Overview
Summoners War Mao Water Drunken Master is a versatile support and control monster known for his strong crowd control abilities and sustain. With his water element and martial artist theme, Mao excels at disrupting enemy teams through stuns and debuffs while providing beneficial effects to allies. His skill set often includes attacks that reduce enemy defense or attack power, along with self-healing or cleansing abilities that enhance his survivability in longer battles. Mao is a popular choice in both PvP and PvE content for players looking to balance offense and defense with a reliable control specialist.
Mao Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3135 | 231 | 214 |
| 30 | 4 | 4275 | 315 | 291 |
| 35 | 5 | 5805 | 428 | 396 |
| 40 | 6 | 7905 | 582 | 538 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 30% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3345 | 284 | 214 |
| 30 | 4 | 4545 | 386 | 291 |
| 35 | 5 | 6180 | 525 | 396 |
| 40 | 6 | 8400 | 714 | 538 |
How to Obtain Mao
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Water Scroll |
To obtain Mao, the Water Drunken Master in Summoners War, you can summon him through several methods:
Summon Mao via:
- Mystical Scrolls
- Unknown Scrolls
- Social Summons
- Water Scrolls
Water Drunken Master can be obtained through the Temple of Wishes in Summoners War. This is a building that allows players to make a wish once per day, granting a random reward.
Mao does not have a dedicated Secret Dungeon in Summoners War. To obtain him, you’ll need to rely on the usual summoning methods like Mystical Scrolls, Unknown Scrolls, Social Summons, or Water Scrolls.
Awakening Essence
![]() Essence of Water (Mid) | ![]() Essence of Water (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Mao, the Water Drunken Master, in Summoners War, you’ll need the following awakening essences:
- 15 Mid Water Essences
- 10 Low Water Essences
- 10 Mid Magic Essences
- 5 Low Magic Essences
These essences can be obtained by farming the Hall of Water and Hall of Magic in the Cairos Dungeon. The Hall of Water is open on Wednesdays and Sundays, while the Hall of Magic is available every day. You can also fuse lower-tier essences into higher-tier ones using the Fuse Center building. Additionally, essences may occasionally be available for purchase in various in-game shops.
Upon awakening, Mao gains a 15% increase in Critical Rate, enhancing his effectiveness in combat.
SKILL UPS

Skill 1: Rolling Punch
- Level 2: Damage +5%
- Level 3: Effect Rate +10%
- Level 4: Damage +10%
- Level 5: Effect Rate +10%
- Level 6: Damage +10%
- Total Skill-Ups: 6
Skill 2: One More Drink
- Level 2: Recovery +10%
- Level 3: Recovery +10%
- Level 4: Recovery +10%
- Level 5: Cooldown Turn -1
- Total Skill-Ups: 4
Skill 3: Seal Punch
- Level 2: Damage +30%
- Level 3: Cooldown Turn -1
- Level 4: Damage +30%
- Total Skill-Ups: 3
Skills
![]() Rolling Punch | ![]() One More Drink | ![]() Seal Punch |
| Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance. Multiplier: 1.8*{ATK} | Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns) Multiplier: 2.4*{ATK} | Attacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and Attack Speed for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns) Multiplier: 7.2*{ATK} |
| Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% | Recovery +10% Recovery +10% Recovery +10% Cooldown Turn -1 | Damage +10% Damage +10% Damage +10% Cooldown Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD |
Strategy

Mao, the Water Drunken Master, excels as a durable control and sustain specialist in Summoners War. His kit allows him to both disrupt enemies with stuns and debuffs while healing and cleansing allies, making him invaluable in prolonged battles.
- Durable control and sustain specialist
- Disrupts enemies with stuns and debuffs
- Heals and cleanses allies to prolong battles
- Excels in PvP modes like Arena and Guild Battles
- Focus on runes that boost survivability (Energy, Will) and accuracy
- Best paired with strong damage dealers and other controllers
- Helps lock down key threats and reduce enemy effectiveness
- Ideal for teams aiming to outlast and control the opponent’s turns
Strength and Weakness
Strength:
- Strong crowd control with stuns and debuffs
- Good sustain through self-healing and ally support
- High survivability in long battles
- Versatile in both PvP and PvE content
- Effective at disrupting enemy strategies
- Can cleanse harmful effects from teammates
- Boosts team durability with defensive buffs
- Reliable accuracy to land debuffs consistently
Weakness:
- Relies heavily on accuracy to land debuffs
- Damage output is moderate, not suited for burst damage roles
- Vulnerable to silence or immunity effects that block his crowd control
- Skill cooldowns can limit control frequency if not managed well
- Less effective against fast teams that can outspeed him
- Requires proper rune investment to maximize potential
- Awkward in pure damage-focused teams without support synergy
Synergy

- Theomars (Water Ifrit): Mao’s stuns and debuffs help keep enemies controlled, allowing Theomars to deal consistent, lethal damage safely.
- Verdehile (Fire Vampire): Verdehile boosts team attack bars, enabling Mao to use his crowd control more frequently.
- Belladeon (Light Inugami): Belladeon’s heals and defense break complement Mao’s sustain and crowd control, enhancing overall team damage and survivability.
- Hwa (Fire Rakshasa): Mao’s control and debuffs make it easier for Hwa to land skill-based stuns and deal burst damage.
- Bernard (Wind Griffon): Bernard’s speed buff helps Mao act earlier to disrupt enemies before they can react.
- Megan (Water Mystic Witch): Megan provides attack buffs and defense breaks, which work well with Mao’s control to maximize team damage output.
Together, these combinations create a balanced team with strong control, sustain, and damage potential. Want help building a team with Mao?
Frequently Asked Questions (F.A.Q)
How do I obtain Mao?
Mao can be summoned through Mystical Scrolls, Unknown Scrolls, Social Summons, Water Scrolls, and occasionally from the Temple of Wishes.
What skills should I prioritize for skill-ups?
Focus on maxing Mao’s first skill for damage, followed by his crowd control abilities to increase effect chance and reduce cooldowns.
Who synergizes best with Mao?
Characters like Theomars, Belladeon, Verdehile, and Megan work well alongside Mao to maximize control, damage, and team support.
How do I skill up Mao efficiently?
Use other Drunken Masters for skill-ups instead of Devilmons to maximize resource efficiency.
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