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Battle of Guagamela (BOG)

Table of Contents

This is an overall summary for Battle of Guagamela – I suggest you skip over the first few bits if you already know what you are doing.

What is BoG?

Battle of Guagamela is a two hour event that opens once per week, in which 20 players of the top 10 alliances in your server may enter a battlefield. The objective? To capture nodes throughout the map, kill enemies and farm bosses. During this fight, no troops are lost in your normal world, healing costs nothing, and all troops are automatically healed upon exiting the battlefield (apart from subordinate city troops). Remember though, stamina is consumed.

Rules

Sign up begins one day before the start of the event. To qualify for the event your alliance must: A) Be 14 days old B) Rank top 10 in your server. During sign up you can select a time in which to participate – I suggest discussing with your alliance before deciding which time you shall go with (although this can be changed right up until the end of sign up).

Upon the sign up time entered by your alliance, you shall be matched with an opponent (attempted to be close to your power and previous score during BoG, although this often does not happen). If you are not matched with any opponent, the participants shall be given a “Battlefield Bye Gift” (in my many months playtime, I have never had this).

When the battlefield begins, go ahead to your “Battlefield” building, found near your Walls in your city and click “Battle of Guagamela”. You can then join the battlefield assuming the conditions are met (you are signed up – you have no troops in your hospital – you have no outgoing marches).

At the start you are given a 5 minute peace period in which both alliances stay in their designated area, without the ability to move troops or teleport. I suggest using this time to develop a strategy for who is to capture what node, what bosses to kill, and to size up your opponent.

After the five minute peace treaty is over, you are free to teleport and attack as you wish. Remember, during Battlefield troops are wounded, not killed, they cost zero resources to heal and take less time to do so, traps and troops from subordinate cities are killed and resources cannot be plundered. At the end of Battlefield, all troops in the hospital are automatically healed.

At the start the alliance is given a total amount of 40 teleport opportunities. Use these wisely. More can be earned by occupying Portal Nodes throughout the map.

You cannot enter the Battlefield if you choose to leave, and will receive no reward if you do quit.

Scoring

Portal: Amount – 4. Occupy it for three continuous minutes to earn 1 teleport chance shared by the alliance. Occupy for one continuous minute to earn 1 score.

Battlefield Hospital: Amount – 1. Occupy to increase whole alliance speed by 60%. Occupy for one continuous minute to earn 1 score.

Blessing Tower: Amount – 2. Occupy to increase whole alliance attack by 20%. Occupy for one continuous minute to earn 1 score.

March Tower: Amount – 1. Occupy to increase all the allies’ march speed to Monsters by 50% and decreases the opponents march speed by 30%. Occupy for one continuous minute to earn 1 score.

Killing Scores:

1,000,000 Tier 1 Troops = 2.2 score

1,000,000 Tier 2 Troops = 6.7 score

1,000,000 Tier 3 Troops = 11.1 score

1,000,000 Tier 4 Troops = 17.8 score

1,000,000 Tier 5 Troops = 24.4 score

1,000,000 Tier 6 Troops = 33.3 score

1,000,000 Tier 7 Troops = 42.2 score

1,000,000 Tier 8 Troops = 51.1 score

1,000,000 Tier 9 Troops = 60 score

1,000,000 Tier 10 Troops = 71.1 score

1,000,000 Tier 11 Troops = 84.4 score

1,000,000 Tier 12 Troops = 100 score

1,000,000 Tier 13 Troops = 115.6 score

1,000,000 Tier 14 Troops = 133.3 score

1,000,000 Tier 15 Troops = 155.6 score

Boss Killing Scores:

Skeleton Dragon (b4) = 1 score

Werewolf (b5) = 1 score

Manticore (b6) = 2 score

Yasha (b7) = 2 score

Peryton (b8) = 3 score

Minotaur (b9) = 3 score

Griffin (b10) = 4 score

Ifrit (b11) = 5 score

Kamaitachi (b12) = 8 score

Fafnir (b13) = 8 score

Behemoth (b14) = 8 score

Phoenix (b15) = 35 score

Small bosses are refreshed every five minutes. The three big bosses found in the central area are refreshed every 10 minutes. The Ultimate Boss at the centre is refreshed every 15 minutes.

Strategies

  • Try and assign some of your member to control portals, this will allow you to stay flexible in position – extremely useful in a situation in which you cannot bubble
  • GHOST! GHOST! GHOST! Remember to ghost your troops at all times, it only takes a few seconds for someone to port next to you and wipe you even if you are super fast – don’t rely on your connection to be perfect, take into account potential latency issues.
    I suggest you check out this guide if you do not know how to do this
  • Rally the enemies as soon as possible (if you believe you can kill them) – unless you are willing to spend a lot of healing speed ups, kill their bigs quickly before they pick you off one by one. Its a make or break manoeuvre but if done correctly it will pay of hugely towards the success of your battlefield
  • Post all high level boss coordinates in your alliance chat – this will let everyone aware of the big targets, which they can kill themselves or watch for enemies killing

Rewards

  • Dragon Crystal
  • Nibelungenlied Chest (End of season event exclusive)
  • Guagamela Gem Chest 
  • Guagamela Resource Chest 
  • Guagamela Speed up Chest 
  • Guagamela Gold Chest 
  • Lumber
  • Ore
  • Gold
  • Research Stone

Something to Remember

Being the first player in your alliance to occupy a node gains scores directly to personal and alliance amount. Anyone who reinforces these nodes on top of this gain a percentage of this score, but it does not count towards the alliance score, just personal – so it does not helped your alliance from a score point of view.