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Summoners War Sin Fire Martial Artist Guide

FIRE MARTIAL ARTIST
Sin
★★★
DEFENSE
Summoners War Sin Fire Martial Artist Guide - Water Element
Summoners War Sin Fire Martial Artist Guide - Martial Artist Water
Summoners War Sin Fire Martial Artist Guide - Wind element 1
Summoners War Sin Fire Martial Artist Guide - Martial Artist Wind
Summoners War Sin Fire Martial Artist Guide - element dark
Summoners War Sin Fire Martial Artist Guide - Martial Artist Dark

Overview

Summoners War Sin Fire Martial Artist is a Defense-scaling bruiser known for his ability to mitigate damage and sustain through combat. His passive, Counterattack, allows him to retaliate with increased damage based on his Defense whenever he’s attacked with a critical hit, making him a strong anti-crit option. With skills that scale off Defense, Sin benefits greatly from tanky builds while still dealing respectable damage. His third skill, Dragon Attack, delivers a powerful single-target blow that can stun, giving him utility in both PvE and PvP. Though overshadowed by more meta picks, Summoners War Sin Fire Martial Artist can shine in specific scenarios, especially against crit-heavy teams or in Defense-based compositions.

Sin Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9815%50%15%0%
LevelStarsHPAtkDef
2532940214244
3044005291333
3555445396452
4067410538615

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9915%50%40%0%
LevelStarsHPAtkDef
2533345236262
3044545321356
3556180436484
4068400593659

How to Obtain Sin

Temple of Wishes
Temple of Wishes
Mystical Scroll
Mystical Scroll
Unknown Scroll
Unknown Scroll
Social Summon
Social Summon
Summoners War Sin Fire Martial Artist Guide - Mystical Summon
Mystical Summon
Fire Scroll
Fire Scroll

To obtain Sin, the Fire Martial Artist, here’s how you can get him in Summoners War:

How to Acquire Sin

  • Summoning Scrolls: Sin is a natural ★★★ Fire monster and can be summoned via regular scrolls:
    • Unknown Scrolls
    • Mystical Scrolls or Mystical Summon
    • Social Summon
    • Fire Scrolls

Temple of Wishes: Certain wish events may include Sin as a summonable reward. Your chances depend on the event pool.

In summary, Sin can be obtained through standard summoning methods: Unknown Scrolls, Mystical Scrolls, Social Summons, Fire Scrolls, and potentially from the Temple of Wishes during certain events. He is also available through the Secret Dungeon when featured, making it easier to collect copies for skill-ups. If you’re aiming to build him, you’ll also need the appropriate essences and enough Martial Artist copies or Devilmons to fully skill him up.

Awakening Essence

Essence of Fire Mid
Essence of Fire (Mid)
Essence of Fire Low
Essence of Fire (Low)
Essence of Magic Low
Essence of Magic (Low)
Summoners War Sin Fire Martial Artist Guide - Essence of Magic Mid
Essence of Magic (Mid)

Here’s the exact Awakening Essence requirement for Sin (Fire Martial Artist):

  • 15 × Fire Essence (Mid-tier)
  • 10 × Fire Essence (Low-tier)
  • 10 × Magic Essence (Mid-tier)
  • 5 × Magic Essence (Low-tier)

Upon awakening, Sin receives an Awakening Bonus of +25% Resistance, boosting his survivability further.

Where to Farm These Essences

  • Hall of Fire (available on Tuesdays and Sundays) drops both low and mid-tier Fire Essences. Higher dungeon floors increase your odds for mid-tier drops.
  • Hall of Magic (available daily) drops both low and mid-tier Magic Essences.
  • Essences also appear occasionally from Rift Dungeon, World Boss chests, Trial of Ascension rewards, and Guild Magic Shop.
  • You can also use the Fuse Center to convert multiple lower-tier essences into higher-tier ones if needed

SKILL UPS

Summoners War Sin Fire Martial Artist Guide

Skill 1: Martial Arts

Total Skill-Ups: 5

  • Skill-Up 1: Damage +5%
  • Skill-Up 2: Damage +5%
  • Skill-Up 3: Effect Rate +5%
  • Skill-Up 4: Damage +10%
  • Skill-Up 5: Effect Rate +10%

Skill 2: One More Step

Total Skill-Ups: 3

  • Skill-Up 1: Damage +5%
  • Skill-Up 2: Damage +10%
  • Skill-Up 3: Cooltime Turn -1

Skill 3: Dragon Attack

Total Skill-Ups: 3

  • Skill-Up 1: Damage +10%
  • Skill-Up 2: Effect Rate +10%
  • Skill-Up 3: Cooltime Turn -1

