Overview
Gorgo, the Dark Warbear, is a durable and versatile HP-scaling monster in Summoners War, known for his strong AoE damage and debuffs, especially after his Second Awakening. The Summoners War Gorgo Dark Warbear excels in PvE content thanks to his skillset, which revolves around his high HP—dealing damage proportional to it while also reducing enemies’ Attack Bars and Attack Power.
His first skill, Thrash, deals significant damage and has a high chance to reduce the enemy’s Attack Bar, while his second skill, Roar, hits all enemies, lowering their Attack Power and Attack Bar. Upon Second Awakening, Gorgo gains a passive skill called Charge, which increases his Critical Hit chance and provides a chance to stun enemies on critical hits, adding a valuable layer of crowd control.
He has solid base stats with an emphasis on HP, making him well-suited for tanky builds. For runes, Energy sets focusing on HP% are recommended early on, while a mix of Energy and Blade or even Rage or Violent sets can be used for increased damage or additional turns. Gorgo excels in PvE content such as the Trial of Ascension where his AoE debuffs and stun passive help control waves of enemies, and he is also effective in farming and other PvE scenarios.
However, his effectiveness can be limited against enemies with debuff immunity, and the passive stun is not guaranteed as it depends on landing critical hits. Overall, Gorgo is a strong and reliable monster in PvE, particularly in content that rewards HP-scaling damage and crowd control.
Gorgo Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2040 | 91 | 182 |
| 25 | 3 | 2940 | 131 | 262 |
| 30 | 4 | 4005 | 178 | 356 |
| 35 | 5 | 5445 | 242 | 484 |
| 40 | 6 | 7410 | 329 | 659 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 102 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 3090 | 97 | 152 |
| 25 | 3 | 4455 | 140 | 218 |
| 30 | 4 | 6060 | 190 | 297 |
| 35 | 5 | 8235 | 258 | 404 |
| 40 | 6 | 11205 | 351 | 549 |
Gorgo, the Dark Warbear, has base stats that emphasize his role as a tanky, HP-based monster. He boasts a high base HP of 14,025 and solid defense at 633, allowing him to absorb significant damage in battle. His attack sits at 810, which supports his damage output, while his base speed is a moderate 102, enabling him to take turns at a reasonable pace.
Gorgo’s critical rate starts at 15% with a critical damage of 50%, both of which can be improved through runes and his passive skill after Second Awakening. Additionally, he has 15% resistance and no base accuracy, making him sturdy against debuffs but requiring accuracy-focused runes to ensure his own debuffs land effectively. Overall, his stats complement his role as a tanky damage dealer that scales well with HP.
How to Obtain
![]() Temple of Wishes | ![]() Secret Dungeon |
To obtain Gorgo, the Dark Warbear, in Summoners War, you can acquire him through two primary methods: the Secret Dungeon and the Temple of Wishes.
How to Obtain Gorgo
1. Secret Dungeon (Hall of Darkness)
- Availability: Gorgo’s Secret Dungeon appears during the Hall of Darkness rotation in the Cairos Dungeon, which is typically open on Mondays, Fridays, and Saturdays.
- Requirements: You’ll need to farm 40 Dark Warbear pieces to summon Gorgo.
- Note: Access to the Hall of Darkness is limited to specific days, so plan your farming accordingly.
2. Temple of Wishes
- Availability: Gorgo can also be summoned through the Temple of Wishes by using Light & Dark Scrolls or Legendary Scrolls.
- Note: Summoning Gorgo via the Temple of Wishes is based on luck and is less reliable than the Secret Dungeon method.
Awakening Essence
![]() Essence of Darkness (Mid) | ![]() Essence of Darkness (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
Here’s a clear list of the awakening essences required for Gorgo, the Dark Warbear in Summoners War:
- Essence of Darkness (Low): 15
- Essence of Darkness (Mid): 5
- Essence of Magic (Low): 10
- Essence of Magic (Mid): 5
These essences are typically farmed from the Hall of Darkness and Hall of Magic dungeons. You’ll need them to perform Gorgo’s awakening, which unlocks his powerful passive skill and improves his overall combat effectiveness.
