Overview
Summoners War Huan Wind Drunken Master, Huan is a versatile 3★ support-attacker hybrid known for his unique combination of healing, debuffs, and ignore-defense attacks. With his Skill 1, Rolling Punch, he deals damage that ignores defense while also applying Attack Power break. His Skill 2, One More Drink, provides AoE healing based on his Attack stat and grants crit damage reduction to allies, with a chance to follow up with another attack.
His Skill 3, Phoenix Kick, hits three times, applies Defense Break, and heals allies again, reinforcing his dual role. Though not a meta-defining unit, Huan can shine in early-to-mid-game content in Summoners War, especially in Guild Wars or Siege battles. With the right runes—typically Fatal/Energy or Violent/Blade focused on ATK%, Crit Rate, and HP%—he can offer solid support with decent offensive output.
Huan Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 2880 | 253 | 209 |
| 30 | 4 | 3915 | 345 | 285 |
| 35 | 5 | 5325 | 468 | 387 |
| 40 | 6 | 7245 | 637 | 527 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 30% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3270 | 292 | 209 |
| 30 | 4 | 4455 | 398 | 285 |
| 35 | 5 | 6060 | 541 | 387 |
| 40 | 6 | 8235 | 736 | 527 |
How to Obtain Huan
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Wind Scroll |
How to Summon Huan
Huan is available from the following sources:
- Unknown Scrolls
- Mystical Scrolls
- Mystical Summon
- Wind Scrolls
- Social Summon (i.e., from friend gifts)
Unlike some other Drunken Masters (e.g., the Water or Fire variants), he is never featured in Secret Dungeon events, so acquiring him depends on luck via summoning.
Awakening Essence
![]() Essence of Wind (Mid) | ![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Huan, the Wind Drunken Master, you’ll need specific awakening essences obtained mainly from the Hall of Wind and the Hall of Magic in Cairos Dungeons.
Awakening Essence Requirements
To awaken Huan (3★ → Awakened), you need:
- 15 × Mid Wind Essences
- 10 × Low Wind Essences
- 10 × Mid Magic Essences
- 5 × Low Magic Essences
Where to Farm These Essences
Hall of Wind (elemental – Wind)
- Open days: Wednesdays and Saturdays
- Drops: Low, Mid, and High Wind Essences
- B9–B10 stages offer the best chances for Mid and High tier essences (~12–14% High, ~28% Mid at B10)
Hall of Magic (generic – Magic)
- Open daily
- Drops Low, Mid, and High Magic Essences—needed for awakening
SKILL UPS

Skill 1: Rolling Punch
- Level 2: Damage +5%
- Level 3: Harmful Effect Rate +10%
- Level 4: Damage +10%
- Level 5: Harmful Effect Rate +10%
- Level 6: Damage +10%
Total Skill-Ups for Skill 1: 5
Skill 2: One More Drink
- Level 2: Recovery +10%
- Level 3: Recovery +10%
- Level 4: Recovery +10%
- Level 5: Cooltime Turn -1
Total Skill-Ups for Skill 2: 4
Skill 3: Phoenix Kick
- Level 2: Damage +10%
- Level 3: Harmful Effect Rate +10%
- Level 4: Damage +10%
- Level 5: Harmful Effect Rate +15%
- Level 6: Cooltime Turn -1
Total Skill-Ups for Skill 3: 5
Skills
![]() Leader Skill | ![]() Rolling Punch | ![]() One More Drink | ![]() Phoenix Kick |
| Increase the Accuracy of ally monsters in Guild Content by 26% | Throws a punch that ignores the enemy’s Defense and weakens the Attack Power for 1 turn with an 80% chance. Multiplier: 1.8*{ATK} | Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns) Multiplier: 2.4*{ATK} | Attacks the enemy 3 times and decreases the Defense for 2 turns with a 75% chance and recovers the HP of all allies for 2 turns by 15% each. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns) Multiplier: 2.5*{ATK} x3 |
| Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% | Recovery +10% Recovery +10% Recovery +10% Cooltime Turn -1 | Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +15% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD |
Strategy

Huan is a flexible support-attacker hybrid who excels in early-to-mid game Guild Wars, Siege battles, and some PvE content. His toolkit provides consistent healing, ignore-defense damage, and utility debuffs like Defense Break and Attack Power reduction. While he isn’t a top-tier monster for end-game, he offers strong value when used in bruiser teams or sustain-based comps that benefit from his healing and disruptive abilities.
- Useful in Guild War and Siege offense teams, especially when paired with defense breakers.
- Can serve on defense teams to stall and wear down opponents with healing and anti-crit effects.
- Works well in PvE content like ToA or Scenarios where sustain and utility are valuable.
- Best rune builds include Fatal/Blade or Violent/Energy with focus on ATK%, Crit Rate, and HP%.
- Synergizes with bruisers or utility units who benefit from moderate sustain and debuffs.
Strength and Weakness
Strength:
- Deals ignore-defense damage for consistent damage against tanky enemies
- Provides team-wide healing based on his Attack stat
- Applies useful debuffs like Defense Break and Attack Power reduction
- Reduces allies’ chance to be critically hit, increasing survivability
- Versatile in both offense and defense roles in Guild Wars and Siege
- Strong synergy with bruiser and sustain-based team compositions
- Low skill cooldowns with skill-ups improve uptime and utility
Weakness:
- Base stats are relatively low compared to higher-tier monsters
- Healing scales with Attack, limiting effectiveness without proper rune investment
- Not ideal for late-game PvP or high-level Arena due to lower overall impact
- Relies on luck for multiple skill-ups to maximize utility and damage
- No innate crowd control or strong AoE damage beyond his third skill
- Limited availability—only obtainable through summoning, not Secret Dungeon
Synergy

Huan works best when paired with monsters that can capitalize on his defense breaks and healing, or that provide additional control and buffs to keep the team durable. He fits naturally into bruiser and sustain-heavy comps where his healing and debuffs add consistent value.
- Galleon: Provides AoE Defense Break to boost Huan’s ignore-defense damage and healing effects.
- Basalt: Adds defense debuffs and control, enabling Huan to deal more damage and keep enemies in check.
- Lapis: Buffs the team with attack power increases and benefits from Huan’s healing and debuffs.
- Shannon: Offers defense buffs and slow debuffs, complementing Huan’s sustain and disruption role.
- Kahli: Pairs well for continuous damage and benefits from Huan’s debuffs and healing support.
- Other bruisers: Units like Belladeon or Theomars that rely on defense breaks and healing to stay alive synergize well with Huan.
Frequently Asked Questions (F.A.Q)
Is Huan worth building?
Yes, especially for early to mid-game content such as Guild Wars, Siege, and certain PvE stages. He offers healing, defense breaks, and ignore-defense damage, which can be valuable in many team comps.
Should I skill-up all of Huan’s skills?
Ideally, yes. Maxing his skills improves damage, healing, and debuff effectiveness, as well as cooldown reductions, making him much more useful.
What teams work best with Huan?
Teams with defense breakers like Galleon or Basalt, bruisers, and sustain-based comps benefit the most from his healing and debuffs.
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