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Summoners War Tien Qin Light Drunken Master Guide

LIGHT DRUNKER MASTER
Tien Qin
★★★
ATTACK
Summoners War Tien Qin Light Drunken Master Guide - Water Element
Summoners War Tien Qin Light Drunken Master Guide - Drunken Master Water
Summoners War Tien Qin Light Drunken Master Guide - Wind element 1
Summoners War Tien Qin Light Drunken Master Guide - Drunken Master Wind Icon
Summoners War Tien Qin Light Drunken Master Guide - element dark
Summoners War Tien Qin Light Drunken Master Guide - Drunken Master Dark

Overview

ummoners War Tien Qin Light Drunken Master is a 3★ Attack-type monster who offers a unique blend of damage, healing, and support. His kit includes AoE healing, anti-crit buffs, and useful debuffs like ATK break and heal block, making him a valuable utility unit in both PvE and Guild content. With skills that scale on attack and a passive chance to chain abilities, he fits well into offensive teams that still need sustain. Though stat-hungry and limited by a low base speed, Summoners War Tien Qin Light Drunken Master can shine in Rift Raids, Tartarus, and Siege when properly built with ATK%, Crit Rate, and Speed-focused runes.

Tien Qin Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9815%50%15%0%
LevelStarsHPAtkDef
2532940240218
3044005327297
3555445444404
4067410604549

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9930%50%15%0%
LevelStarsHPAtkDef
2533600262218
3044905356297
3556660484404
4069060659549

How to Obtain Tien Qin

Temple of Wishes
Temple of Wishes
Light and Dark Scroll
Light and Darkness Scroll

To obtain Tien Qin, the Light Drunken Master in Summoners War, you can:

  • Summon him directly via Light & Darkness Scrolls, since he is a natural ★3 Light-attribute Attack-type monster.
  • Wish for him in the Temple of Wishes, where Light Drunken Master (Tien Qin) is included in the pool of possible summoned units

In summary: Tien Qin can be acquired through standard Light & Darkness summoning or via the Temple of Wishes. Let me know if you’d like to explore summoning rates, wish odds, or strategies to maximize your chances!

Awakening Essence

Essence of Light Mid
Essence of Light (Mid)
Essence of Light Low
Essence of Light (Low)
Essence of Magic Low
Essence of Magic (Low)
Summoners War Tien Qin Light Drunken Master Guide - Essence of Magic Mid
Essence of Magic (Mid)

Awakening Essence in Summoners War refers to the materials needed to transform a gold‑star monster (like Tien Qin) into its awakened form, granting visual updates, enhanced stats, and sometimes extra or upgraded skills.

How Many Essences for Tien Qin?

  • As a natural 3★ Attack-type (Drunken Master), Tien Qin requires:
    • 15 Light essences (Mid) and 10 Light essences (Low)
    • 10 Magic essences (Mid) and 5 Magic essences (Low)

Where to Farm These Essences

  • Hall of Light (Cairos Dungeon): drops Light essences (Low, Mid, High)
  • Hall of Magic: drops Magic essences and occasionally elemental essences too
  • World Boss chests: offers small drops of all essences, including Magic
  • You can also fuse lower-tier essences into higher tiers using the Fuse Center

SKILL UPS

Summoners War Tien Qin Light Drunken Master Guide

Skill 1: Rolling Punch (No Cooldown)

  • Lv. 2: Damage +5%
  • Lv. 3: Harmful Effect Rate +10%
  • Lv. 4: Damage +10%
  • Lv. 5: Effect Rate +10%
  • Lv. 6 (max): Damage +10%

Total Skill‑ups needed: 5

Skill 2: One More Drink (Cooldown 4 → 3 turns)

  • Lv. 2: Recovery +10%
  • Lv. 3: Recovery +10%
  • Lv. 4: Recovery +10%
  • Lv. 5: Cooldown reduction: –1 turn (4 → 3 turns)

Total Skill‑ups needed: 4

Skill 3: Stork Kick (Cooldown 4 → 3 turns)

  • Lv. 2: Damage +10%
  • Lv. 3: Harmful Effect Rate +10%
  • Lv. 4: Damage +10%
  • Lv. 5: Effect Rate +15%
  • Lv. 6: Cooldown reduction: –1 turn (4 → 3 turns)

Total Skill‑ups needed: 5

Skills

Summoners War Tien Qin Light Drunken Master Guide - leader skill Attack Speed Guild
Leader Skill
Summoners War Tien Qin Light Drunken Master Guide - Rolling Punch Light
Rolling Punch
Summoners War Tien Qin Light Drunken Master Guide - One More Drink Light
One More Drink
Summoners War Tien Qin Light Drunken Master Guide - Stork Kick
Stork Kick
Increase the Attack Speed of ally monsters in Guild Content by 16%Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier: 1.8*{ATK}}
Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.(Reusable in 4 turns)
Multiplier: 2.4*{ATK}
Attacks the enemy 3 times with a swift strike to disturb the enemy’s HP recovery for 2 turns with a 75% chance and recovers the HP of all allies by 25% of the inflicted damage. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier: 2.7*{ATK} x3
Damage +5%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Recovery +10%
Recovery +10%
Recovery +10%
Cooltime Turn -1
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities 
Early attacker  Fatal Fatal RuneBlade Blade Rune
Will Will Rune
Atk, CR, CD
Advanced attacker  Rage Rage RuneBlade Blade Rune
Will Will Rune
Atk, CR, CD
Violent attacker  Violent Summoners War Tien Qin Light Drunken Master Guide - Violent Rune IconBlade Blade Rune
Revenge Revenge Rune
Will Will Rune
Atk, CR, CD

