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Summoners War Taru Light Imp Guide

LIGHT IMP
Taru
★★
Attack
Summoners War Taru Light Imp Guide - Water Element
Summoners War Taru Light Imp Guide - Imp Water 1 1
Summoners War Taru Light Imp Guide - Wind element 1
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Summoners War Taru Light Imp Guide - element dark
Summoners War Taru Light Imp Guide - Imp Dark 1

Overview

Taru, the Light Imp in Summoners War, is a 2★ Light attribute Attack-type monster known for his high-speed and single-target burst potential. Though he may not seem powerful at first glance due to his low base stats—7,905 HP, 604 ATK, and 516 DEF—his skill set gives him unique value in PvP scenarios. Summoners War Taru Light Imp’s first skill, Holy Spear, boosts his Attack Speed for 2 turns if it lands a critical hit, allowing him to cycle turns faster.

His second skill, Light Ball, not only deals decent damage but also stuns the enemy for 1 turn, adding a layer of crowd control. What truly sets Taru apart is his third skill, Furious Pierce, which is unlocked upon awakening. This skill ignores enemy Defense and gains a bonus 50% Crit Rate, making him a potent nuker capable of sniping tanky units—especially in Guild War or Arena battles.

Taru Stats

LevelMinLv. 20MinLv. 25MinLv. 30MinLv. 35MinLv. 40
Normal
HP1050199516052880231039153135532542607245
ATK81155124223178303242412329560
DEF6412197175140238190323258439
Awakened
HP1155217517403135252042753420580546507905
ATK88167133240192327261444355604
DEF75142114205164279223379304516

Taru, the Light Imp, has a stat profile that fits his role as a fast, high-burst nuker. When fully awakened and at 6★ max level, he has 7,905 HP, 604 Attack, and 516 Defense. While his HP and Defense are relatively low, reinforcing his identity as a glass cannon, his base Speed is an impressive 114, allowing him to act quickly in battle and take advantage of turn cycling.

He also comes with a base Critical Rate of 15%, Critical Damage of 50%, Resistance at 15%, and 0% Accuracy. These stats make him best suited for offense-focused builds that capitalize on his speed and defense-ignoring skill. With the right rune setup, Taru can become a reliable single-target nuker, especially effective in PvP scenarios like Arena or Guild War.

Static Attributes

SPDCRI RateCRI DMGRESACC
Unawakened11215%50%15%0%
Awakened11415%50%15%0%

How to Obtain

Temple of Wishes
Temple of Wishes
Secret Dungeon
Secret Dungeon

Taru, the Light Imp in Summoners War, can be obtained through several in-game methods. He is available in Secret Dungeons, specifically the “Hall of Light” for Imps, where players collect summoning pieces by clearing up to 10 stages—Stage 10 offering the highest drop rate—then summon him upon gathering 20 pieces. Additionally, Taru can appear in the Temple of Wishes, albeit very rarely; it’s one of the possible monsters from the wish roulette, but the monster tile only shows up 0.5% of the time and can award either awakened 2★–5★ monsters

Awakening Essence

Essence of Light Low
Essence of Light (Low)
Essence of Magic Low
Essence of Magic (Low)

To awaken Taru (Light Imp) in Summoners War, you’ll need the following materials:

Awakening Requirements for Taru

  • 20x Light Low Essence
  • 15x Magic Low Essence

These essences can be farmed from the Hall of Light and Hall of Magic in the Cairos Dungeon. Taru is a 2★ monster, so he requires only Low Essences—no Mid or High ones are needed. Awakening grants him the skill Furious Pierce (a DEF-ignoring nuke), a stat boost, and the awakened name “Taru.”

Skills

Holy Spear
Holy Spear
Light Ball
Light Ball
Furious Pierce
Furious Pierce
(Awakened)
Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier: 3.7*{ATK} – 20
Throws a Light Ball and stuns the enemy for 1 turn. (Reusable in 4 turns)
Multiplier: 4.8*{ATK} + 50
Launches an attack that ignores the enemy’s Defense. This attack receives a 50% Critical Rate bonus. (Reusable in 5 turns)
Multiplier: 3.7*{ATK}
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities ?
Early attacker  Fatal Blade WillAtk, CR, CD, Acc
Advanced attacker  Rage Blade WillAtk, CR, CD, Acc
Violent attacker  Violent Blade Revenge WillAtk, CR, CD, Acc

Strategy

Taru, the Light Imp, is a niche but deadly single-target nuker in Summoners War, particularly effective in Guild Wars, Siege Battles, and lower-tier Arena. His greatest strength lies in his third skill, Furious Pierce, which ignores enemy Defense and includes a built-in 50% Critical Rate boost. This makes him ideal for sniping high-DEF or tanky units early in a fight, often taking out key threats in a single hit.