Skills
![]() Thrash | ![]() Roar | ![]() Awakened Charge |
| Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Bar by 25%. Multiplier: 1.7*{ATK} + 0.15*{MAX HP} | Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns) Multiplier: 0.2*{MAX HP} | Deals damage according to your MAX HP. This attack receives a 70% Critical Rate bonus and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 4 turns) Multiplier: 0.4*{MAX HP} |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +20% | Damage +10% Damage +10% Cooltime Turn -1 Cooltime Turn -1 | Damage +10% Damage +10% Cooltime Turn -1 |
Second Awakening Skills
![]() Thrash | Awakened Roar | Awakened Charge (Passive) |
| Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy’s Attack Bar by 25%. Multiplier: 1.9*{ATK} + 0.18*{MAX HP} | Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and Attack Bar by 15%. (Reusable in 3 turns). Multiplier: 0.24*{MAX HP} | Increases the chance of your attack landing as a Critical Hit by 20%. Stuns the enemy for 1 turn when the attack lands as a Critical Hit with a 50% chance. [Automatic Effect] |
| Damage +5% Damage +15% | Damage +20% | Effect Rate +5% Effect Rate +15% |
Rune
Strategy

Gorgo, the Dark Warbear, excels as a tanky crowd-control unit in Summoners War, especially after his Second Awakening. Built around high HP scaling and utility, Gorgo is best used in PvE content like the Trial of Ascension (ToA) and Faimon Hell farming. His skill set makes him ideal for weakening enemy teams and controlling waves. His first skill, Thrash, provides single-target damage and reduces the enemy’s Attack Bar. His second skill, Roar, deals AoE damage, reduces Attack Power, and lowers Attack Bars, making it especially useful early in battles. His passive, Charge, grants him additional Critical Rate and allows a 50% chance to stun enemies on a critical hit, making Crit Rate an important stat in his build.
In the early game, Gorgo should be runed with triple Energy runes focusing on HP% in all slots. As you progress, sets like Energy/Blade or Violent/Revenge become viable, with main stats focusing on Speed or HP% in slot 2, HP% in slot 4, and either HP% or Crit Rate in slot 6. Substat priorities include HP%, Crit Rate (ideally around 70%+), Speed, and Accuracy (aim for at least 45%). These rune choices help Gorgo fulfill his role as a frontline disabler and off-tank. His passive stun chance increases with Crit Rate, so maintaining a balance between Speed and Crit Rate is key.
Strength and Weakness
Strength: Gorgo’s main strengths lie in his high survivability, HP-based damage, and consistent crowd control, making him especially effective in PvE content. Thanks to his naturally high HP and all skills scaling off HP, he can deal reliable damage while remaining difficult to take down. His Second Awakened passive, Charge, adds further utility by increasing his Critical Rate and giving a 50% chance to stun enemies on a critical hit, which adds an extra layer of control without using a turn.
Weakness: Despite his strengths, Gorgo has several notable weaknesses that limit his effectiveness in certain situations. One of the biggest drawbacks is his reliance on debuffs and stuns, which means he struggles heavily against enemies with immunity, cleanse abilities, or high resistance. His passive stun effect only activates on critical hits, and even then it’s only a 50% chance, making it unreliable—especially against bosses or units with high resistance stats.
Synergy

Gorgo, the Dark Warbear, synergizes best with monsters that enhance his control capabilities, boost team survivability, or compensate for his weaknesses, particularly in PvE content like Trial of Ascension.
Monsters like Spectra (Fire Griffon) work exceptionally well with Gorgo, as Spectra provides Turn Bar reduction, slow debuffs, and speed scaling damage, which complements Gorgo’s AoE Attack Power reduction and stuns. Baretta (Fire Sylph) is another strong synergy option, providing continuous damage and AoE crowd control that stacks well with Gorgo’s Attack Bar and Crit-based stuns, making wave-clearing more efficient. Veromos (Dark Ifrit) is also a reliable partner, cleansing the team of harmful effects while applying AoE stuns, offering additional safety and layering control with Gorgo.
Support units like Fran (Light Fairy Queen) and Belladeon (Light Inugami) also synergize well. Fran can buff immunity and ATK, protecting Gorgo from debuffs and boosting his damage output. Belladeon provides healing, defense breaks, and Turn Bar boosts, which help Gorgo cycle his turns faster for more frequent Roars and Thrashes.
Gorgo also benefits from monsters that apply Defense Breaks, such as Loren (Light Cowgirl), since his HP-based damage increases significantly when enemies are broken. Additionally, units that boost Critical Rate or Accuracy, like Shannon (Wind Pixie) or Megan (Water Mystic Witch), help optimize his stun potential and debuff consistency.
In short, Gorgo synergizes best with Turn Bar controllers, debuffers, healers, and monsters that provide immunity or support, especially those that either enhance his ability to land crowd control or protect him while he does it.
Frequently Asked Questions (F.A.Q)
Is Gorgo worth Second Awakening?
Yes. Gorgo’s Second Awakening greatly improves his passive skill, boosting his Crit Rate and adding a stun chance on crits, making him much more effective in PvE, especially in Trial of Ascension and Faimon Hell farming.
What runes are best for Gorgo?
Early game, triple Energy runes with HP% main stats are solid. Mid to late game, Violent/Revenge, Energy/Blade, or Focus builds with HP%/HP%/Crit Rate% or HP% work well. Substats should focus on Speed, Crit Rate, Accuracy, and HP%.
What content is Gorgo good for?
Gorgo is especially strong in Trial of Ascension (ToA) due to his AoE debuffs and stuns. He also performs well in Faimon Hell farming, Secret Dungeons, and certain Guild Siege scenarios if properly built.
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