Strategy

Summoners War Tien Qin Light Drunken Master Guide

Tien Qin, the Light Drunken Master, excels as a hybrid support-damage unit in both PvE and PvP scenarios. His skill set provides consistent healing, critical hit prevention, and powerful debuffs, making him a reliable choice in team compositions that require sustain without sacrificing offensive pressure.

  • Hybrid support/DPS unit with sustain and debuff utility
  • Skill 1 can ignore defense and activate multiple times through skill chaining
  • AoE heal (Skill 2) scales with ATK and provides anti-crit buff for team survival
  • Skill 3 offers multi-hit damage, heal block, and team-wide healing based on damage dealt
  • Strong debuff uptime: ATK break, heal block, and anti-crit
  • Excels in content like Rift Raids (R5), Tartarus Lab, and Siege
  • Best used in bruiser or sustain comps needing extra damage and healing
  • Requires careful stat balance—ATK%, SPD, Crit Rate, and some bulk
  • Needs 14 skill-ups to reach full potential across all abilities
  • Not meta-defining, but powerful and reliable when built well

Strength and Weakness

Summoners War Tien Qin Light Drunken Master Guide

Strength:

  • Provides AoE healing that scales with ATK
  • Grants anti-crit buff to the entire team
  • Skill 1 ignores enemy defense under the right conditions
  • High skill synergy with built-in chaining between abilities
  • Applies key debuffs: ATK break and heal block
  • Heals allies based on damage dealt (Skill 3)
  • Useful in Raid (R5), Tartarus Lab, and Siege
  • Can fill both damage and support roles
  • Naturally high Crit Rate when awakened (30%)
  • Doesn’t require Devilmons—can be skilled up using other Drunken Masters

Weakness:

  • Stat-hungry: needs high ATK, Crit Rate/Damage, and decent Speed to perform well
  • Low base Speed (99) makes turn cycling harder without strong rune support
  • Lacks crowd control or immunity buffs, making him vulnerable to CC-heavy teams
  • Healing output depends on ATK stats—less effective if built too defensively
  • Limited use in high-end PvP or meta comps
  • No cleanse or revive skills; can’t fully support in certain team setups
  • Light element offers no elemental advantage in most content
  • Skill chaining relies on RNG, which can lead to inconsistent performance
  • Needs 14 skill-ups for full potential, which is costly if Devilmons are used
  • Vulnerable to burst damage due to relatively low HP/DEF for a support role

Synergy

Colleen (Fire Harpu)

  • Provides ATK buff and heal block to complement Tien Qin’s own support role
  • Frees Tien Qin to focus on damage or anti-crit while Colleen handles buff uptime
  • Both useful in Raids and Rift Beasts

Fran (Light Fairy Queen)

  • Adds immunity and ATK buff to Tien Qin’s anti-crit and healing kit
  • Good sustain synergy in PvE or Siege bruiser teams
  • Helps compensate for Tien Qin’s lack of cleanse

Raoq (Fire Inugami – 2A)

  • Multi-hit and group-up mechanics can trigger chained skills like Tien Qin’s S1
  • Excellent for team synergy in Raids or multi-hit content like Rift Beasts
  • Brings DEF Break to boost Tien Qin’s damage

Darion (Light Vagabond)

  • Reduces damage taken by allies, increasing team survivability alongside Tien Qin’s healing
  • Light/Light synergy for neutral matchups in PvP and PvE
  • Applies DEF break and damage mitigation

Xiong Fei (Fire Panda Warrior)

  • High utility in Raids; brings DEF break, Brand, and cleanse
  • Tien Qin adds healing and anti-crit to support team sustain
  • Both thrive in bruiser-style, debuff-heavy Raid comps

Shaina + Sabrina (Fire & Water Chakram Boomerang Twins)

  • Fast wave clear in Rift content; Tien Qin adds sustain and debuffs
  • Can fit into offensive teams that need minimal but consistent healing
  • Useful in Rift Beasts and some Trial of Ascension stages

Frequently Asked Questions (F.A.Q)

How can I get Tien Qin?

Tien Qin is a ★3 Light monster that can only be summoned from Light & Darkness Scrolls or the Temple of Wishes. He cannot be fused or obtained from Secret Dungeons.

Is Tien Qin worth building?

Yes—especially for PvE content like Rift Raids (R5), Tartarus Lab, and certain Siege Offense comps. He provides solid healing, damage, and debuffs.

Can I use Devilmons to skill him up?

You can, but it’s not recommended. Instead, skill him up by feeding other Drunken Masters (any element).

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