | Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns) Multiplier: 2.1*{ATK} | Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 5 turns) |
| Damage +5% Damage +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% | Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Cooltime Turn -1 | Cooltime Turn -1 |
SECOND AWAKENING SKILLS
![]() Spirit Ball (Awakened) | ![]() Decelerate (Awakened) | ![]() Pep Talk (Awakened) |
| Attacks the enemy with an Energy ball. The attack has a 75% chance to increase the enemy’s chance to land a Glancing Hit for 2 turns and absorbs the Attack Bar by 15%. Multiplier: 4.4*{ATK} | Attacks all enemies and decreases their Attack Speed for 2 turns. Also absorbs their Attack Bar by 10% with an 80% chance. (Reusable in 3 turns). Multiplier: 2.5*{ATK} | Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 4 turns). |
| Damage +10% Effect Rate +10% | Damage +10% Damage +15% Effect Rate +20% |
Rune
Strategy
Shannon excels as a support unit in early to mid-game content, particularly in dungeons like Giant’s Keep B10 and Trial of Ascension. Her strategy revolves around applying AoE debuffs to control enemy speed while buffing allies with increased defense and attack power. Opening with “Pep Talk” boosts your team’s survivability and damage, while “Decelerate” helps control waves by slowing enemies. She pairs well with damage-dealing allies who benefit from her attack buff and extra turns generated by speed manipulation. Shannon is especially effective when built with high Speed, Accuracy, and some HP to ensure she moves first and reliably lands her debuffs.
Strength and Weakness

Strengths:
- Excellent support skills with AoE buffs and debuffs
- Easily obtainable and usable even in mid-game
- Key unit for early Giants B10 and ToA teams
- Useful for crowd control and team buffing
- Low rune requirements to be effective
Weaknesses:
- Low base stats make her fragile without good runes
- Falls off in late-game PvP and high-end PvE
- Easily replaced by stronger support monsters later on
- Requires skill-ups and awakening to reach full potential
Synergy

Shannon works best when paired with monsters that benefit from increased Attack and Defense buffs or rely on enemy debuffs to maximize damage. She synergizes well with:
- Lushen (Wind Joker): Shannon’s Attack buff boosts Lushen’s AoE damage, making him even deadlier in waves.
- Belladeon (Light Inugami): Together, they provide strong support through heals, debuffs, and buffs—ideal for dungeon runs.
- Bernard (Wind Griffon): Bernard increases team Speed and turn advantage, while Shannon slows enemies and buffs the team, creating a solid speed control combo.
- Veromos (Dark Ifrit): Shannon slows and controls enemy waves, while Veromos cleanses debuffs and deals consistent AoE damage.
- Spectra (Fire Griffon): Combines well for crowd control and speed manipulation in Trial of Ascension.
This synergy setup makes Shannon an excellent backbone for PvE progression teams.
Frequently Asked Questions (F.A.Q)
❓ Is Shannon still useful in the mid or late game?
Shannon is highly effective in the early and mid-game, especially for dungeon and ToA progression. In late-game content, she’s often replaced by stronger or more specialized support monsters, but her second awakening extends her usefulness.
❓ How should I rune Shannon?
For early-game, go with Swift/Energy with stats focusing on SPD/HP%/ACC. This setup allows her to move first, survive longer, and land her debuffs reliably.
❓ Is it worth second awakening Shannon?
Yes. Her second awakening gives her improved stats, upgraded skills, and stronger debuffing power, making her viable for ToA and other PvE content.
❓ Can I use Devilmons to skill her up?
Technically yes, but it’s not recommended. Since she’s a 2★ monster, you can easily skill her up by feeding other Pixies or second-awakened Pixies after 2A.
❓ Where is Shannon best used?
Shannon is best used in Giants B10, Trial of Ascension (Normal/Hard), Secret Dungeons, and early Guild PvE battles for team buffing and wave control.
❓ Can Shannon be used in PvP?
She can be used situationally in early PvP, especially in defense-based teams or control teams, but she is not meta in higher ranks.
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