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Summoners War Wei Shin Dark Drunken Master Guide

DARK DRUNKER MASTER
Wei Shin
★★★
ATTACK
Summoners War Wei Shin Dark Drunken Master Guide - Water Element
Summoners War Wei Shin Dark Drunken Master Guide - Drunken Master Water
Summoners War Wei Shin Dark Drunken Master Guide - Wind element 1
Summoners War Wei Shin Dark Drunken Master Guide - Drunken Master Wind Icon

Overview

Wei Shin is a 3★ Dark Attack-type monster in Summoners War Wei Shin Dark Drunken Master, known for his ability to disrupt enemies while providing decent utility for a low-star unit. His skill set revolves around inflicting continuous damage, reducing attack power, and applying crowd control. His passive skill, “Drunken Fist (Passive),” grants him a chance to ignore defense when attacking, which can lead to surprisingly high burst damage, especially in niche PvP scenarios or early-game PvE content.

While not meta-defining, Wei Shin can serve as a fun and unique pick for players looking to experiment with unconventional teams or complete certain content with flair. His utility shines most in situations where defense ignore mechanics and debuffs can be leveraged effectively.

Wei Shin Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9815%50%15%0%
LevelStarsHPAtkDef
2532820262205
3043825356279
3555205484379
4067080659516

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9930%50%15%0%
LevelStarsHPAtkDef
2533135306205
3044275416279
3555805565379
4067905769516

How to Obtain Wei Shin

Temple of Wishes
Temple of Wishes
Light and Dark Scroll
Light and Darkness Scroll

To obtain Wei Shin (Dark Drunken Master) in Summoners War, here’s what you need to know:

Summoning via Light & Darkness Scroll

Wei Shin is available through Light & Darkness Scrolls (L&D Scrolls), which is the primary method of summoning him

Temple of Wishes Rotation

He can also appear in the Temple of Wishes monster rotation, although his appearance is random and chance-based.

There is currently no Secret Dungeon for Wei Shin (Dark Drunken Master) in Summoners War.

Awakening Essence

Essence of Darkness Mid
Essence of Darkness (Mid)
Essence of Darkness Low
Essence of Darkness (Low)
Essence of Magic Low
Essence of Magic (Low)
Summoners War Wei Shin Dark Drunken Master Guide - Essence of Magic Mid
Essence of Magic (Mid)

Awakening Essence Requirements for Wei Shin

  • 15 × Mid Darkness Essences
  • 10 × Low Darkness Essences
  • 10 × Mid Magic Essences
  • 5 × Low Magic Essences

This matches the standard template for awakening a 3★ Drunken Master unit, as seen across the Drunken Master family.

Where to Farm the Required Essences

You can collect the needed essences by running:

  • Hall of Darkness (for both Low and Mid Darkness Essences)
  • Hall of Magic (for both Low and Mid Magic Essences)

Mid-tier essences typically drop from higher difficulty stages or World Boss rewards, while low-tier ones drop more commonly in lower levels or earlier Hall stages, per standard essence distribution mechanics

SKILL UPS

Summoners War Wei Shin Dark Drunken Master Guide

Skill 1 – Rolling Punch

  • Level 2: Damage +5%
  • Level 3: Harmful effect rate +10%
  • Level 4: Damage +10%
  • Level 5: Harmful effect rate +10%
  • Level 6: Damage +10%
    → Total Skill‑ups for S1: 5 levels

Skill 2 – Drunken Kick

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Damage +10%
  • Level 5: Cooldown –1 turn
    → Total Skill‑ups for S2: 4 levels

Skill 3 – Snake Punch

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Damage +10%
  • Level 5: Damage +10%
  • Level 6: Cooldown –1 turn
    → Total Skill‑ups for S3: 5 levels

Skills

Summoners War Wei Shin Dark Drunken Master Guide - Rolling Punch Dark
Rolling Punch
Summoners War Wei Shin Dark Drunken Master Guide - Drunken Kick Dark
Drunken Kick
Summoners War Wei Shin Dark Drunken Master Guide - Snake Punch
Snake Punch
Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier: 1.8*{ATK}
Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.
Multiplier: 2.0*{ATK} x3
Attacks the enemy 3 times to grant Continuous Damage for 1 turn with each attack and increases the Critical Rate of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier: 2.7*{ATK} x3
Damage +5%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +10%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities 
Early attacker  Fatal Fatal RuneBlade Blade Rune
Will Will Rune
Atk, CR, CD
Advanced attacker  Rage Rage RuneBlade Blade Rune
Will Will Rune
Atk, CR, CD
Violent attacker  Violent Summoners War Wei Shin Dark Drunken Master Guide - Violent Rune IconBlade Blade Rune
Revenge Revenge Rune
Will Will Rune
Atk, CR, CD

Strategy

Summoners War Wei Shin Dark Drunken Master Guide

Wei Shin is a single-target attacker that can deal big damage thanks to his passive, which sometimes lets him ignore the enemy’s defense. He works best when teamed with monsters that boost attack or break enemy defense. He also applies debuffs like Continuous Damage and Attack Break, making him helpful in weakening enemies. While he’s not a top-tier unit, he can be fun and useful in certain PvP battles or early PvE content.

  • Deals strong single-target damage
  • Can ignore enemy defense with his passive
  • Applies debuffs like Continuous Damage and Attack Break
  • Works well with ATK buffers and DEF breakers
  • Useful in early PvE and niche PvP (like Guild Siege)
  • Not a meta unit but fun to use in creative teams

Strength and Weakness

Strength:

  • Has a passive that gives a chance to ignore enemy defense
  • Strong single-target burst damage potential
  • Applies helpful debuffs: Continuous Damage and Attack Break
  • Low cooldowns for frequent skill usage
  • Easy to skill up using other 3★ Drunken Masters
  • Fits well in niche PvP formats like 4★ Siege or Special League
  • Pairs effectively with ATK buffers and DEF breakers

Weakness:

  • Relies on luck for passive defense ignore to trigger
  • Low base stats compared to higher-star monsters
  • Less effective against cleanse or immunity teams
  • Not ideal for late-game PvE or high-level PvP metas
  • Limited AoE damage, mostly single-target focus
  • Requires support units to maximize damage output
  • Skill cooldowns, while low, still limit constant pressure
  • Rarely used in competitive teams, niche pick only

Synergy

  • Attack Buffers (e.g., Belladeon, Fran, Shannon)
    Boost Wei Shin’s damage so his attacks hit harder.
  • Defense Breakers (e.g., Bernard, Lapis, Daharen)
    Lower enemy defense to make Wei Shin’s defense-ignore attacks even more effective.
  • Speed Boosters (e.g., Bernard, Chloe)
    Help Wei Shin take his turns faster, letting him use skills more often.
  • Debuff Support (e.g., Megan, Galleon)
    Apply extra debuffs like Attack Break or Continuous Damage to weaken enemies further.
  • Healers/Shields (e.g., Fran, Chasun)
    Keep Wei Shin alive longer so he can keep dealing damage.

Frequently Asked Questions (F.A.Q)

Should I awaken Wei Shin?

Yes, awakening Wei Shin boosts his critical rate and overall stats, making him more effective in battle.

Is Wei Shin good for PvP?

He can be useful in niche PvP modes like Guild Siege or low-star leagues but isn’t a top-tier PvP monster.

What monsters work well with Wei Shin?

Attack buffers (Belladeon), defense breakers (Bernard), speed boosters (Chloe), debuffers (Megan), and healers (Fran) complement him well.

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