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Summoners War Hiro Light Martial Artist Guide

LIGHT MARTIAL ARTIST
Hiro
★★★
DEFENSE
Summoners War Hiro Light Martial Artist Guide - Water Element
Summoners War Hiro Light Martial Artist Guide - Martial Artist Water
Summoners War Hiro Light Martial Artist Guide - Wind element 1
Summoners War Hiro Light Martial Artist Guide - Martial Artist Wind
Summoners War Hiro Light Martial Artist Guide - element dark
Summoners War Hiro Light Martial Artist Guide - Martial Artist Dark

Overview

Summoners War Hiro Light Martial Artist is a 3-star HP-type monster known for his crowd control and support abilities. He can stun enemies, reduce their defense, and provoke them using his three skills. His third skill scales with his HP and applies a taunt, making him useful for controlling key threats in battle. While not a heavy damage dealer, Hiro is a solid option for early to mid-game players who need a reliable debuffer and control unit, especially in PvE and Guild Wars.

Hiro Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9815%50%15%0%
LevelStarsHPAtkDef
2533870183214
3045265250291
3557140339396
4069720461538

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9915%50%15%25%
LevelStarsHPAtkDef
2534260205231
3045790279315
3557875379428
40610710516582

How to Obtain Hiro

Temple of Wishes
Temple of Wishes
Light and Dark Scroll
Light and Darkness Scroll

Ways to Acquire Hiro

Scroll of Light & Darkness

Hiro is included in the summon pool of the Light & Darkness Scroll, meaning you have a chance to summon him randomly using this scroll type.

Temple of Wishes

You can also acquire Hiro through wishes in the Temple of Wishes, where you may receive him similarly to a random Light & Darkness summon.

Light & Dark Summoning Pieces

Hiro can be summoned with Light & Dark Summoning Pieces—these can be collected in events or possibly via the Guild or Magic Shop, and once you gather the required amount (typically 40 pieces for a 3★ monster) plus 1,000 Mana Stones, you can summon him directly.

There is currently no Secret Dungeon specifically for Hiro, the Light Martial Artist. So you can’t farm Summit Pieces for him in a Secret Dungeon like you would with certain other monsters.

Awakening Essence

Essence of Light Mid
Essence of Light (Mid)
Essence of Light Low
Essence of Light (Low)
Essence of Magic Low
Essence of Magic (Low)
Summoners War Hiro Light Martial Artist Guide - Essence of Magic Mid
Essence of Magic (Mid)

To awaken Hiro, the Light Martial Artist, you’ll need specific awakening essences. These are materials gathered from Elemental Halls and the Hall of Magic.

Awakening Essence Requirements

To awaken Hiro from 3★ (silver star) to his awakened form (purple star), you need:

  • 15 Mid‑grade Light Essences
  • 10 Low‑grade Light Essences
  • 10 Mid‑grade Magic Essences
  • 5 Low‑grade Magic Essences

Light Essences

You get Light Essences from the Hall of Light, which is part of Cairos Dungeon. This dungeon is usually only open on Sundays, but it may also be available during All-Element Dungeon events or special weeks when all elemental halls are open.

Magic Essences

Magic Essences are found in the Hall of Magic, which is also located in Cairos Dungeon. This hall is available every day, so you can farm it at any time. Just like with Light Essences, running higher floors (B6–B10) gives better drop rates for the Mid-grade Magic Essences you need.

SKILL UPS

Summoners War Hiro Light Martial Artist Guide

Skill 1 – Turning Kick

  1. +5% Damage (Lv 2)
  2. +5% Effect Rate (Lv 3)
  3. +5% Damage (Lv 4)
  4. +5% Effect Rate (Lv 5)
  5. +5% Effect Rate (Lv 6)
  6. +10% Damage (Lv 7)
  7. +10% Effect Rate (Lv 8)

Total Skill‑ups: 7

Skill 2 – Combo Attack

  1. +5% Damage (Lv 2)
  2. +10% Damage (Lv 3)
  3. +10% Damage (Lv 4)
  4. +15% Effect Rate (Lv 5)
  5. −1 Turn Cooldown (Lv 6)

Total Skill‑ups: 6

Skill 3 – Challenging Strike

  1. +5% Damage (Lv 2)
  2. +10% Damage (Lv 3)
  3. +10% Damage (Lv 4)
  4. −1 Turn Cooldown (Lv 5)
  5. −1 Turn Cooldown (Lv 6)

