Overview
Dagora, the Water Warbear, is a tanky HP-type monster in Summoners War known for his exceptional durability and sustain, especially after his 2nd Awakening (2A). Summoners War Dagora Water Warbear is a farmable monster available through Unknown and Mystical Scrolls, Mt. White Ragon, and Temple of Wishes, making him easy to acquire and build. With a base Speed of 102 and high base HP, Dagora excels in long, drawn-out fights, particularly in PvE content like Raid Level 5 (R5) and PvP formats such as Guild Siege or Guild Wars.
Dagora’s first skill, Thrash, scales off both ATK and Max HP, offering a chance to reduce the enemy’s Attack Bar. Upon 2A, the damage and proc rate increase significantly, making it a reliable control skill. His second skill, Crouch, provides a self-heal and Defense buff, but with 2A it becomes much stronger—healing more, having a shorter cooldown, and permanently increasing his Max HP with each use (up to five times).
His passive, Spirit’s Will, allows him to revive upon death, and after 2A it not only revives with more HP but also gives him a chance to counterattack when hit. This synergizes well with his tanky nature, keeping him on the field longer and allowing him to chip away at enemies over time.
Dagora Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4185 | 153 | 223 |
| 30 | 4 | 5700 | 208 | 303 |
| 35 | 5 | 7755 | 283 | 412 |
| 40 | 6 | 10545 | 384 | 560 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 102 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4710 | 166 | 240 |
| 30 | 4 | 6420 | 226 | 327 |
| 35 | 5 | 8715 | 307 | 444 |
| 40 | 6 | 11850 | 417 | 604 |
Dagora’s stats reflect his role as a durable HP-based tank in Summoners War. When fully awakened at 6★, his base stats include 11,850 HP, 417 ATK, 604 DEF, and 102 Speed. His innate Crit Rate is 15%, with 50% Crit Damage, 15% Resistance, and 0% base Accuracy. After his 2nd Awakening (2A), Dagora becomes even more formidable, with his HP increasing to 12,675, ATK to 527, and DEF to 659, while Speed and other secondary stats remain the same.
How to Obtain
![]() Temple of Wishes | Mt. White Ragon | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Scroll | ![]() Mystical Summon | ![]() Water Scroll |
You can obtain Dagora, the Water Warbear, through several in-game methods:
Dagora is a farmable 3★ monster, featured in the Mt. White Ragon stage (particularly stage 2) in the Adventure map, where he drops regularly when run solo or in farming teams. Beyond that, he’s available via summoning methods—including Unknown Scrolls, Social Summons, Mystical Scrolls, Mystical Summon, Temple of Wishes, and Water Scrolls in various shops
Awakening Essence
![]() Essence of Water (Mid) | ![]() Essence of Water (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Dagora, the Water Warbear to 6★ Awakened form, you’ll need the following essences:
- 5 × Water Essence (Mid)
- 15 × Water Essence (Low)
- 5 × Magic Essence (Mid)
- 10 × Magic Essence (Low
These essences can be farmed from Cairos Dungeons:
- Water Essences drop from the Hall of Water, available every Wednesday, with Low, Mid, and occasionally High-tier drops.
- Magic Essences drop from the Hall of Magic, which is open daily
Skills
Leader Skill | ![]() Thrash | ![]() Crouch | ![]() Awakened Spirit’s Will (Passive) |
| Increases the HP of ally monsters by 15%. | Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Bar by 25%. Multiplier: 1.7*{ATK} + 0.15*{MAX HP} | Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns) | Revives with 30% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turns) |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +20% | Recovery +10% Recovery +10% Cooltime Turn -1 Cooltime Turn -1 | Cooltime Turn -1 Cooltime Turn -1 Cooltime Turn -1 |
Second Awakening Skills
Leader Skill | ![]() Awakened Thrash | Awakened Crouch | Awakened Spirit’s Will (Passive) |
| Increase the HP of ally monsters by 15% | Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy’s Attack Bar by 25%. Multiplier: 1.9*{ATK} + 0.18*{MAX HP} | Recovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use [Crouch], and this effect accumulates up to 5 times. (Reusable in 3 turns). | Counterattacks with a 50% chance when you receive damage, and revives with half of HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 6 turns). |
| Damage +5% Damage +15% | Recovery +5% Recovery +15% |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities ? |
| Early tank | N/A | Energy Guard | Hp, Def |
| HP tank attacker | Rage Violent | Blade Revenge Guard Endure | Hp, CR, CD |
Strategy

Dagora, the Water Warbear, excels as a sustain-heavy frontline tank, especially in long battles where his durability and HP-scaling abilities can shine. After his 2nd Awakening (2A), he becomes a powerful asset in both PvE and PvP due to his self-healing, HP stacking, and counterattacking passive. The key to using Dagora effectively is to keep him alive early in the fight so he can use his second skill, Crouch, which heals him, provides a defense buff, and—after 2A—permanently increases his Max HP by 20% each time, stacking up to five times. This makes it essential to use Crouch on cooldown as early as possible to maximize his tankiness throughout the fight.