With his high base Speed of 114, Taru works best in fast-turn teams where he follows an ATK buffer or CR booster like Fran, Megan, or Bastet, allowing him to unleash his full damage potential immediately. His first skill, Holy Spear, can boost his own speed if it lands a crit, helping him cycle turns faster, while Light Ball, his second skill, provides additional utility by stunning enemies for one turn.

For runes, early builds often use Fatal/Blade or Swift/Blade with stats focused on ATK%, Crit Damage%, and more ATK%. In mid to late game, Rage/Blade or Violent/Blade is ideal for higher burst potential and extra turns. Rune stat priorities should include around 50–70% Crit Rate (due to his bonus), over 150% Crit Damage, and high ATK, along with decent Speed and possibly some HP or DEF for survivability. Taru pairs well with units that can buff, protect, or speed up his turn, such as Khmun, Woosa, or Bernard. However, he is vulnerable to AoE cleave teams and support monsters with invincibility or shielding, which can completely negate his burst.

Strength and Weakness

Summoners War Taru Light Imp Guide

Strength: Taru’s main strength lies in his ability to deal massive single-target burst damage thanks to his third skill, Furious Pierce, which ignores enemy Defense and includes a +50% Critical Rate bonus. This makes him especially effective at eliminating tanky or high-DEF units in one hit, even without maxing out his Crit Rate.

Weakness: Taru’s biggest weakness is his fragility—he has relatively low HP and Defense, making him very vulnerable to AoE damage and crowd control. Because he’s essentially a glass cannon, a single strong counterattack or multi-hit skill can easily take him out before he can deal damage. Additionally, his lack of sustain or defensive skills means he relies heavily on team support to survive.

Synergy

Taru synergizes best with teammates who can boost his damage output, increase his survivability, and control the enemy team to maximize his nuking potential. Fast attack bar boosters like Bernard or Bastet help him take early turns, while attack buffers such as Fran or Megan raise his damage ceiling, ensuring his Furious Pierce hits as hard as possible. Supports like Khmun or Woosa provide shields or damage mitigation, helping protect Taru after he nukes, since he’s quite fragile.

Crowd control units that can strip buffs or freeze enemies (like Orion or Clara) complement Taru well by preventing enemies from gaining immunity or invincibility, which would otherwise block his defense-ignoring damage. Additionally, pairing him with units that can reset enemy cooldowns or slow enemies increases the chances that his stun and burst land uninterrupted.

Overall, Taru fits best in fast-paced, burst-heavy comps focused on quickly removing key threats before they act, relying on strong buffers, protectors, and control units to keep him alive and effective.

Frequently Asked Questions (F.A.Q)

How do I get Taru?

The most reliable way to obtain Taru is by farming his Secret Dungeon, the Hall of Light, where you collect summoning pieces by clearing stages. He can also rarely be pulled from Light & Darkness Scrolls or the Temple of Wishes, but these methods are highly RNG-dependent.

Is Taru good for PvE content like dungeons or ToA?

Taru is generally not recommended for PvE content because he lacks AoE skills and survivability. He’s better suited for PvP roles where his single-target burst and stun utility shine.

What is Taru’s best rune setup?

Rage/Blade or Fatal/Blade are popular choices, focusing on ATK%, Crit Damage%, and enough Crit Rate to reach around 50–70%. Violent/Blade is also viable for more turns but requires higher investment.

Should I awaken Taru?

Yes! Awakening grants Taru his powerful third skill, Furious Pierce, which ignores enemy Defense and is key to his nuking potential.

Who should I pair Taru with?

Pair him with attack bar boosters like Bernard or Bastet, attack buffers like Fran or Megan, and protectors like Khmun or Woosa to maximize his damage and survivability.

Can Taru survive well in PvP?

Taru is quite fragile and relies heavily on team support. Without protection, he can be taken down quickly by AoE or multi-hit enemies.

Does Taru require Devilmons to be effective?

No, Taru is a 2★ monster and does not require Devilmons to awaken or perform well, although skill-ups can improve his cooldowns and damage.

What is Taru’s role in a team?

Taru serves as a fast, single-target nuker designed to snipe key enemies early in battles, especially those with high Defense.

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