Overview
Summoners War Lo Wind Martial Artist is a 3★ Nat unit focused on single-target damage and utility. Commonly used in early-game PvP and Guild content, his multi-hit attacks and stun chance make him a reliable disabler when fully skilled up. His passive, “Energy Absorption,” restores his Attack Bar on critical hits, enabling frequent turns with high crit rate builds. Although his base stats are average and he lacks late-game PvE or high-end Arena scalability, the Summoners War Lo Wind Martial Artist remains valuable in niche strategies, especially against teams vulnerable to turn manipulation and stuns.
Lo Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3405 | 231 | 196 |
| 30 | 4 | 4635 | 315 | 267 |
| 35 | 5 | 6300 | 428 | 363 |
| 40 | 6 | 8565 | 582 | 494 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 114 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3735 | 262 | 209 |
| 30 | 4 | 5085 | 356 | 285 |
| 35 | 5 | 6900 | 484 | 387 |
| 40 | 6 | 9390 | 659 | 527 |
How to Obtain Lo
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Wind Scroll |
Lo is naturally summoning-eligible via these scrolls and summon types:
- Unknown Scrolls
- Wind Scrolls
- Mystical Scrolls / Mystical Summon
- Social Summons (friend gift points)
- Temple of Wishes
There is no dedicated Secret Dungeon for Lo, so you cannot farm his pieces directly during a Secret Dungeon event.
Awakening Essence
![]() Essence of Wind (Mid) | ![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Lo the Wind Martial Artist from a 3★ unawakened form to his awakened (purple-star) version, you’ll need the following awakening essences—which are identical to those for other Martial Artist nat‑3 types (like Luan and Sahara)
Essence Requirements for Awakening Lo
- 15 × Mid‑grade Wind Essences
- 10 × Low‑grade Wind Essences
- 10 × Mid‑grade Magic Essences
- 5 × Low‑grade Magic Essences
Where to Farm These Essences
Hall of Wind (Elemental Dungeon)
- Wind Essences (Low & Mid) are obtained here.
- In most global servers: open Thursdays (occasionally Saturdays).
- Hive/guide details: B10 (or higher) floors offer the best drop rates for Mid-grade Wind Essences (~25–30%, with some Chance for High tiers)
Hall of Magic (Neutral Dungeon)
- Magic Essences (Low & Mid) can be farmed here.
- This hall is open daily, and higher floors yield more Mid-grade Magic Essences
SKILL UPS

Skill 1: Turning Kick
- Level 2: Damage +5%
- Level 3: Effect Rate +5%
- Level 4: Damage +5%
- Level 5: Effect Rate +5%
- Level 6: Effect Rate +5%
- Level 7: Damage +10%
- Level 8: Effect Rate +10%
Skill-up effects (8 total skill-ups)
Skill 2: Combo Attack
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Damage +10%
- Level 5: Effect Rate +10%
- Level 6: Damage +15%
- Level 7: Cooldown Time -1 turn
Skill-up effects (6 total skill-ups)
Skill 3: Qinggong (Passive)
- Level 2: Attack Bar Recovery +5%
- Level 3: Attack Bar Recovery +5%
- Level 4: Attack Bar Recovery +10%
Skill-up effects (3 total skill-ups)
Skills
![]() Turning Kick | ![]() Combo Attack | ![]() Qinggong |
| Kicks an enemy and stuns the target for 1 turn with a 35% chance. Multiplier: 3.9*{ATK} | Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. Instantly gain another turn with a 30% chance after the attack. (Reusable in 4 turns) Multiplier: 1.9*{ATK} x3 | Increases the Attack Speed for 2 turns with quick footwork. Attacks the enemy to inflict damage proportionate to your Attack Speed. The Attack Bar will be increased by 50% after the attack. (Reusable in 5 turns) Multiplier: {ATK}*({SPD} + 400)/80 |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% | Damage +5% Damage +10% Damage +10% Harmful Effect Rate +15% Cooltime Turn -1 | Damage +5% Damage +10% Damage +10% Cooltime Turn -1 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD |
Strategy

