Overview
Summoners War Anduril Wind Inferno is a 3★ natural Attack-type monster with surprising utility and damage potential. Once awakened, he provides a 23% Critical Rate leader skill for Wind allies, making him a strong pick in Wind-focused teams. His stats lean heavily into offense, with a high base attack and moderate speed, though his HP and defense are relatively low, meaning he needs support to survive longer fights.
His skill set is geared toward burst damage and control. His first skill, Thunder Smash, is a single-target attack that boosts his own Attack Bar by 30% on a critical hit, allowing for faster turns and synergy with crit-focused builds. Hell Lightning, his second skill, is an AoE attack that reduces enemy Attack Power for two turns, offering team-wide debuff utility and soft control. The highlight of his kit is Hell Blow, a powerful single-target attack that always crits and completely depletes the target’s Attack Bar—great for locking down high-priority enemies.
Anduril Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 97 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 2355 | 301 | 196 |
| 30 | 4 | 3210 | 410 | 267 |
| 35 | 5 | 4365 | 557 | 363 |
| 40 | 6 | 5925 | 758 | 494 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 2820 | 327 | 205 |
| 30 | 4 | 3825 | 446 | 279 |
| 35 | 5 | 5205 | 605 | 379 |
| 40 | 6 | 7080 | 823 | 516 |
How to Obtain
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Wind Scroll | ![]() Secret Dungeon |
You can summon Anduril through several general summoning methods:
- Unknown Scroll
- Mystical Scroll (including Mystical Summon)
- Temple of Wishes
- Social Summon
- Wind Scroll
- Secret Dungeon when Anduril is featured
Secret Dungeon & Scroll Drops
- Anduril can appear in wind attribute-based Secret Dungeons when those are live.
- It may also drop via Secret Dungeon scrolls, which are occasionally acquired as rewards from Cairos Dungeon’s Hall of Wind, especially at higher levels
Awakening Essence
![]() Essence of Wind (Mid) | ![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Anduril (Wind Inferno) in Summoners War, you need to collect specific elemental and magic essences. Here’s exactly what you’ll need:
Awakening Materials for Anduril (Wind Inferno)
- [5x] Essence of Wind (Mid)
- [10x] Essence of Wind (Low)
- [5x] Essence of Magic (Mid)
- [15x] Essence of Magic (Low)
Skills
Leader Skill | ![]() Thunder Smash | ![]() Hell Lightning | ![]() Hell Blow |
| Increases the Critical Rate of ally monsters with Wind attribute by 23%. | Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%. Multiplier: 3.9*{ATK} | Attacks all enemies and reduces their Attack Power for 2 turns with an 80% chance. (Reusable in 4 turns) Multiplier: 2.7*{ATK} | Attacks the enemy with overwhelming hatred and reduces the enemy’s Attack Bar to 0. This attack always lands as a Critical Hit. (Reusable in 4 turns). Multiplier: 7.7*{ATK} |
| Damage +5% Damage +5% Damage +5% Damage +15% | Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Cooltime Turn -1 | Damage +10% Damage +10% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD, Acc |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD, Acc |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD, Acc |
Strategy
In battle, Anduril (Wind Inferno) excels as a burst damage dealer with strong turn control, making him particularly effective in early to mid-game PvE and situational PvP encounters. His third skill, Hell Blow, is a standout ability—it always lands as a critical hit and completely depletes the enemy’s Attack Bar, allowing you to shut down high-threat enemies before they can act. This makes him ideal for controlling bosses or fast-moving enemies in places like Trial of Ascension or certain dungeon floors.
His second skill, Hell Lightning, offers AoE damage while reducing the Attack Power of enemies, adding survivability to your team by weakening opponents’ damage output. Anduril’s first skill, Thunder Smash, not only deals solid single-target damage but also increases his own Attack Bar on a critical hit, which can help him cycle turns quickly when built with high crit rate. Pairing him with attack buffers, defense breakers, or speed boosters like Bernard or Megan can maximize his damage and turn efficiency. Though his base stats are low in HP and defense, smart rune choices and proper team composition can turn him into a deadly and disruptive nuker who keeps enemy threats locked down and your team in control.
Strength and Weakness

Strength: Anduril’s strengths lie in his high burst damage, guaranteed critical hits, and strong turn control capabilities. His third skill, Hell Blow, is particularly powerful—delivering a guaranteed crit while completely depleting the enemy’s Attack Bar, making him a great unit for locking down dangerous threats.
Weakness: Anduril’s main weaknesses stem from his fragility, stat limitations, and scaling dependence on Crit builds. As a natural 3★ monster, his base HP and Defense are quite low, making him vulnerable to being one-shot or easily focused down in PvP or higher-level PvE content. He requires high Crit Rate and Crit Damage to function effectively, which can be difficult for early-game players to achieve without strong runes.
Synergy
Anduril synergizes best with allies who can boost his speed, amplify his damage, and protect his frail defenses. Since his kit revolves around crits, Attack Bar control, and burst damage, pairing him with Attack buffers like Shannon, Megan, or Fran significantly boosts his offensive output. Defense breakers like Bernard, Galleon, or Lupinus make it easier for him to one-shot enemies with Hell Blow. Speed boosters such as Bernard or Megan help offset his low base Speed and allow him to take turns more frequently, especially when combined with his self Attack Bar boost from Thunder Smash.
Anduril also benefits from protective supports due to his low durability—monsters like Fran, Colleen, or Chasun can provide healing, immunity, or attack power buffs to keep him alive and effective. In crowd-control comps, he works well with units that apply AoE debuffs or freeze/stun (like Spectra or Verdehile) to control turn order and set him up for big hits. His Wind element also makes him a good counter to Water units, so he’s particularly effective in Wind-heavy teams or when facing Water-heavy enemy comps.
In short, Anduril thrives in teams that provide speed, buff support, defense breaks, and some survivability, allowing him to do what he does best—crit hard and control turns.
Frequently Asked Questions (F.A.Q)
Is Anduril worth building as a 3★ monster?
Yes. While he’s a natural 3★, Anduril brings surprising value in early and mid-game thanks to his guaranteed crits, Attack Bar control, and AoE debuffing. He’s especially useful in Trial of Ascension, Hall of Wind, and Wind-heavy team comps.
Does Anduril need high Crit Rate?
Yes. Though Hell Blow always crits, his other two skills rely on crits to trigger extra effects (like bar gain on Thunder Smash), so at least 70–85% Crit Rate is recommended.
Is Anduril usable in PvP (Arena, Guild War)?
He’s niche but viable in early PvP or Guild Wars, especially against Water-based defenses. However, his lack of survivability and team utility limits his value in higher-level PvP unless heavily rune-boosted.
Search
Account
Discord
️
️













