Overview
Summoners War Granite Fire Battle Mammoth, is a tanky monster known for his high base defense and crowd control capabilities. His skill set is tailored for sustaining damage while disrupting enemy teams. Granite’s first skill provokes enemies, forcing them to attack him, which synergizes well with his bulky build. His second skill deals damage based on his defense and inflicts a defense break, making enemies more vulnerable to attacks. His third skill provides an AoE provoke along with a defense buff for allies, making him effective in both PvP and PvE as a control tank. Granite is especially useful in early Arena defense and ToA (Trial of Ascension) teams where survivability and control are crucial.
Granite Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3930 | 179 | 214 |
| 30 | 4 | 5340 | 244 | 291 |
| 35 | 5 | 7260 | 331 | 396 |
| 40 | 6 | 9885 | 450 | 538 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4590 | 188 | 227 |
| 30 | 4 | 6240 | 255 | 309 |
| 35 | 5 | 8475 | 347 | 420 |
| 40 | 6 | 11535 | 472 | 571 |
How to Obtain Granite
![]() Unknown Scroll | ![]() Social Summon | ![]() Temple of Wishes | ![]() Mythical Summon | ![]() Mythical Scroll | ![]() Fire Scroll |
Granite is a 3★ monster that can be acquired through multiple summoning methods:
- Mystical Scroll & Mystical Summon
- Unknown Scroll
- Fire Scroll
- Social Summon
- Temple of Wishes
Quick Summary:
- Primary methods: Summon via various scrolls (Mystical, Fire, Unknown) or through Social Summon and Temple of Wishes.
- Bonus opportunity: When a Secret Dungeon event for Granite is live, focus on farming for direct pieces.
Awakening Essence
![]() Essence of Fire (Low) | ![]() Essence of Fire (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
o awaken Granite (Fire Battle Mammoth), you will need the following essences:
- Fire Essences (Mid) ×15
- Fire Essences (Low) ×10
- Magic Essences (Mid) ×10
- Magic Essences (Low) ×5
Once awakened, Granite gains a 30% Defense Leader Skill for Fire attribute allies, increasing their defense in battle.
SKILL UPS

Granite has 3 skills, and skill-ups improve their effects such as damage, cooldown reduction, or debuff success rate. You can use:
- Devilmons (rare, best saved for 4★/5★ nat monsters)
- Other Battle Mammoth monsters (any element) as skill-up material
Skill 1: Battle Charge
- Effect: Charges at the enemy and provokes for 1 turn.
- Skill-ups (Max Lv. 6):
- Damage +5%, +10%, +10%
- Effect Rate +10%, +10%
Skill 2: Body Slam
- Effect: Attacks based on DEF and decreases enemy DEF for 2 turns.
- Skill-ups (Max Lv. 5):
- Damage +10%, +10%
- Effect Rate +10%, +10%
Skill 3: War Shout (Awakened)
- Effect: AoE provoke for 1 turn and applies DEF buff on allies for 3 turns.
- Skill-ups (Max Lv. 4):
- Cooldown Turn -1, -1
- Effect Rate +20%
To fully max Granite’s skills, you will need:
- 10 total skill-ups
(using Fire/Water/Wind/Light/Dark Battle Mammoth as material, or 10 Devilmons if no duplicates are available)
Skills
![]() Leader Skill | ![]() Battle Charge | ![]() Battle Stomp | ![]() Enter Battlefield |
| Increases the Defense of ally monsters with Fire attribute by 30% | Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance. Multiplier: 3.7*{ATK} | Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns) Multiplier: {ATK} + 0.12*{MAX HP} | Attacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns) Multiplier: 0.3*{MAX HP} |
| Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% | Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Cooltime Turn -1 | Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +15% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early tankk | N/A | | Hp, Def |
| HP tank attacker | Hp, CR, CD |
Strategy
Granite (Fire Battle Mammoth) is a tank and crowd control support monster, highly valued for his ability to provoke enemies and protect allies with defense buffs. His kit makes him especially effective in early PvP defenses, Trial of Ascension, and tank-based PvE content.
His first skill provokes a single enemy, disrupting enemy skill rotations by forcing attacks on him. The second skill scales off his defense and applies a defense break, enabling damage dealers on your team to follow up more effectively. Granite’s third skill, unlocked after awakening, is his core utility—an AoE provoke plus a three-turn defense buff for all allies, ideal for controlling enemy teams while increasing survivability.
