Overview
Jackie is a 3★ Dark Martial Artist in Summoners War known for his niche but potentially powerful role as a counter-attack unit. Summoners War Jackie Dark Martial Artist’s skill set revolves around punishing enemies for targeting him, making him useful in certain PvP scenarios and specialized PvE content. His passive, Counterattack, grants him a 30% chance to counterattack when hit, and combined with his multi-hit skills, he can deal decent sustained damage over time.
However, Jackie is heavily reliant on rune quality and team composition to truly shine, and his base stats are relatively low compared to higher-star monsters. While not a meta-defining unit, Jackie can be a fun and viable pick for players looking to build a unique team or explore dark element units in content like Guild Wars or Arena.
Jackie Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3270 | 183 | 253 |
| 30 | 4 | 4455 | 250 | 345 |
| 35 | 5 | 6059 | 339 | 468 |
| 40 | 6 | 8235 | 461 | 637 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 30% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3345 | 214 | 284 |
| 30 | 4 | 4545 | 291 | 386 |
| 35 | 5 | 6180 | 396 | 525 |
| 40 | 6 | 8400 | 538 | 714 |
How to Obtain Jackie
![]() Temple of Wishes | ![]() Light and Darkness Scroll |
Jackie is a 3★ Dark Martial Artist and can be obtained through the following methods:
Light & Darkness Scrolls
- Jackie is part of the natural 3★ monster pool from Light & Darkness Scrolls.
- These scrolls can be earned from events, achievements, daily login rewards, or purchased in packs.
Temple of Wishes
- He has a chance to appear from the Temple of Wishes, though this method is luck-based and less reliable.
Not Available From:
- Secret Dungeons
- Fusion Hexagram
- Monster Pieces
- Crafting
Awakening Essence
![]() Essence of Darkness (Mid) | ![]() Essence of Darkness (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
Awakening Essences Needed
- 15 × Dark Essence (Mid)
- 10 × Light Essence (High) (possibly a typo; more likely Magic Essence Mid/High but guide lists Light High)
- 10 × Magic Essence (Mid)
- 5 × Magic Essence (Low)
Where to Farm These Essences
- Hall of Darkness (Cairos): Drop zone for Dark Essences (all tiers); available on Fridays.
- Hall of Light or Hall of Magic: If Light Essences are indeed required, farm them in Hall of Light; otherwise, Hall of Magic consistently drops Magic Essences. Magic Essences spawn daily.
SKILL UPS

Skill 1: Turning Kick
- Level 2: Damage increases by 5%
- Level 3: Stun effect rate increases by 5%
- Level 4: Damage increases by 5%
- Level 5: Stun effect rate increases by 5%
- Level 6: Stun effect rate increases by 5%
- Level 7: Damage increases by 10%
- Level 8: Stun effect rate increases by 10%
Total upgrades for Skill 1: 8
Skill 2: Thundering Blow
- Level 2: Damage increases by 5%
- Level 3: Stun effect rate increases by 10%
- Level 4: Damage increases by 10%
- Level 5: Damage increases by 10%
- Level 6: Stun effect rate increases by 15%
- Level 7: Cooltime is reduced by 1 turn (from 3 turns to 2)
Total upgrades for Skill 2: 7
Skill 3: Exploding Hands
- Level 2: Recovery (healing) increases by 5%
- Level 3: Recovery increases by 10%
- Level 4: Cooltime is reduced by 1 turn
- Level 5: Recovery increases by 10%
- Level 6: Cooltime is reduced by 1 more turn
Total upgrades for Skill 3: 6
Skills
![]() Turning Kick | ![]() Thundering Blow | ![]() Exploding Hands |
| Attacks an enemy and stuns the target for 1 turn with a 35% chance. Multiplier: 3.9*{ATK} | Attacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense. (Reusable in 3 turns) Multiplier: 2.1*{ATK} + 4.4*{DEF} | Attacks the enemy to inflict damage and Stuns the target for 1 turn. Attacks once more if the target is stunned by your attack. (Reusable in 6 turn Multiplier: 7.4*{ATK} |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% | Damage +5% Harmful Effect Rate +10% Damage +10% Damage +10% Harmful Effect Rate +15% Cooltime Turn -1 | Damage +10% Damage +10% Cooltime Turn -1 Cooltime Turn -1 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | N/A | Energy Guard | Atk, Def, CR, CD, |
| Defense tank attacker | Rage Violent | Blade Revenge Guard Endure | Def, Atk, CR, CD |
Strategy

Jackie is a defensive Dark Martial Artist who excels at counterattacking and disrupting enemies with his stun and attack speed reduction effects. His passive ability allows him to retaliate against attackers, making him effective in punishing enemies who target him directly. Jackie’s multi-hit skill with stun chances helps control the battlefield by locking down key threats, especially in PvP modes like Arena and Guild War. While not a top-tier monster, Jackie’s kit can be a valuable asset when built with the right runes and used strategically in teams that capitalize on counterattack and crowd control.
- Counterattack Focus: His passive allows him to retaliate with a 30–50% chance, punishing enemies that hit him.
- Crowd Control: His Triple Crush skill hits three times with a chance to stun, helping to disable dangerous foes.
- Attack Speed Reduction: His Energy Punch can slow down enemy attacks, reducing their combat effectiveness.
- Rune Priority: Focus on Defense, Speed, and Accuracy runes to maximize survivability and control chances.
- Team Synergy: Works well with units that can protect him or benefit from enemy stuns and slowed attacks.
- Best Used In: PvP modes such as Arena and Guild War, where controlling enemy actions is critical.
Strength and Weakness
Strength:
- Strong counterattack passive with up to 50% activation chance
- Multi-hit skill with high stun chance for effective crowd control
- Attack speed reduction slows enemy offense
- Durable defense-type with solid survivability
- Useful in PvP for disrupting enemy teams
- Can punish enemies who focus him as a target
Weakness:
- Relatively low base stats compared to higher-star monsters
- Dependent on skill-ups and good runes to be effective
- Limited damage output without support
- Passive counterattack chance is not guaranteed—can be inconsistent
- Less effective in high-speed or burst-damage metas
- Not ideal as a primary damage dealer or in late-game PvE content
Synergy

Jackie works best alongside monsters who can protect him, boost his survivability, or take advantage of the crowd control he applies. Since Jackie relies on counterattacks and controlling enemies, pairing him with units that enhance stuns, provide buffs, or debuff enemies creates a strong team dynamic. His effectiveness increases when supported by healers or shields to keep him alive longer in PvP battles.
- Belladeon (Light Inugami) Provides heals and defense breaks to increase Jackie’s damage and survivability.
- Basalt (Dark Golem) Offers shields and crowd control, helping Jackie stay alive while counterattacking.
- Theomars (Water Ifrit) High damage dealer who benefits from enemy control, allowing Jackie’s stuns to create openings.
- Veromos (Dark Ifrit) Cleanses debuffs and provides sustained damage, complementing Jackie’s control style.
- Megan (Water Mystic Witch) Buffs attack and defense, boosts accuracy, and slows enemies, amplifying Jackie’s utility.
Frequently Asked Questions (F.A.Q)
What is Jackie’s main role?
Jackie is a defense-type counterattacker who excels at punishing enemies that attack him and controlling foes with stun and attack speed reduction.
Which rune sets are best for Jackie?
Focus on Swift and Revenge or Nemesis sets for speed and counterattack damage, combined with Defense and Accuracy substats.
Should I skill-up Jackie’s passive first?
Yes, maxing his passive counterattack increases your chance to retaliate, improving his overall effectiveness.
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