Skills

Summoners War Sin Fire Martial Artist Guide - Rolling Punch Fire
Turning Kick
Summoners War Sin Fire Martial Artist Guide - Drunken Kick Fire
Combo Attack
Summoners War Sin Fire Martial Artist Guide - Tiger Punch
Martial Arts Specialist (Passive)
Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier: 3.9*{ATK}
Attacks an enemy 3 times. Each attack has a 20% chance to decrease the enemy’s Defense for 2 turns. Instantly gains another turn with a 30% chance after the attack. (Reusable in 4 turns).
Multiplier: 1.9*{ATK} x3
Gains immunity against Defense decreasing effects. Inflicts additional damage proportionate to your Defense if your Defense is higher than the opponent. [Automatic Effect]
Damage +5%
Harmful Effect Rate +5%
Damage +5%
Harmful Effect Rate +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +5%
Damage +10%
Damage +10%
Harmful Effect Rate +15%
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities 
Early attacker Fatal Fatal RuneBlade Blade Rune
Will Will Rune
Atk, Def, CR, CD,
Defense tank attacker Rage Rage Rune
Violent Summoners War Sin Fire Martial Artist Guide - Violent Rune Icon
Blade Blade Rune
Revenge Revenge Rune
Guard Summoners War Sin Fire Martial Artist Guide - Guard Rune Icon
Endure Endure Rune
Def, Atk, CR, CD

Strategy

Summoners War Sin Fire Martial Artist Guide

Sin is a niche but surprisingly effective defense-scaling bruiser in Summoners War. His value comes from punishing crit-heavy attackers while offering decent control and survivability through his skill set. Thanks to his passive and high DEF-scaling damage, Sin can function well as a counter-attacker and damage sponge, especially in PvP scenarios like Guild Wars or Special League formats. He requires strong rune quality to shine but can disrupt opponents and pressure squishy threats when built correctly.

  • Anti-Crit Passive: Sin’s counterattack activates when hit with a critical hit, making him effective against crit-reliant enemies.
  • DEF-Scaling Damage: All his skills scale with Defense, so stack DEF to boost both survivability and damage output.
  • Crowd Control: Skill 3, Dragon Attack, offers a stun chance, adding control value in longer fights.
  • Sustain and Pressure: His tankiness allows him to outlast and slowly wear down threats, especially in bruiser comps.
  • Team Synergy: Pairs well with DEF buffers (e.g., Copper, Imesety) and healers to keep him alive while he counter-pokes.
  • Rune Intensive: Requires good runes (e.g., Violent/Guard, Defense %, HP %, Accuracy) to function optimally.
  • Best Modes: Stronger in Guild Wars, 4-star Special League, and possibly Siege Defense where surprise picks can shine.

Strength and Weakness

Strength:

  • Triggers counterattacks when hit by critical hits
  • Skills scale with Defense for high damage and survivability
  • Can stun enemies with his third skill for crowd control
  • Acts as a durable bruiser that pressures opponents over time
  • Effective against crit-heavy teams and burst damage dealers
  • Synergizes well with Defense buffers and healers
  • Useful in PvP modes like Guild Wars and Special League
  • Benefits greatly from high-quality defensive runes

Weakness:

  • Requires high rune quality to be effective
  • Relies heavily on opponents landing critical hits to trigger counterattacks
  • Slower cooldowns can limit uptime of key abilities
  • Underperforms against non-crit teams or heavy sustain comps
  • Outclassed by other meta bruisers and control monsters
  • Limited utility outside PvP due to niche role
  • Vulnerable to defense breaks and continuous damage effects

Synergy

Summoners War Sin Fire Martial Artist Guide

Sin performs best alongside teammates who boost his defense, provide healing, and control the battlefield to maximize his counterattack potential. Pairing him with monsters that enhance survivability and disrupt opponents helps Sin stay alive longer and deal consistent damage, especially in PvP modes where timing and control are key.

  • Copper – Provides a strong defense buff to increase Sin’s damage and durability.
  • Imesety – Adds defense buff and self-sustain, enhancing Sin’s tankiness.
  • Chasun – Offers powerful healing to keep Sin healthy during prolonged fights.
  • Fran – Provides healing and beneficial buffs, improving Sin’s survivability.
  • Bernard – Supplies speed and attack bar control, allowing Sin to counter more often.
  • Hwa – Adds crowd control through stuns, helping Sin control enemy actions.
  • Basalt – Applies defense break and stuns, synergizing with Sin’s counterattacks.
  • Ramagos – Another durable bruiser that helps form a resilient frontline with Sin.

Frequently Asked Questions (F.A.Q)

How do I obtain Sin?

Sin can be summoned from Unknown Scrolls, Mystical Scrolls, Social Summons, Fire Scrolls, and occasionally from Temple of Wishes events.

Is Sin worth building?

Sin is niche and rune-dependent but can excel in PvP modes against crit-heavy teams. He’s less effective in PvE compared to other bruisers.

Which skills should I prioritize skill-ups for?

Focus on maxing Skill 1 for damage and debuff, then Skill 3 for stun and damage, followed by Skill 2.

How do I awaken Sin?

Use 15 Mid-tier Fire Essences, 10 Low-tier Fire Essences, 10 Mid-tier Magic Essences, and 5 Low-tier Magic Essences.

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