Overview
Erwin, the Wind Elven Ranger in Summoners War, is a 3★ Attack-type monster often used in early-to-mid game content, particularly in dungeon farming teams. Summoners War Erwin Wind Elven Ranger is obtainable through various summon methods like Mystical Scrolls, Unknown Scrolls, and Wind Scrolls. When awakened, Erwin gains a useful leader skill that boosts ally Critical Rate by 15%, making him a good fit for crit-based team compositions.
Stat-wise, Erwin has moderate attack power (714) and speed (101), but his base HP (around 8,400) is relatively low, leaving him somewhat vulnerable. However, his passive skill, Evasive Maneuver, compensates by reducing incoming damage by 50% once per turn and boosting his Attack and Speed for 1 turn, enhancing both survivability and damage output in fast-paced fights.
Erwin’s first skill, Strafe, deals two hits with a chance (based on his crit rate) to fire a third. Each hit also has a 30% chance to reduce the target’s Attack Bar by 15%, giving him strong utility and control in fights. His second skill, Arrow Storm, is a 4-hit AoE that targets enemies at random and applies Continuous Damage (DoT) for 2 turns. If used against enemies already under DoT effects, its cooldown is reduced by 1 turn, helping maintain pressure in dungeon runs.
Erwin Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 100 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3210 | 236 | 205 |
| 30 | 4 | 4365 | 321 | 279 |
| 35 | 5 | 5940 | 436 | 379 |
| 40 | 6 | 8070 | 593 | 516 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3345 | 284 | 214 |
| 30 | 4 | 4545 | 386 | 291 |
| 35 | 5 | 6180 | 525 | 396 |
| 40 | 6 | 8400 | 714 | 538 |
How to Obtain
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Wind Scroll |
You can obtain Erwin (Wind Elven Ranger) in Summoners War through several summoning methods. As a 3★ natural monster, he is relatively easy to acquire.
Wind Scrolls – Since Erwin is a Wind‑attribute monster, these scrolls offer the highest chance to summon him.
Mystical Scrolls – Standard scroll that can summon any 3★ monster, including Erwin.
Unknown Scrolls – Can yield 1–3★ monsters; Erwin is part of this pool.
Social Summons – Granted via Friendship Points; only 1–3★ monsters appear, so Erwin can show up occasionally
Awakening Essence
![]() Essence of Wind (Mid) | ![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Erwin, the Wind Elven Ranger, to 6★, you’ll need the following essences as derived from Summoners War sources:
- Wind Essences (elemental-specific):
• 17 × Mid Wind Essence
• 7 × Low Wind Essence - Magic Essences (universal):
• 12 × Mid Magic Essence
• 5 × Low Magic Essence
Skills
Awakened Leader Skill | ![]() Strafe | ![]() Arrow Storm | ![]() Evasive Maneuver (Passive) |
| Increases the Critical Rate of ally monsters by 15%. | Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Multiplier: 1.6*{ATK} x2 | Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 2 turn. Decreases the cooldown time of [Arrow Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns). Multiplier: 2.0*{ATK} x4 | When being attacked, the damage you receive will be decreased by half and your Attack Power and Attack Speed will be increased for 1 turn. This effect will only activate once per turn. [Automatic Effect] |
| Damage +5% Damage +5% Damage +5% Damage +10% | Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +15% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD, Acc |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD, Acc |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD, Acc |
Strategy
To make the most of Erwin, the Wind Elven Ranger, in Summoners War, your strategy should focus on leveraging his multi-hit skills and his passive for early-game dungeon progression. Erwin excels in content like Giants B12 and Necropolis B12, where his ability to deal multiple hits per turn and apply Continuous Damage (DoTs) becomes a valuable asset. His first skill, Strafe, not only hits multiple times but also has a chance to reduce the enemy’s Attack Bar, adding crowd control utility. Meanwhile, his second skill, Arrow Storm, targets enemies at random and applies DoTs, which are essential in breaking down tanky bosses, especially in Necro.
His passive, Evasive Maneuver, plays a crucial role in keeping him alive despite his relatively low base HP. By reducing incoming damage by 50% once per turn and granting himself Attack and Speed buffs, he can cycle turns quickly and maintain offensive pressure. When building your team around Erwin, it’s important to pair him with units that can support his DoT strategy—monsters that apply defense breaks, healers to extend his survivability, and other multi-hit attackers for synergy in Necropolis.
In terms of runes, a strategy emphasizing Speed, Critical Rate, and Attack ensures Erwin takes full advantage of his skill scaling. Rune sets like Fatal/Blade or Rage/Revenge in the early game are ideal to amplify his damage output. For more consistent DoT application and shield-breaking, some Accuracy is also helpful. As you progress, you might consider Violent runes to increase turn cycling and further abuse his passive. Ultimately, Erwin is best used as a stepping stone in early progression, helping you farm essential resources and climb through mid-tier PvE content until stronger, more specialized units become available.
Strength and Weakness

Strength: Erwin’s key strengths lie in his multi-hit skill set, self-buffing passive, and early-game versatility, making him a valuable unit for beginners in Summoners War. One of his biggest advantages is his ability to land multiple hits with both his Strafe and Arrow Storm skills, which is crucial for content like Necropolis B12, where breaking the boss’s shield depends on hitting it several times quickly. This makes him a strong candidate for early Necro teams, especially when paired with other multi-hitters.
Weakness: Erwin’s main weaknesses stem from his low base HP and moderate defensive stats, which make him somewhat fragile compared to other units, especially in late-game content where enemies hit harder and control effects are more punishing. Despite his passive reducing damage from the first hit each turn, he can still be vulnerable to multi-hit combos or crowd control effects that bypass or neutralize his evasive ability.
Synergy
Erwin synergizes best with monsters that can support his DoT application and enhance his survivability. Since his second skill applies Continuous Damage (DoT), pairing him with monsters that can apply Defense Breaks—like Belladeon or Shannon—helps maximize the damage Erwin deals over time, especially in Necropolis runs where breaking the boss shield is key.
He also benefits greatly from heal and cleanse support to keep him alive longer, as his base HP is relatively low. Support monsters like Belladeon or Fran who can heal and remove debuffs improve his sustainability in longer fights.
Speed leaders or buffs, such as Bernard or Megan, help Erwin cycle his turns faster, allowing him to proc his passive more often and apply DoTs more reliably. Additionally, other multi-hit attackers like Julie (Fire Pierret) or Colleen (Fire Harpu) can help build up damage and control effects, creating strong team synergy in dungeon farming teams.
In short, Erwin fits well in teams focused on damage over time, crowd control, and survivability, making him a solid asset in early- to mid-game PvE content like Giants and Necropolis dungeons.
Frequently Asked Questions (F.A.Q)
What is Erwin’s main role or best use?
Erwin excels as an early-to-mid game DPS and utility monster in PvE, especially for farming Giants B12 and Necropolis B12 due to his multi-hit skills and ability to apply Continuous Damage (DoT).
Is Erwin good for PvP?
Erwin is generally not recommended for high-level PvP (Arena or Guild Battles) as his base stats and kit are outclassed by more specialized monsters. He’s primarily a PvE monster.
What are Erwin’s awakening requirements?
To awaken Erwin, you need Wind Essences (Mid and Low) and Magic Essences (Mid and Low), farmed from the Hall of Wind (Wed & Sat) and Hall of Magic (daily) in Cairos Dungeon.
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