Lo is a 3★ single-target control unit with a focus on multi-hit attacks, stuns, and Attack Bar manipulation. While not a top-tier pick in late-game PvP, he shines in early-game Guild Wars, 4★/3★ limited content, and niche control comps. His passive gives him frequent turns when built with high Crit Rate, and his Skill 2 offers sustained pressure through multi-hits with bonus turns and defense breaks. When runed correctly, Lo can lock down enemy threats through turn cycling and consistent crowd control.
- Turn Cycling: Lo’s passive boosts his Attack Bar by 10% per Crit, allowing him to take more turns if you build high Crit Rate.
- Stun Utility: Skill 1 and Skill 2 both have stun chances, enabling soft control against key enemies.
- Defense Break & Extra Turns: Skill 2 can strip defense and grant bonus turns, great for opening or follow-up damage.
- 4★/3★ PvP Specialist: Strong option in lower star-restricted Arena, Siege, or Special League formats.
- Rune Suggestions: Swift/Blade or Violent/Blade with SPD/CRIT RATE/ATK or HP% depending on role.
- Weaknesses: No AoE, lacks scaling into late-game PvE, and easily countered by immunity or Will runes.
Strength and Weakness
Strength:
- High turn cycling through passive Attack Bar gain on Critical Hits
- Multi-hit attacks ideal for proccing debuffs and countering shield buffs
- Multiple stun chances for crowd control (Skill 1 and Skill 2)
- Can gain extra turns from Skill 2 for momentum shifts
- Reliable Defense Break setup in Skill 2
- Excellent pick for 3★/4★-restricted PvP formats
- Easy to skill up using other Martial Artists
- Low rune investment for early-game effectiveness
- Versatile build paths (speed/tank/control or damage-focused)
Weakness:
- No AoE skills; limited to single-target damage and control
- Moderate base stats; struggles in late-game PvE and high-level Arena
- Easily countered by immunity buffs and Will runes
- Requires high Crit Rate to maximize passive benefits
- Skill cooldowns can limit uptime without violent procs or cooldown reduction
- No self-sustain or healing abilities
- Limited use outside of niche PvP or low-star content
- Not ideal for Guild Siege or meta-heavy PvP teams
Synergy

Lo works best on teams that capitalize on his turn cycling, single-target control, and defense break. Pairing him with units that provide buff removal, crowd control, or debuff support maximizes his utility. Allies who can apply immunity removal or extend stuns complement Lo’s kit, allowing him to disrupt key enemy threats effectively. Because Lo’s strength lies in controlling priority targets, team comps with strong AoE damage dealers or sustain healers help maintain pressure while Lo locks down opponents.
Luan (Water Martial Artist)
- Applies AoE Defense Break and continuous damage, enhancing Lo’s damage output.
- Shares the Martial Artist family for easier skill-up fodder.
Sahara (Fire Martial Artist)
- Provides AoE stun and slow effects that chain well with Lo’s single-target control.
- Helps control the battlefield by locking down multiple enemies.
Shihwa (Wind Pierret)
- Removes buffs and applies defense breaks, complementing Lo’s crowd control.
- Enables Lo’s stuns and damage to be more effective by stripping enemy protections.
Belladeon (Light Inugami)
- Offers healing, defense break, and buff removal, keeping Lo alive and enemies vulnerable.
- Supports Lo by controlling the enemy’s defense and sustaining the team.
Megan (Water Mystic Witch)
- Provides attack bar control and immunity removal, creating openings for Lo’s stuns.
- Buffs team attack and defense, enhancing Lo’s damage and survivability.
Frequently Asked Questions (F.A.Q)
How do I get Lo in Summoners War?
Lo can be summoned from Wind Scrolls, Unknown Scrolls, Mystical Scrolls, Social Summons, and the Temple of Wishes. He does not have a Secret Dungeon, so you can’t farm his pieces directly.
What essences do I need to awaken Lo?
You need Mid and Low Wind Essences (15 Mid, 10 Low) and Mid and Low Magic Essences (10 Mid, 5 Low). These can be farmed from the Hall of Wind and Hall of Magic in Cairos Dungeon.
Should I invest Devilmons into Lo?
Generally, no. Lo is a 3★ monster and doesn’t benefit significantly from Devilmons. Use them on higher rarity monsters instead.
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