To get the most out of Granite, build him as a high-defense, high-accuracy tank. Pair him with sustain or cleanse support monsters like Lulu or Fran, and consider using him in ToA, Siege Defense, and niche RTA control comps.
Recommended Rune Builds:
- Set Options:
- Violent / Energy or Despair / Focus (for added CC and accuracy)
- Main Stats:
- Slot 2: DEF%
- Slot 4: DEF% or HP%
- Slot 6: ACC% or DEF%
- Substats to Focus: DEF%, HP%, ACC%, SPD
Team Role:
Granite excels at soaking damage while controlling enemy movement. Use him to lock down damage dealers, protect squishier allies, and create windows of opportunity with defense break and provoke mechanics.
Strength and Weakness

Strengths:
- High Survivability: Granite has excellent base defense and HP, making him naturally tanky and durable in prolonged battles.
- Crowd Control Utility: His provoke skills (both single-target and AoE) can effectively disrupt enemy strategies by forcing attacks onto him.
- Team Support: His third skill provides a 3-turn defense buff to all allies, increasing team durability.
- Scales with Defense: His damage output benefits from his defense stat, allowing him to deal respectable damage while remaining tanky.
- Easy Skill-Ups: Can be skilled up using any Battle Mammoth, making progression accessible for F2P players.
Weaknesses:
- Low Damage Output: While he can deal some damage, Granite is not a primary damage dealer.
- Dependence on Accuracy: His utility depends heavily on landing provoke and defense break debuffs, so accuracy is crucial.
- Vulnerable to Strips and Cleanses: Enemies with buff removal or cleanse can nullify his provoke and defense buff effects.
- Limited Use in Late Game PvP: He may fall off in higher-tier PvP where more versatile and faster support units dominate.
Synergy
Granite works best in teams that can capitalize on his provoke control and defense-based utility, as well as those that benefit from his team-wide defense buff. Here are some monsters and roles that synergize well with him:
1. Healers & Cleansers
Granite draws aggro with provoke, so pairing him with strong sustain is essential.
- Lulu (Water Howl): Great cleanser and healer; keeps Granite alive while cleansing enemy debuffs.
- Fran (Light Fairy Queen): Provides healing, immunity, and attack buff—perfect support to back up Granite’s defense buff.
- Colleen (Fire Harpu): Adds additional sustain and an ATK break, great in PvE.
2. DEF-based Damage Dealers
Granite breaks defense and provides provoke—ideal setup for defense-scaling nukers.
- Copper (Wind Living Armor): Scales with defense and can one-shot defense-broken targets.
- Kuna (Wind Harpu): Support unit with speed control who benefits from tanky teams.
- Zinc (Dark Living Armor): Another DEF-scaling control unit that synergizes with Granite’s teamwide defense buff.
3. Turn Control & Debuffers
Complement Granite’s provoke with speed control or enemy debuffs.
- Spectra (Fire Griffon): Great for ToA, offers speed control and turn bar reduction.
- Mav (Wind Penguin Knight): Boosts Granite’s skill rotation and helps sustain the team.
- Verdehile (Fire Vampire): Turn-cycling makes Granite more disruptive over time.
4. PvE Boss Teams (e.g., ToA, Labyrinth)
Granite works well in control-style PvE teams that emphasize disruption and sustain, especially in ToA where provoke and defense buffs prolong survival.
Frequently Asked Questions (F.A.Q)
❓ Is Granite good for beginners?
Yes, Granite is a solid early-game tank and support monster. His provoke and defense buff make him useful in content like ToA and beginner Arena defenses.
❓ Where can I use Granite effectively?
Granite performs well in Trial of Ascension, Siege Defense, low to mid Arena, and certain PvE boss fights that require crowd control or provoke mechanics.
❓ What rune sets are best for Granite?
Ideal rune builds include Violent / Energy, Despair / Focus, or Guard sets. Focus on DEF%, HP%, and Accuracy to maximize his utility and durability.
❓ How do I skill up Granite?
You can skill him up using any Battle Mammoth (of any element), or Devilmons if needed. Other Battle Mammoths are the preferred F2P method.
❓ Does Granite scale well into late game?
Not typically. While useful early on, Granite tends to fall off in late-game PvP due to faster-paced metas and stronger strip/cleanse counters. However, he can still be effective in niche control comps or siege setups.
❓ What monsters work well with Granite?
He synergizes with healers (like Lulu, Fran), DEF-based attackers (like Copper), and turn control units (like Spectra or Mav) to create a durable, disruptive team.
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