In PvE, Dagora is particularly valuable in Raid Level 5 (R5) as a frontline tank. His revive provides a safety net, while his HP scaling and healing help him survive long boss fights. He’s also useful in Labyrinth, Tartarus, and elemental dungeons thanks to his self-sufficiency and ability to reduce enemy Attack Bar. In PvP, Dagora shines in Guild Wars and Siege Defense, especially in bruiser or stall teams. His passive counterattacks allow him to pressure enemies over time while soaking up damage. He pairs well with sustain units like Riley, Fran, Chasun, and Lulu, and synergizes effectively with bruisers like Xing Zhe, Camilla, and Verad.
For runes, early-game players can use triple Energy sets focused on HP and Defense, while mid-to-late game builds favor Violent/Energy or Violent/Guard to maximize his turns and healing uptime. Recommended stat priorities are HP%, DEF%, Speed, and some Accuracy to enhance his ATB-reduction potential. When positioned correctly in the frontline—especially against fire-based threats—Dagora can absorb hits, counterattack, and buy time for the rest of the team. His revive makes him especially valuable in high-risk content, and while he doesn’t deal massive damage, his ability to outlast opponents makes him an ideal choice for sustained combat strategies.
Strength and Weakness
Strength: Dagora’s greatest strength lies in his incredible sustain and survivability. Thanks to his high base HP and Defense, combined with his ability to heal himself and permanently increase his Max HP through his second skill Crouch after 2nd Awakening, he becomes exceptionally tanky over the course of a fight. His passive skill allows him to revive once per battle, giving him a second chance to stay on the field and continue soaking damage.
Weakness: Dagora’s main weakness is his reliance on skill-ups and 2nd Awakening to unlock his full potential. Without maxed skills and his 2A, his healing and HP stacking are much weaker, making him less effective and easier to take down. He also has limited speed, with a base Speed of 102, which means he can be outsped and controlled by faster enemies, reducing his ability to heal and buff himself in time.
Synergy

Dagora synergizes best with support and sustain-focused monsters that can keep him alive longer and amplify his tankiness. He pairs well with healers and buffers like Riley, Fran, Lulu, or Chasun, who can provide additional healing, buffs, and cleanse effects to ensure Dagora can keep stacking his Max HP and survive heavy bursts. Damage dealers who benefit from a sturdy frontline, such as Verad, Camilla, or Xing Zhe, work well alongside him since Dagora draws enemy attention and absorbs damage, allowing them to safely deal damage from behind. In PvE, he fits nicely with units like Colleen or Dias who add defense buffs and debuffs to further improve survivability and damage output.
For PvP content, pairing him with crowd control monsters like Vigor or Verad helps control enemy teams while Dagora stalls and chips away at foes. Overall, Dagora thrives in teams built around sustain, crowd control, and damage mitigation, making him a cornerstone in many tanky and stall-oriented compositions.
Frequently Asked Questions (F.A.Q)
Is Dagora good without 2nd Awakening?
While Dagora is usable without 2A, his healing, HP stacking, and counterattack potential significantly improve after 2A, making him much more effective in tank and stall roles.
Should I skill up Dagora fully?
Yes, fully maxing his skills is important, especially before his 2nd Awakening, to reduce cooldowns and maximize his healing and damage potential.
Where is Dagora most useful?
Dagora excels in long, sustain-heavy content such as Raid Level 5, Guild Siege Defense, and other PvP siege modes where tankiness and endurance are crucial.
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