Total Skill‑ups: 6

Skills

Summoners War Hiro Light Martial Artist Guide - Turning Kick Light
Turning Kick
Summoners War Hiro Light Martial Artist Guide - Combo Attack Light
Combo Attack
Summoners War Hiro Light Martial Artist Guide - Challenging Strike Light
Challenging Strike
Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier: 3.9*{ATK}
Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. Instantly gain another turn with a 30% chance after the attack. (Reusable in 4 turns)
Multiplier: 1.9*{ATK} x3
Attacks the enemy and taunts the target for 2 turns. The damage of this skill will increase according to your MAX HP. (Reusable in 6 turns)
Multiplier: 2.4*{ATK} + 0.3*{MAX HP}
Damage +5%
Harmful Effect Rate +5%
Damage +5%
Harmful Effect Rate +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +5%
Damage +10%
Damage +10%
Harmful Effect Rate +15%
Cooltime Turn -1
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities 
Early attacker Fatal Fatal RuneBlade Blade Rune
Will Will Rune
Atk, Def, CR, CD,
Defense tank attacker Rage Rage Rune
Violent Summoners War Hiro Light Martial Artist Guide - Violent Rune Icon
Blade Blade Rune
Revenge Revenge Rune
Guard Summoners War Hiro Light Martial Artist Guide - Guard Rune Icon
Endure Endure Rune
Def, Atk, CR, CD

Strategy

Summoners War Hiro Light Martial Artist Guide

Hiro is best used as a single-target control and utility monster, thanks to his reliable stun, DEF break, and taunt abilities. He fits well into teams that need crowd control or disruption, especially in early to mid-game PvP, Guild Wars, and ToA (Tower of Ascension). With high base HP and skills that scale partly with it, Hiro can take hits while locking down enemies with his taunt and preventing action from key units. Pairing him with ATB boosters, healers, or debuffers helps keep him alive and maximize uptime on his control effects. His cooldown reduction and extra turn chances also make him versatile in longer fights.

  • Focus on stunning and taunting enemies to control the battle.
  • Use Skill 2 to apply Defense Break and possibly get an extra turn.
  • Skill 3 taunts and scales with HP, making Hiro a good disrupter.
  • Build with HP%, Speed, and Accuracy for survivability and control.
  • Works well in Guild Wars, Arena Offense, and ToA.
  • Pair with healers, attack bar boosters, or other debuffers.
  • Not meant for damage—Hiro is a control/support unit.
  • Use in teams were locking down key enemies is important.

Strength and Weakness

Strength:

  • Reliable single-target stun (Skill 1).
  • Applies Defense Break (Skill 2).
  • Extra turn chance adds flexibility.
  • Taunt skill scales with HP for control and tankiness.
  • Good base HP for durability.
  • High accuracy bonus after awakening (+25%).
  • Useful in PvP, ToA, and Guild content.
  • Low-star unit that’s easy to skill up with dupes.

Weakness:

  • Low base Speed (99) can be outsped easily.
  • Limited to single-target skills, no AoE damage or control.
  • Modest damage output overall.
  • Reliant on accuracy to land debuffs effectively.
  • Outclassed by higher-tier control monsters in late game.
  • Taunt cooldown is relatively long even when skilled up.
  • Not suitable as a primary damage dealer.

Synergy

Summoners War Hiro Light Martial Artist Guide

Hiro works best alongside teammates that can boost his speed and survivability, helping him land his debuffs and control effects more consistently. Pairing him with attack bar boosters allows Hiro to take extra turns, increasing uptime on stun, defense break, and taunt. Healers or sustain units keep Hiro alive longer to maintain control, while AoE crowd control monsters complement his single-target debuffs by controlling groups. Additionally, monsters that benefit from Defense Break or capitalize on stunned or taunted enemies help maximize Hiro’s utility in both PvP and PvE settings.

Here are some specific monsters that synergize well with Hiro (Light Martial Artist) in Summoners War:

  • Bernard (Wind Griffon)
    Boosts attack bar and speed, letting Hiro take more turns quickly.
  • Megan (Water Mystic Witch)
    Provides attack bar boost, attack buff, and defense break, enhancing Hiro’s effectiveness.
  • Chasun (Wind Sky Dancer)
    Strong healer that keeps Hiro alive longer in tough battles.
  • Fran (Light Fairy Queen)
    Healer and cleanser to sustain Hiro against debuffs and damage.
  • Basalt (Fire Golem)
    AoE crowd control with stun and freeze to complement Hiro’s single-target control.
  • Colleen (Fire Harpu)
    Healer and attack bar booster that supports Hiro’s control uptime.
  • Theomars (Water Ifrit)
    A heavy damage dealer who benefits from Hiro’s defense break.
  • Perna (Fire Phoenix)
    Strong damage dealer who can capitalize on Hiro’s debuffs.

Frequently Asked Questions (F.A.Q)

Is Hiro good for PvP?

Yes, Hiro is useful for early to mid-game PvP, especially in Guild Wars and Arena, where his stun, defense break, and taunt help control key enemies.

Should I skill up Hiro’s first or second skill first?

Most players prioritize Skill 2 (Combo Attack) to reduce cooldown and boost defense break, followed by Skill 1 (Turning Kick) for stun improvements.

Does Hiro need to be awakened?

Awakening is recommended as it boosts his base stats, gives an accuracy bonus, and unlocks the full potential of his skills.

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