Overview
Summoners War Walkers Light Bounty Hunter, is a 3★ Attack-type monster known for his high single-target burst damage and utility in PvP scenarios. As a Light attribute unit, Walkers offers consistency against most elements and is particularly useful for niche strategies in Arena and Guild content. His skill set revolves around dealing massive critical damage, especially when conditions like debuffs or low enemy HP are met. While not as commonly used in PvE content, Walkers can shine in cleave comps or surprise offense setups due to his high crit potential and the element advantage against Dark units.
Walkers Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 94 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3210 | 223 | 218 |
| 30 | 4 | 4365 | 303 | 297 |
| 35 | 5 | 5940 | 412 | 404 |
| 40 | 6 | 8070 | 560 | 549 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 110 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3540 | 253 | 231 |
| 30 | 4 | 4815 | 345 | 315 |
| 35 | 5 | 6540 | 468 | 428 |
| 40 | 6 | 8895 | 637 | 582 |
How to Obtain Walkers
![]() Light and Dark Scroll | ![]() Temple of Wishes |
Walkers can be summoned from:
- Light & Darkness Scroll
- Temple of Wishes
- Monster Fusion Events (if featured)
- Special Summon Events (when available)
- Monster Pieces (limited-time events or Hall of Heroes)
As a Light 3★ monster, he is relatively rare, so acquiring him may take time
Awakening Essence
![]() Essence of Light (Low) | ![]() Essence of Light (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
Essence Required:
- 10 Low Light Essence
- 20 Mid Light Essence
- 5 High Light Essence
- 15 Mid Magic Essence
- 5 High Magic Essence
Awakening Bonus: Increases Critical Rate by 15%
SKILL UPS

Skill up using other Bounty Hunters or 3★ Rainbowmons. Maxing skills improves his damage output and reduces cooldowns.
- Skill 1 – Bullet Shot: Attacks and has a chance to increase cooldown time.
- Skill 2 – Chain Fire: Attacks 3–4 times; each hit may activate again.
- Skill 3 – Light Shot (Awakened): Deals a powerful attack that deals more damage if the enemy is under harmful effects.
Total Devilmons/skill-ups needed: 12 (3/4/5 split across 3 skills)
Skills
![]() Leader Skill | ![]() Bull’s Eye | ![]() Arrow of Purification | ![]() Prison of Light |
| Increases the Attack Speed of ally monsters with Light attribute by 23%. | Shoots 2 precise shots that are aimed for the enemy’s weak spots. Each hit has a 25% chance to ignore the enemy’s Defense. Multiplier: 1.8*{ATK} x2 | Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns) Multiplier: 6.0*{ATK} | Attacks and stuns an enemy for 1 turn and sets back the enemy’s skill cool times to the full amount. (Reusable in 5 turns) Multiplier: 6.6*{ATK} |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +10% | Damage +10% Damage +10% Damage +10% | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 |
Rune
Strategy

Walkers thrives in PvP burst teams where quick elimination of threats is key. His Skill 3, Light Shot, scales heavily when enemies are under harmful effects—especially defense break—making setup units essential to his success.
In Arena Offense, pair Walkers with units that provide turn advantage (like Frigate or Bastet) and debuffs (like Galleon or Clara). With ATK Buff and DEF Break, Walkers can delete enemy nukers or supports in one hit. He’s especially useful in cleave teams targeting Dark units, due to his elemental advantage and high crit damage.
In Guild Battles, he can be used to snipe dangerous units on turn one, such as revivers, bombers, or bruisers before they take action. Make sure he is faster than the enemy threats or shielded with Will runes if going second.
While his kit doesn’t offer much utility, his cooltime increase from Skill 1 can be clutch against monsters reliant on skills like Perna, Theomars, or even healing units like Ariel.
Tips:
- Use Will runes to avoid being CC’d before he attacks.
- Ensure at least 85% Crit Rate, and prioritize Crit Damage for burst.
- Avoid tanky or multi-turn sustain comps—Walkers is a one-shot type attacker, not a bruiser.
Strength and Weakness

Strengths:
- High single-target damage.
- No elemental disadvantage.
- Skill 3 scales well with debuffs, making him ideal after setup units.
- Can reduce skill cooldowns (Skill 1).
Weaknesses:
- Squishy and vulnerable to AoE teams.
- Requires setup (e.g., defense break) for full potential.
- Limited utility outside of burst damage.
Synergy

- Galleon (Defense Break + ATK Buff): Perfect setup for maximum Skill 3 damage.
- Lushen: For cleave teams—Walkers can clean up surviving threats.
- Orion / Frigate: Provides turn advantage and setup for first-strike nuking.
- Clara: Strips and stuns, giving Walkers safer follow-up.
Frequently Asked Questions (F.A.Q)
❓ Is Walkers viable in PvE content?
He is rarely used in PvE; better options exist for most dungeons and scenarios
❓ Is he worth building?
If you need a Light nuker for niche PvP teams or Guild Wars, yes.
❓ What are good rune builds?
Fatal/Blade or Rage/Will with ATK% / CRIT Dmg% / ATK%. Ensure 85%+ CR for consistency.
❓ Can Walkers be used in RTA?
He can work in surprise pick comps, but is considered a niche choice due to low utility.
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